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ART - Combat Armor


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#201 Guest_Jim69_*

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Posted 07 July 2003 - 10:44 AM

Would that helmet have any pratical uses in game, or would it be just eye candy?

#202 mikker

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Posted 07 July 2003 - 11:25 AM

Would that helmet have any pratical uses in game, or would it be just eye candy?

why do you think you have 5 "above" armor?

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#203 Breunor

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Posted 07 July 2003 - 02:21 PM

In addition to armor, it's also your tactical comm link to "control" your soldiers. Similar to Aliens 2 headgear, which IMO is pretty much what standard tech soldiers starting off a new game should look like.

#204 Guest_Jim69_*

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Posted 07 July 2003 - 04:27 PM

Yeah, what about that eye piece? Is that 4 aiming or what? Is it gonna have an effect on game?

#205 Kenshiro

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Posted 07 July 2003 - 04:34 PM

Apparently they're developing a tactical display for that helmet, which will do things. One, it will incorporate the sight picture from the OICW (the new up and coming infantry weapon) so the soldier will be able to look around corners and such without exposing his head. Second, the display will show things such as navigation points, locations of enemy and friendly units, and assigned targets. The army techheads had discussed being able to designate targets and call for artillery using the eyepiece as well. Some versions may also incorporate night vision or thermal views.

A far cry from the plain old Kevlar.

#206 Deimos

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Posted 08 July 2003 - 10:44 AM

Guys there is a concept for the bdu I did somewhere. It has all the right amount of pockets and stuff, maybe ith the recent pictures we could come up with a winner that way :)

#207 Breunor

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Posted 15 July 2003 - 09:06 AM

I agree. At the least, I think the mini helmet hud is a good idea, it can be explained via creative text as the comm link that allows the player to coordinate their actions.

#208 Guest_Jim69_*

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Posted 11 August 2003 - 07:53 AM

1 question: Has ne1 actually started the T-Shirt armour featured here? I'd like 2 give it a crack if noone has, even if it aint that good it could at least b a base 4 someone else 2 modify it if I can't satisfaturaly, but I am confident. I saw a few of the concepts posted here so I'd like 2 try that if that's alright,.

I realise this is a big and important job so I am gonna finish the BB court's textures and take it a step at a time to ensure I do it right. I am gonna try a concept, but I am not very good at drawing, so maybe someone who is better at it than me could give it a quick crack? I was thinking of using a mix of the standard light DPM with a few things borrowed from the LandWarrior posted above.

#209 Vaaish

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Posted 11 August 2003 - 09:59 AM

1 question: Has ne1 actually started the T-Shirt armour featured here? I'd like 2 give it a crack if noone has, even if it aint that good it could at least b a base 4 someone else 2 modify it if I can't satisfaturaly, but I am confident. I saw a few of the concepts posted here so I'd like 2 try that if that's alright,.

I realise this is a big and important job so I am gonna finish the BB court's textures and take it a step at a time to ensure I do it right. I am gonna try a concept, but I am not very good at drawing, so maybe someone who is better at it than me could give it a quick crack? I was thinking of using a mix of the standard light DPM with a few things borrowed from the LandWarrior posted above.

The tshirt should be free. I was planning on starting the Personal armor after I finished the baseview assets to keep continuity with the power armor.

#210 Guest_Jim69_*

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Posted 11 August 2003 - 11:52 AM

The personal armour is the 1st alien alloy 1 right? Well, if I stick 2 the landwarrior type design it shouldn't fvck up ur flow 2 much. It may not even be that good, there's always the option, as I said, of someone else remaking it. Am I alright doin a kevlar vest and helmet 4 the T-Shirt armour? It strays a little from the original but makes more sence IMO.

#211 Breunor

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Posted 11 August 2003 - 11:55 AM

Do you mean the concept art or the 3d modeling? If you mean the modeling, just realise that there's a lot of details to consider for it to be animated correctly. Besides, there's lots of models for outdoor stuff still. ^_^

#212 Guest_Jim69_*

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Posted 11 August 2003 - 12:04 PM

Do you mean the concept art or the 3d modeling? If you mean the modeling, just realise that there's a lot of details to consider for it to be animated correctly. Besides, there's lots of models for outdoor stuff still.  ^_^

:D I know, I like 2 have a lot on my plate it keeps me entertained and I really want 2 learn more modelling skills. I'll still b working on other models, like I'm gonna finish the BB court b4 I start this, and I'll be workin on some more things 2.

In answer 2 ur questions, I mean both, and I am awear of the challenges of character modelling. I am going 2 get myself well informed b4 I start to prevent any headaches, altho I have a little bit of an idea already. I think the hardest part will b the skinning, altho I REALLY need 2 learn about bone systems, if not actual animation. Don't expect the model any time soon, I'm gonna think about it as a sorta pet project even if someone else does another version. Sorta a test dummy 2 learn more features.

Like I said, I am confident tho.

#213 Breunor

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Posted 21 August 2003 - 07:23 AM

So long as you have the bones in there and the polys are assigned correctly, it's downhill from there IMO. Just make sure to give yourself extra polys at the joints that deform correctly during motion, that seems to be a big issue according to the more experienced modelers.

I also think that Vaaish has started doing the personal armor as well, so I suggest working on the T shirt armor perhaps, or an alien would be good. The assetlist is up to date for units AFAIK, let me know via PM and I'll put you down.

#214 Vaaish

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Posted 05 January 2004 - 02:58 PM

ok folks after a long pause here is the personal armor for the male models. This is supposed to be the intermediary between the tshirt and power armor and the first attempt at using alien alloys in armor so I'm just going for a single plate strap on style.

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#215 Vaaish

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Posted 05 January 2004 - 02:59 PM

and the next

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#216 Vaaish

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Posted 05 January 2004 - 02:59 PM

and the last

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#217 Vaaish

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Posted 05 January 2004 - 03:02 PM

it is slightly over at 1534 polys but I didn't think that was too bad considering the plating on there

#218 Breunor

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Posted 05 January 2004 - 03:46 PM

That looks very good Vaaish, yeah the few extra polys won't matter too much. I think it will look cool to have the glistening alloy plates over the flak jacket body armor, which is what I'm seeing here right? Are there plates on the sides of the torso? It currently looks like there aren't any.

:rock: Looks sweet!

#219 Vaaish

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Posted 05 January 2004 - 04:09 PM

no plate really on the sides. in fact the flack jacket is prettymuch replaced by that over the top armor plate which is backed with some of the flak jacket at the top.

#220 Micah

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Posted 05 January 2004 - 06:33 PM

I hope he doesn't get shot in the butt :D Very nice, Vaaish.

#221 Puasonen

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Posted 06 January 2004 - 04:21 AM

Looks very nice! I can't wait to see it textured!
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#222 Vaaish

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Posted 06 January 2004 - 01:44 PM

well if everyone likes this then I'll see about getting the female version made. After that we have all of the human Xcorps armor models done and waiting textures.

any takers? :D

#223 Cpl. Facehugger

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Posted 06 January 2004 - 02:44 PM

The arms look rather unprotected, as does the head. I mean, there is a helmet there, but it doesn't really seem to look like it protects enough. Personally, I think the Personal Armor should use a new helmet. But thats just me.
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#224 Whitewashed

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Posted 06 January 2004 - 02:56 PM

It's seems like there's a little too much of the body that doesn't get any protection. I mean, why would the engineers design the armour to thin out at the belly and leave so many areas completely unarmed. Yes, it has to be light weight and allow smooth movement but I figure it could be more protective without making it much bulkier. The power armour doesn't only cover the whole body but it's also thicker.

#225 Vaaish

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Posted 06 January 2004 - 03:36 PM

CPL: the arms are just as protected as the legs. they have gauntlets protecting the forearms and the pad protecting the upper arm. The helmet is an upgraded version of the Tshirt inthat it has the integrated visor, it's not meant to be a radically new design but more of "hey this alien stuff is pretty tough lets try beefing up the flakjackets with it" I've upgraded this armor from the Tshirt by adding protection for the arms, leg and groin, something that modern day soldiers don't have. Thats the main improvement over the Tshirt and the stepping stone to the fully encased power and flight armors.


White: The plates are not the only protection, it is more of an uparmored flak jacket on the torso and the adition of pads on the extremities.

The up armroed sections are meant to add aditional protection to areas where vitals are, eg the chest cavity and most of the abdomen. I'll see about enhancing the protection around the waist though.

#226 Breunor

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Posted 06 January 2004 - 03:38 PM

With the exception of the sides, the protection is pretty good. Making the plates even closer together or covering more of the joints greatly reduces mobility, believe me I've had to deal with it. As most soldiers in the last 300-400 years have found out, more armor usually doesn't compensate for the loss of mobility and speed due to the effectiveness of the weaponry. This armor is probably the last incarnation of that reality, the power armor fully uses alien tech to overcome the protection/speed/mobility compromise.

I'm willing to try some texturing, although I don't have a good UV mapper. UVunwrap is shareware, doesn't give you all the options. Once I'm past that obstacle, we'll see how my PSP skills improve as I work on it...

Edited by Breunor, 06 January 2004 - 03:43 PM.


#227 Vaaish

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Posted 06 January 2004 - 03:57 PM

here is a color coded image showing armor locations

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#228 Cpl. Facehugger

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Posted 06 January 2004 - 04:18 PM

Ok! Now that I see it color coded, I have no problems with it. Now I realize that there was more armor there than I thought... :)
Anyway, are the plates going to have the standard alien tech texture with irridium sheen?
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#229 Vaaish

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Posted 06 January 2004 - 05:03 PM

Anyway, are the plates going to have the standard alien tech texture with irridium sheen?


Thats the general idea :)

#230 Vaaish

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Posted 16 January 2004 - 04:21 PM

if no other responces to this I'll get to work on the female version which should complete the Xcorp armor models.

#231 tzuchan

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Posted 21 January 2004 - 01:36 AM

Someone should get in touch with the writer for the Personal armor CT 'coz it doesn't match the current models...
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#232 fux0r666

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Posted 21 January 2004 - 02:20 AM

I believe the AWD has precidence over the CTD in this regard..

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#233 Breunor

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Posted 21 January 2004 - 07:47 AM

Yes, there has always been the warning to the creative writers that the artwork takes precedence, but that they could offer suggestions for how things could look. IMO if those suggestions haven't been made here at this point, Vaaish shouldn't worry about changing his model after the fact.

#234 Cpl. Facehugger

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Posted 21 January 2004 - 02:38 PM

I made them. :) Vaaish wanted to go with the strapped together plates look though.
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#235 flam

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Posted 26 April 2004 - 10:15 AM

i have this feeling that i'm one year too late.

but, here's something i made instead of studying to the math exam...

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#236 Breunor

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Posted 26 April 2004 - 10:17 AM

Yeah, sorry flam but all the human armor model meshes are done. Perhaps you'd be interested in animating some of them instead?

#237 MagicAndy

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Posted 29 April 2004 - 11:46 AM

nice one vaaish, I was worried from the initial concepts that it might turn out too armoured but that is a fine piece of work.

#238 Guest_drewid_*

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Posted 30 April 2004 - 02:24 PM

once it's textured it should have a nice swat feel to it (at least from a weight point of view)