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XCOMUFO & Xenocide

Directx / Opengl


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Hi,

 

I was testing new model for baseview and much differences between opengl/directx occured. I know that my graphics card is very bulky (GForce 4MX) , but it seems that on opengl there aren't any model lights. Look at screenshots (brighter one is from directX). Any ideas what can we do with it???

 

Greetings,

Beetle

screenshot_0219105_014450900.jpg

screenshot_0219105_014517544.jpg

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Hi,

 

I was testing new model for baseview and much differences between opengl/directx occured. I know that my graphics card is very bulky (GForce 4MX) , but it seems that on opengl there aren't any model lights. Look at screenshots (brighter one is from directX). Any ideas what can we do with it???

 

Greetings,

Beetle

How does the the Dx one look if you turn diffuse light in the scene to 0? Just to check if it somehow doesnt get applied. Or turn it to red and see if the models turn red on both renderes.

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