
Is Project Xenocide Dead?
#1
Posted 29 January 2009 - 01:34 AM
Has development stopped? I looked around on the forums and the main website but saw no official looking announcement which is why I ask.
#3
Posted 29 January 2009 - 03:54 PM

#4
Posted 05 February 2009 - 10:08 AM
Unfortunately i think that PX is dead...
You can say that it's being slowly developed, but last svn commit is from 2008-10-30. And even before that, it wasn't actively developed after dteviot stopped working on XNA branch around april.
Don't get me wrong - i don't want to criticize anyone, you are doing REALLY GREAT job. I know that developing open source software is hard task, because there are many more important things, like live, family, friends, job etc.
But maybe it's time to admit that this project is to much...
How many years PX was started? 5? And how many times code base was rewritten? 3 or more? Even if dteviot will return he won't manage to do it by himself. It's just to much for one person.
Look at UFO: AI svn repository - there are couple active programmers working on this. Average commits peer week (from 2006-03-02 to today) is 144. They have made over 22 000 commits in 3 years. And they didn't start from scratch - because before that UFO: AI was developed by another team as closed source software.
And even with that UFO: AI is still far from finished project.
So, to make such game you would need couple of programmers working on it (without break or restarting) for couple of years. I don't think it's possible...
...
I hope that some day i will read this post again and see how much i was wrong. And after that i will continue to play Project Xenocide

#5
Posted 05 February 2009 - 12:13 PM
Don't count on it.
Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

#6
Posted 05 February 2009 - 05:05 PM
Even if you wanted, there's no use. That's the point of FOSS, the code is there, get it and improve it. No one is oblidged to fully develop an open source project.Don't get me wrong - i don't want to criticize anyone
Whoever enjoys UFO:AI can stick with it, I think it's fine by everyone

#8
Posted 12 February 2009 - 05:47 AM
But maybe it's time to admit that this project is to much...
Nah, doing that would be too much work.

No, but seriously, I don't think PX is too much for a team. And I don't think we were too ambitious. What I do think however is, that there were some bad decisions, and, that there is only one man around here who can start it up again, but he'll need some more people to keep on working. Honestly, I am pretty sure it is too much for one man to work alone on. Without additional programmers this is hopeless.
Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

#9
Posted 12 February 2009 - 10:22 AM
It's a big project to be sure, so it will take time; less with more committment of course, but the work while great is finite.
There's nothing to be gain buy "officially" stopping. So we don't.
Less kvetching more typing!

#10
Posted 12 February 2009 - 05:14 PM

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

#12
Posted 13 February 2009 - 12:30 PM
As soon as my 9 and 4 year olds are raised and out of the house I'll be able to do coding myself.

Same here same here. Just without the kids...

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

#13
Posted 23 March 2009 - 01:04 PM

#14
Posted 23 March 2009 - 02:26 PM
Don't worry, at the moment it looks like we're coming back on track! Who did you write the PM to?Oh crap, i've just made my application for the programing team....
Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

#15
Posted 23 March 2009 - 02:33 PM
Don't worry, at the moment it looks like we're coming back on track! Who did you write the PM to?Oh crap, i've just made my application for the programing team....
Actually, since the wiki was 2 years outdated I've send a direct email to dteviot@projectxenocide.com with a text explaining my intentions on joining the project.
the text read as following:
"Hi there,
My name is Jader and I was reading through your projects Wiki today. I was amazed that you use C# development on this game since this is the language I use in my job. I'm interest in evolving my skills in programming, and I think that Xenocide can be a very nice "pushing the bar" experience.
The question is what kind of development do you require, I read the http://docs.projectx...ks_for_recruits but it's kinda of outdated so i need to know some of the needs you currently have. I start playing UFO 3 years ago and I think is a excellent piece of game, so i'll be glad to help you guys with something even doing some boring and easy stuff that nobody wants to do.
I hope that my experience with you guys take the "fear" of game development that I have because of "

Regards!
"
#16
Posted 24 March 2009 - 02:16 AM
To get you started: The most recent source, making use of XNA 3.0 can be found at: http://svn.projectxe...s/XNA3.0_branch - you'll need VS2008 and XNA Game Studio 3.0 to compile.
At the moment, dteviot, SupSuper, Wizball and loshult are working on the source.
You can find a more or less recent ToDo at: http://svn.projectxe...s/ToDoList.html
In this directory you'll also find other helpful documents.
Hope this helps, PM me if you have any more questions.
Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

#17
Posted 25 March 2009 - 11:54 AM
Yes, I haven't really been doing much with Xenocide for some time.
What happened? Well, I discovered http://www.fanfiction.net/, and liked it so much that I decided to try writing a story to go on it. And that's pretty much been eating my spare time. for the last 5 or 6 months. But I do plan to come back and resume work on Xenocide.
#18
Posted 07 April 2009 - 04:40 PM
the spam-guy brought me back...

#19
Posted 08 April 2009 - 01:04 AM
We are a few that is working on it. The latest work has mainly been focused on upgrading to XNA 3.0 and Visual Studio 2008. As for now I'm working on implementing fatal wounds and healing but I'm renovating my house at the same time so the progress goes fairly slow at the moment. I'll speed up things in a few weeks though.
#20
Posted 08 April 2009 - 02:33 AM
I don't really think that I can help out with anything in particular at this point, but I'll chip in and say Go team coders!
#21
Posted 08 April 2009 - 03:46 PM
greets from an old friend and ex-colleague,
ATeX
#22
Posted 08 April 2009 - 04:17 PM

I'd say Loshult, dteviot, mad, zombie, me, and people passing by from time to time.
How's Quasar progressing? I'm looking forward to your first release

Take care
Edited by kafros, 08 April 2009 - 04:20 PM.
#23
Posted 08 April 2009 - 04:29 PM
I'm not sure when the first release of Quasar will be available. That will depend on the decisions and approach of the new leader, Kora.
Sounds like a good team you have there. Are you creating art then?
#24
Posted 09 April 2009 - 01:47 AM
http://artkora.com/
Oh yes I know that guy, on Pardus.at

No art or sound. I guess we'll have to wait for Shinzon or Darkhomb, but I guess they'll be busy with more important things (good luck to them

P.S. I once saw that the stuff of PirateBay prefer "AFK" compared to "RL", because... you still live your life when logged in a computer, you are just engaging in a specific activity. And I agree with that

#27
Posted 13 April 2009 - 09:26 PM
Zombie: Empirical data's your only man, when formulating a research plan.
A soldier's death is never in vain if it makes the formula more plain.
A few dozen make a better case for refining that third decimal place.
They call me Zombie because I don't sleep, as I slowly struggle to climb this heap,
of corpses, data points, and trials, but from the top - I'll see for miles!
#28
Posted 17 April 2009 - 09:26 PM
I hope some of you do get some cod done. maybe i try to help teh creative text dept. which i was supposed to help long ago. any way i hope to see an update soon!!!!! (cross my finger, toes, legs, arms, and any extremity (appendage) i can cross)

#29
Posted 28 June 2009 - 12:39 AM
Any progress on PX?
#30
Posted 28 June 2009 - 02:02 AM
Hello,
Any progress on PX?
Not in the last few months. Everyone have been busy with other things I guess. However I expect to get some time over when it starts to rain...
#31
Posted 30 June 2009 - 07:12 AM
Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

#32
Posted 30 June 2009 - 08:40 AM
Hello,
Any progress on PX?
Not in the last few months. Everyone have been busy with other things I guess. However I expect to get some time over when it starts to rain...
You should move to Poland then

#33
Posted 20 August 2009 - 09:00 AM
Someone from this project team wants to resurrect that project:
http://www.strategyc...aded#entry90096
#34
Posted 20 August 2009 - 01:59 PM
In addition, everyone is able to get both sources and use it himself in a new project of his.
At this moment of time, nothing could be done. You just have to go with UFO:AI for something playable, or fork/merge existing projects.
#35
Posted 21 August 2009 - 02:34 PM
Joining/merging is possible only when active developers exist. Lack of developers prohibits that.
In addition, everyone is able to get both sources and use it himself in a new project of his.
At this moment of time, nothing could be done. You just have to go with UFO:AI for something playable, or fork/merge existing projects.
I thinks this can actually work... let see... we have a almost functional battlescape... they have a develop history or something...
they help us, we help them... communist style hehehehehe... but seriously... trying to recruit this guys may not be a bad idea after all... creative thought together and stuff..
This guy seems to have something too
http://ufo.yaa.dk/
Edit: new link
Edited by jaderanderson, 21 August 2009 - 02:35 PM.
#36
Posted 23 August 2009 - 06:14 PM
so merging the project itself with another deviates from its mission. but programmers can moonlight.
#37
Posted 25 August 2009 - 09:17 AM
But this would mean using another technology (C language) and being limited by their engine features (lack of destructible terrain etc).
#38
Posted 16 September 2009 - 10:27 PM
Still on CeGUI# or did everything finally move to the new system whatever that was called?
#39
Posted 17 September 2009 - 03:21 PM
Yes, we're still on C#/XNA 2.0. Progress is slow. Maybe you would like to come back and help a little out? :-)
Edited by Mad, 17 September 2009 - 03:21 PM.
Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

#40
Posted 17 September 2009 - 05:03 PM
Ok, I admit I might have already downloaded the source code and have been checking out what has changed....but anyway, I couldn't help myself.
Edited by geerzo, 18 September 2009 - 10:32 PM.
#41
Posted 19 September 2009 - 09:38 PM