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XCOMUFO & Xenocide

How Do I Use Mc?


Swordsalot

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How do I use MC labs, and other MC related stuff? Probably more importantly, how do I resist MC attacks on my guys: I'm so sick of my lieutenant going insane and shooting everyone.

 

This is my first time playing the game, and I only just got MC labs, and was naturally wanting to get them doing something soon.

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to use mc lab you have to wait to end of the month, and then you can assign aquanauts for training. after another month they will have some psi skill, and their psi strength revealed.

when you have aquanauts with psi skill they can use mc disruptor in combat.

in order to resist attacks you need soldiers with high psi strength. note that psi strength is fixed. apparently high bravery and psi skill also helps somewhat.

there is nothing you can do to make psi weakling (low psi strength) resist attacks.

 

edit: there was a thread listing exact values needed to be immune to psi attacks in the xcom1 or xcom2 forums somewhere.

Edited by quantifier
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You'll need to research a live Tasoth (DON'T RESEARCH COMMANDER) to get M.C. disruptors. Disruptors are items that allow your M.C. trained aquanauts to perform M.C. attacks.

 

You should build a couple of M.C. labs, hire enough aquanauts to fill them, and train all of them to get the ones with the best M.C. Strength (and bravery). M.C. strength coupled with M.C. skill protects from attacks.

 

Bravery helps you resist panic attacks (or rather, attacks that cause panic). A brave soldier will recover morale points quickly and will be less likely to lose control when his morale reaches 0.

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Bravery only really helps if your soldier fails to a MC attack. But no matter how brave you are, if you fail to attack, you're lost. Because the aliens will just keep repeating their attack on you until you fail. The best defence is a high MC Strength. Even with low or no skill, a high MC Strength is key to keeping a level head.

 

Just as an aside: You know, there's one little modification to MC in UFO and TFTD in general that would've really balanced it off a bit. MC attacks should also cost energy points. 25 for panic, 50 points for MC, for example. That way both you and the aliens would have to take a breather if you wanted to continue attacking with MC. Got this idea while playing Arcanum. They had it in Apocalypse too, but used a separate energy bar.

 

- NKF

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  • 3 weeks later...
Well, that idea does help prevent your one psychic from MCing the entire alien force in one turn...Not that that's a bad idea.
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