Posted 27 January 2006 - 02:54 PM
no special strategy here... in fact my strategy depends on situation (means map, used weapons and behavior of opponent) and is sometimes better, sometimes weaker. i like playing round trying something new or doing stuff i myself wouldn't have expected. thats a gamble most of the time. either it works, or it does not. many of my ideas could as well lead to my own defeat... ^^
i favour to rush in, especially if im first to play, an map is at least 5x5 and of course it's city map or something else, providing enough cover. and all of the following is rather meant for play without explosives/smoke
so i try to get as far as i can, and end up in positions that can't be seen from the other side, no matter where the other guys are coming from (except maybe the other players uses all his tu's to get so close). and don't have all soldiers grouped together, rather split them up a bit. if there's many men, i also like to get one or two upstairs somewhere where they've got nice line of fire for longer range. don't forget to shoot the stairs, when the enemy's closing in. you don't want uninvited visitors, do you?
next round take one soldier at some corner to a nice open spot with wide view, and let him have a look around. sneak a peek ^^. then don't do anything, even if you can already see enemies. go to some other place of the front, and do the same thing there. take a peek wherever you want, and leave the peeking soldier where it is. then take a look at the whole map, all enemy soldiers you have spottet, and the locations of your own men.
never use the peekers to shoot, since they easily could attract reaction fire. take some other soldiers further back or at some more hidden places.
then shoot a lot, but always leave enough time units to be able to get back to some hiding places.
try to shoot soldiers endangering your peekers first. if only your peekers (or call em scouts if you like so) are left with tu's and they are still in direct sight of an enemy, just draw them out and hide them rather a bit further away, from the place where they've been seen.
always try to remember how many soldiers you have seen at whicht places, and count how many of them you have killed. whenever you have to move a peeker bevor somebody else shoots, try to remember the exact locations of your enemys. (count squares to the next border or something...) since you won't be able to see them anymore, once you have moved.
if your peekers still got a lot of tu's left, and there's no enemy in sight, try to get him further in. never forget to take a look sideways at every corner... it's definitely worth its 2 TUs!
if you go deeper in, always make sure you will reach a very good hiding place with your TUs. rather don't go too far and leave a bit for reaction fire.
if its your enemys turn, try to see as many shots as you can, and try to guess the approximate location of the shot origin. combined with the knowledge of your own sightings, you should be able to make a rough guess how many enemy soldiers are at which places.
at places you think you outnumber your opponent you can rush in more aggressively, at places where there seem to be lots of enemies, rather be careful. if there are really a lot of enemy soldiers at one tight spot, you can take blind shot's in there. destroy much cover. do one auto-shot with two different soldiers each and see if you can spot some enemy then. if you can, try to shoot them with other soldiers. if you are successfull and kill some, then you can either use the rest of your tus shooting in there too and hiding somewhere very close then, or you could even dare to stay ground in a line and kneel down, with TUs left for reaction fire.
if you are not successfull, rather do only one attack with each soldier, and spend the rest of your tu's for drawing back. if this happens for example at top of the map, and you successfully conquer the bottom, where you yourself are bigger in numbers, then you can use your soldiers at the bottom to surround them later... the idea is, to buy some time before making losses at places you don't stand much chance.
if you are outnumber at some certain point, try to stall there as long as possible until you are in advantage of overall numbers.
sometimes i try to place one soldier on the very border of the map and to sneak him through, behind enemy lines. if you succeed, get them in your opponents back, and always hide him well at the end of your round. use him as the first to move, to find out some locations of enemies, and hide him again, so that if somebody paranoid enough takes a full look around (you should do that sometimes too! good advice ^^) still wont neccessarily see you. never ever fire a single shot with this guy, since you would betray his presence then. that one should have lots ofs TUs. and maybe some more energy too ^^
sometimes it's also fun to place all your men in one half of the map, and just crush through there. if you are fast enough to kill a lot before you get circled, you should have enough advantage already to be able to win despite the encirclement ^^
since you've got all your fire power balled together at one spot, the enemy defense stands no chance to hold you back.
the downside of this is, the enemy won't need to aim at you. even if he misses the soldier he is aiming at, it may happen that he hits someone else by chance. so i normally rather spread my men...
if also tried to bunker into the uper floors of a large, high building, and destroying all the stairs, so noone could get up. that didn't work to well, since it seems that its much easier to spot someone through holes in the floor from bottom up, than looking downwards. there were enemys standing directly in front of me below, that could see me, but still i could not see them. that made the whole thing rather uncomfortable.
changes i would like to some weapon set, to encourage this kind of play:
explosives don't make any smoke. pure smoke grenades produce smoke for several rounds, not only one. priming and throwing should take more TUs, so you have to decide if you either want to throw a grenade, or do some shots. priming and throwing should be so expensive, that you've got only very few TUs left, just to find some cover close by. it would be wise than to prime in advance. stuff like the rocket launcher shouldn't be in such a set, or at least don't have that much blast radius, since it eats up too much cover by far.
i think once we have some royalty-free weapon sets, i'll do some especially modified version to fit Llyr's street combat style ^^
i think there rather won't be weapons which can do single shot AND auto shot AND aimed shot either. so you gotta specialise more.