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My First Assault On A Base..


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#1 GDD

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Posted 21 July 2004 - 05:07 AM

China has defected...built a simple base and transfered an interceptor there to generaly blast the crap out of aliens.

Then without it telling me, I looked round the world and saw a purple square..hmm I thought...alien base

so like a daft as I am I scrambled, two plas/hov tanks and 6 crack units

lost one tank to enemy fire early on, lost the other because a daft troop did an auto fire killing the other tank whilst getting one of the aliens

then cleverly I got all my troops into a nice compact fire team :wacko:

then bang blaster bombed me...OUCH :hammer:

LOL is it best to to intercept the cargoships instead :sly:

also the decoders.... do you have to have them...say at your main base or can to place it on some out of the way base...yet still pick up the transmissions?

#2 Paladin

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Posted 21 July 2004 - 07:48 AM

China has defected...built a simple base and transfered an interceptor there to generaly blast the crap out of aliens.

Then without it telling me, I looked round the world and saw a purple square..hmm I thought...alien base

so like a daft as I am I scrambled, two plas/hov tanks and 6 crack units

lost one tank to enemy fire early on, lost the other because a daft troop did an auto fire killing the other tank whilst getting one of the aliens

then cleverly I got all my troops into a nice compact fire team  :wacko:

then bang blaster bombed me...OUCH :hammer:

LOL is it best to to intercept the cargoships instead :sly:

also the decoders.... do you have to have them...say at your main base or can to place it on some out of the way base...yet still pick up the transmissions?

<{POST_SNAPBACK}>


Looks like you need to learn to position your troops :D
:explode:
What race was in the base BTW?
Definitely best to get the supply ships, easy Elirium, no terrorists, etc.

Hyperwave Decoders are an advanced radar, you DO need one at every base, but once you get it you don't need any radars anymore... :happybanana:
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#3 GDD

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Posted 22 July 2004 - 03:07 AM

oh cool....

it was floaters base, I think I got pritty far...one problem is I need to make sure I capture the commander....wil it automatically do that or do I have to make sure by mind probing every damn alien?

LOL the game hass been trying to help, I got a elfril leader cornered and was stunning him, then my daft tank shot him so I had to wait for another leader to get the martian solution:P

#4 Paladin

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Posted 22 July 2004 - 07:19 AM

oh cool....

it was floaters base, I think I got pritty far...one problem is I need to make sure I capture the commander....wil it automatically do that or do I have to make sure by mind probing every damn alien?

LOL the game hass been trying to help, I got a elfril leader cornered and was stunning him, then my daft tank shot him so I had to wait for another leader to get the martian solution:P

<{POST_SNAPBACK}>

Floaters bases are cheezy, keep it around for the (very) easy Supply ships!! :happybanana:

And no, the game wil NEVER automatically capture anyone... On the other hand, the commander is ALWAYS in the control room. You'll recognise it with all the (explosive) computers lying around... I usually just shower the room in stun bombs, and Voilą! :naughty:
(then again, just started playing again recently, last time I played was 10 years ago) :beer:
I rarely use mind probes, they can be usefull but Medics are usually near operation rroms, engineers by the power cores, leaders/navigators on the command deck, along with commanders (if any).
Battleships are the ones where Mind probes are usefull, as the aliens are all mixed up.
Besides, I tend not to go after bases before I've gott at least the Power Armors.
By that time, Rookies have been weeded out and soldiers are more experienced...
^_^
"You're just jealous because the voices in my head only talk to me."

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then I have to write it down so it doesn't corrupt the rest of my brain.. "

"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
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#5 GDD

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Posted 22 July 2004 - 12:55 PM

ah nuts!!!

had another run at the alien base...

got to the command room, then my ruddy tank shot the bloody commander... :P

(LOL went a bit nuts after that...tryed to board a efiell supply ship..LOL that was fun all my troops shot each other)

#6 GDD

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Posted 24 July 2004 - 04:06 AM

where is the commander??? had another run at the base and all I got was leaders not a commander?

#7 Blehm 98

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Posted 24 July 2004 - 08:49 AM

try again maybe? Also, be careful, becuase commanders and leaders like to use blaster bombs alot, and it you have the stacked waypoint bug, then don't expect to be able to get a commander any time soon :D
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#8 NKF

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Posted 24 July 2004 - 05:35 PM

They generally start in the command centre. But they do move about, so I wouldn't be surprised if they left it to go and join the combat themselves.

They are sometimes armed with heavy plasmas, so it's hard to diffirentiate them between the grunt units - until you realise it's a heck of a lot tougher than the rest.

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#9 Blehm 98

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Posted 24 July 2004 - 07:46 PM

I usually have tehm die because, like above, they try and use a blaster bomb, but the stacked waypoint bug makes it .... well, you should know
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#10 GDD

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Posted 25 July 2004 - 06:25 AM

well firstly I found a virus on my comp..that might of been why there were no commanders ?

well fastwarded after getting rid oft he virus..had a floater attack, got the commander, but anther floater shot him to pieces before I could get him out of harms way...damn!

#11 Paladin

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Posted 27 July 2004 - 06:51 AM

well firstly I found a virus on my comp..that might of been why there were no commanders ?

well fastwarded after getting rid oft he virus..had a floater attack, got the commander, but anther floater shot him to pieces before I could get him out of harms way...damn!

<{POST_SNAPBACK}>

Hey, it happens... Particularly with explosives :hammer:
Besides, it makes no difference if your captured alien commander comes from a base or a ship... :idea:
"You're just jealous because the voices in my head only talk to me."

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "

"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"

#12 Sergio

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Posted 27 July 2004 - 04:07 PM

Very true but when the Research tells you to capture a "commander" and then goes on to say that they are found "only" in Alien Bases. I guess what they are saying is that you have to be up to the task of taking down a base rather than a battleship if you are ever going to make it on Cydonia.
I'll take my Alien commander however and wherever I can get him and the old fashioned way with a rookie and stunrod unless hes an Ethereal in which case you :D will need stun bombs.
Reloading is just plain cheating. This is War!

#13 Paladin

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Posted 28 July 2004 - 09:07 AM

Sheesh, old fashionned, are we?

I prefer to use Stun bombs m'self, as commanders and leaders rarely come alone...
"You're just jealous because the voices in my head only talk to me."

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "

"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"

#14 GDD

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Posted 09 August 2004 - 05:25 AM

the only way I got a commander is on a x-com base assault, two of them:P

LOL one commander knew what was happening and MC one of my guys to shoot him

the other got stunroded LOL

Edited by GDD, 09 August 2004 - 05:25 AM.


#15 Chris StarShade

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Posted 15 August 2004 - 01:25 PM

Last I checked, commanders captured from Battleships do not open up the Cydonia or Bust research topic.

Also, the base commanders are in the "Command Center" area on the top floor of the base.

The command center is like a "module" it is the place in the base with "fiery" walls and the biggest elevator.

Just take a soldier with a small launcher to level 2 of the base, fire, and capture that blasted commander.

Then do the victory dance. :happybanana:
Psionics? Bah! Glorified staring contest.

#16 Paladin

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Posted 16 August 2004 - 07:43 AM

Oh, I remember that there is NO difference between a commander captured in a base and one captured on a battle ship, since the one on the battleship is actually on it's way to a base anyway...
"You're just jealous because the voices in my head only talk to me."

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "

"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"

#17 Chris StarShade

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Posted 16 August 2004 - 12:28 PM

Strategy guide contradicts you, but no one ever said the people at Prima were omniscient.
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#18 Cpl. Facehugger

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Posted 16 August 2004 - 02:54 PM

It's one of those things that was fixed for the CE, IIRC.

And I perfer to mind control all aliens I meet in a base attack. That way I know which one is the commander! :D
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#19 Paladin

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Posted 16 August 2004 - 03:02 PM

Yeah, the official strategy guide was wrong in a couple issues... I formally remember a game where I did not even need to capture a commander inside a base, I just used the one from a Battleship...

Only Tftd required you to take on a base's commander, since only a base had a Lobsterman commander... the only one that could be used to research T'leth...
"You're just jealous because the voices in my head only talk to me."

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "

"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"

#20 Cpl. Facehugger

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Posted 16 August 2004 - 09:12 PM

Yeah, the official strategy guide was wrong in a couple issues... I formally remember a game where I did not even need to capture a commander inside a base, I just used the one from a Battleship...

Only Tftd required you to take on a base's commander, since only a base had a Lobsterman commander... the only one that could be used to research T'leth...

<{POST_SNAPBACK}>


Not exactly. In my most recent game of TFTD, I had a base attack (in february no less!!!) And I netted a lobster commander and two navigators in that battle. Never mind the fact that I chewed through a celocanth/Gas and thirteen troops during that battle (And I only had one buy left, and he had critical wounds coming out his eyeballs!)

I'll have to post a screenshot some time. :D

Edit: By base attack, I mean one of my bases was being attacked. My only base to be exact. :P

Edited by Cpl. Facehugger, 16 August 2004 - 09:13 PM.

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#21 NKF

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Posted 16 August 2004 - 11:15 PM

The only reason why a commander (from a ship OR a base) won't give you Cydonia or Bust is if you haven't researched its prequisite 'The Ultimate Threat' (I think that's what it was in TFTD, I forget if it's the same in UFO), which can be obtained from commanders or leaders after you've researced 'Alien Origins'.

Otherwise, an alien commander from a base or from a ship will all be stored in the same variable in the containment datafile anyway. Hence why there's no real difference between a base commander or a ship commander.

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#22 Cpl. Facehugger

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Posted 17 August 2004 - 05:47 AM

The Martian Solution.

:D
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#23 EtherImp

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Posted 17 August 2004 - 06:37 AM

The easiest way to go about getting a commander (or leader) is finding any mission with sectiods using psi, as, I BELIEVE only sectiod leaders and commanders can use it, as well as ethereals. Also, I have run into Commanders on the first round of a base battle before. Right at the bottom of the access left, directly to the north in one of the "organic" looking areas, a sectiod commander and a few of his soldiers were taking reaction shots at my rooks right after they traveled down the lift.

This leads me to believe one of two things.. Either A: There can be more than 1 commander per base, or B: The commanders isn't always necessarily in the control center.

This is great if you're looking to get Psi right away. Basically, any time you find yourself running into Psi using sectiods, start knocking those SOB's unconscious. When they wake up, mind probe them. If they're not a leader use them for target practice. If they are, knock them unconscious again (by whatever means) and capture them for study.

Also, something you may want to take note of is you tend to run into a lot of blaster bombs on Base attack missions, and considering atleast one of those blaster bombs may be in the control center, and aliens do not know that CE has the blaster bomb bug, commanders tend to get themselves killed by their own cronies. This can make capturing a commander fairly difficult in some cases. I was fortunate to find mine outside of the command center early in the mission.
Overwhelmed as one would be, placed in my position.
Such a heavy burden now to be the 'one'.
Born to bear and bring to all the details of our ending,
To write it down for all the world to see.

But I forgot my pen!

#24 Paladin

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Posted 17 August 2004 - 08:03 AM

You don't need to wait until they wake up (or *gasp* Use a med kit on them) if they're knocked out, pick up their corpses and you'll know...

I *think* there can be more than one commander per base, but I'm not sure... We better ask :master: NKF for that kind of obscure knowledge no mere mortal knows about... :D
(No, I don't consider him/her/it a mere mortal... gotta be at least Demi-God or something... :LOL:)
"You're just jealous because the voices in my head only talk to me."

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "

"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"

#25 NKF

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Posted 17 August 2004 - 10:44 PM

Sorry. I'm not that crazy enough. ;)

I rarely find more than one commander, but I'm open to the possibility.

By the way, only sectoid leaders and commanders use psi, but for the ethereals, even their lowly soldiers can use it.

Heh, I almost captured a sectoid commander on my first base defense mission, which was only a few days after I started a superhuman campaign. Stupid thing is, I ran out of ammo and all I had were smoke grenades - and higher rank aliens tend to suffer less from smoke inhalation. I would've had 'Cydonia or Bust' after the second or third week if only I'd have captured it, and if I'd concentrated on the ships, this would've been one of my fastest games ever. Argh! Oh well.

By the way: I'd suggest utilising the Mind Probe. Very handy for when you simply cannot waste your precious stun bombs on a lowly soldier.

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#26 EtherImp

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Posted 17 August 2004 - 11:36 PM

Rgr. That's what I did.. After 1 round of combat I saw my soldiers getting psi attacked, and every Sectiod I saw after that I mind probed with my medics.. Once I killed off the commanders friends I surrounded him, made sure none of my soldiers had TU's at the end of each turn and were behind sufficient cover (I just had them sit in corners hitting crouch, stand, crouch, stand, etc.) .. Meanwhile moved my medic up with the stun bomb and launched it in his general direction.. Scouted it out, made sure he was down, then defended him with the medic while I completed the mission and took out the control center. :beer:
Overwhelmed as one would be, placed in my position.
Such a heavy burden now to be the 'one'.
Born to bear and bring to all the details of our ending,
To write it down for all the world to see.

But I forgot my pen!

#27 Paladin

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Posted 18 August 2004 - 07:22 AM

Sure, a Mind probe is a must, particularly if the SOAB wanders out of the command center *sigh*

"No, get back in your little sandbox, or the XCOM soldiers will come and won't find you!!"
"You're just jealous because the voices in my head only talk to me."

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "

"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"

#28 Chris StarShade

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Posted 23 August 2004 - 09:51 AM

The number of commanders at a base (and for that matter on a battleship) is a consistent 1. The number of leaders varies by skill level.

The exception to the rule is Muton bases which have 0 leaders and 0 commanders. The only mission where you're gonna have multiple commanders is the Cydonia Assault. Both parts of that mission have almost as many commanders and leaders as they do soldiers.

Missing Ranks Trivia:
Mutons do not have medics, leaders, or commanders.
Snakemen do not have medics.
Ethereals do not have navigators, engineers, or medics.

Anywhere where members of those ranks might exist is void when those particular species are involved. Strange how only sectoids and floaters have the full complement of ranks.

Terrorists types, needless to say, only have the rank of 'Terrorist'
Psionics? Bah! Glorified staring contest.

#29 Paladin

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Posted 23 August 2004 - 12:06 PM

As I said, I'm not sure about the 2 Commanders... then again, could be a glitch... Not the first one we've seen in this game... :LOL:

Yep, those Ranks seem pretty exact.
It's a nice little feature to have some races have different roles.
Come to think of it, I've never seen an abductor filled with Snakemen, wich makes sense I suppose :D
"You're just jealous because the voices in my head only talk to me."

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "

"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"