The Master Maniac Posted August 16, 2004 Report Share Posted August 16, 2004 Okay, I know this sounds ridiculous, but I figured I'd float this just for the heck of it. Well, um, what if the soldiers, over time, develop friendships or whatever towards their peers? I know, it sounds stupid in a strategy game, but it would be neat to have that extra little variable--say a soldier is more prone to panicking or going berserk when a friend of theirs takes a hit or is killed. I dunno--maybe we can kind of extrapolate on that little tidbit later. Just looking for input. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted August 17, 2004 Report Share Posted August 17, 2004 Great idea. We could get little romances going between our troops...It could add some depth and humor to the game. Link to comment Share on other sites More sharing options...
Paladin Posted August 17, 2004 Report Share Posted August 17, 2004 Hey, this is not the Sims, They might well devellop relationships, but you gotta use your imagination for that... You know, that thing in your head that sees things that are'nt on a TV screen? Link to comment Share on other sites More sharing options...
Guest alex the greater Posted August 17, 2004 Report Share Posted August 17, 2004 i have never plaed it but i have herd the solders in jaged alince had relationships and presonalitys Link to comment Share on other sites More sharing options...
Tuoppi Posted August 18, 2004 Report Share Posted August 18, 2004 Yes, and JA:s were great games. But i still wouldn't have all that mixed up in Xenocide. The JA soldiers were mercenaries, not really caring for their war. They were also a very small squad and not in any real army. In uniform people have tendency to be soldiers first and humans far after. And you cannot choose here who to hire, who would fit in team.(It would become way too complex IMO) I would prefer clean professional attitude in combat, in their own time they can do what they please. Link to comment Share on other sites More sharing options...
fux0r666 Posted August 18, 2004 Report Share Posted August 18, 2004 The squaddies in xcom are professional elites drawn from the finest the world has to offer. I think they would act professionally and, to some extent, would be used to the awefulness of the death of friends. This is a good idea but I don't think the game mechanics would allow it to be anything but an annoyance. If there was no benefit to friendships in the ranks, I would just rotate them in and out of squads so that they don't develop any personal relationships at all. Link to comment Share on other sites More sharing options...
Paladin Posted August 18, 2004 Report Share Posted August 18, 2004 Yep, leave that to the imagination I say! Link to comment Share on other sites More sharing options...
The Master Maniac Posted August 20, 2004 Author Report Share Posted August 20, 2004 (edited) Yikes, whoa--I didn't mean anything like that. I was rather pointing at the idea of perhaps having the soldiers reacting differently when a "war buddy" bites the dust. You know...that thing. A potential "benefit" to having soldiers fighting alongside people they "know" would perhaps be a morale boost or something as mundane as that, simliar to the "comrades" system in...okay, I can't even remember what game that was. Soldiers that can identify with their comrades could perform better. Er, something like that, anyway. Edited August 20, 2004 by The Master Maniac Link to comment Share on other sites More sharing options...
fux0r666 Posted August 20, 2004 Report Share Posted August 20, 2004 Yikes, whoa--I didn't mean anything like that. I was rather pointing at the idea of perhaps having the soldiers reacting differently when a "war buddy" bites the dust. You know...that thing. A potential "benefit" to having soldiers fighting alongside people they "know" would perhaps be a morale boost or something as mundane as that, simliar to the "comrades" system in...okay, I can't even remember what game that was. Soldiers that can identify with their comrades could perform better. Er, something like that, anyway. That's exactly what I was debunking. The soldiers are pros and although they are not robots, they probably would wait to freak out after a buddy kicked the bucket. They aren't involved in trench warfare or constant fighting or anything so they wouldn't have shell shock or frayed nerves going into the fight. I think if they can deal with fighting grotesque aliens, they can probably deal with their buddy dying until they get home. Link to comment Share on other sites More sharing options...
The Master Maniac Posted August 21, 2004 Author Report Share Posted August 21, 2004 Tell that to Sgt. Yoko Fujimoto who starts panicking the moment someone takes a hit. Ah well, just thought I'd float that idea. Link to comment Share on other sites More sharing options...
Paladin Posted August 23, 2004 Report Share Posted August 23, 2004 Yeah, well, that's why some have puny bravery, while others are gruffy enough to make good officers... Link to comment Share on other sites More sharing options...
Adun_Toridas Posted January 17, 2005 Report Share Posted January 17, 2005 1. Agree, personal relationships could be like... like an aura!!! so if a soldier is near friends, he could have bravery and strenght increased. 2. Also with a commander or colonel, the soldiers could improve their stats when near of him or her. Again like an aura. Link to comment Share on other sites More sharing options...
sir_schwick Posted February 4, 2005 Report Share Posted February 4, 2005 2. I like the idea of officers giving grunts(or the XCORP equivalent) morale boosts. Link to comment Share on other sites More sharing options...
mikker Posted February 7, 2005 Report Share Posted February 7, 2005 that is already there in the original. If an officer is there, people will loose less morale when a guy gets shot. But when a officer is shot, the people will lose more morale then if a rookiee died. Link to comment Share on other sites More sharing options...
sir_schwick Posted February 7, 2005 Report Share Posted February 7, 2005 really? I never noticed it. Link to comment Share on other sites More sharing options...
GARAK Posted November 11, 2005 Report Share Posted November 11, 2005 Yeah, that was in the original. Lets move on shall we. Link to comment Share on other sites More sharing options...
Blood Angel Posted November 11, 2005 Report Share Posted November 11, 2005 Good thinking, blessing and curse, just what we need. Not too much though. Although, there is a tendency to go a little bit Stanford Prison Experiment. For the uneducated amongst you, that was an experiment where they took several beatnik students and made half the prisoners, half the guards. The uniformed guards were so pornographically sadistic that the two-week experiment was ended after just 6 days. And all because of the fact that they were wearing uniforms and big glasses. Link to comment Share on other sites More sharing options...
Teh Z Posted October 8, 2006 Report Share Posted October 8, 2006 well if something like this was implemented, i think the best way to go about it would be with a hidden proximity counter of sorts say for instance Soldier one(Bob), Soldier two(Jack) and soldier three(Jane) are kept in a very close proximity to each other for most of the time(proximity counted at the end of each turn) they are engaged. after say 10 turns they start to get incremental benefits(when in close proximity), things like moral, acuracy, chance to evade incoming fire(their pal isnt going to just watch as they are blindsided are they?) and maybe once certain limits have been reached new tactics open up, these fully automated group actions would require ALL members to be in certain positions(depending on the action) and have the required number of action points for that position. Possible group actions could be: 2 Person: Covering Fire- one advances while another stays behind covering Bounding Overwatch- advanced verson of Covering Fire, its when one group advances while another prvides covering fire then vice versa Boost: need to reach that roof one high level higher? give your pal a boost and then in return he'll pull you up. Spot: one guy pulls out a scope or something of the like and is unable to fire for one turn BUT gets a massively increased range of sight, that he shares with his pal holding a rifle Drag: if one member is seriously injured(to the point where he is thought to be dead) his buddy can then drag him to the plane where at the end of the match there will be a chance for him to pull through, but he'd still be in critical condition 3 Person: Breach: Guy 1 opens door throws a nade directly in, guys two and three throw nades in at 45 degree angles of the door(making a 3 pronged fan of sorts) and the nadse explode at the end of the executed turn, so as the ones behind the door cant run, also the group would not be shot at when this manuver is executed, the confusion generated by a slamming door and three things flying at you would mess with you. Human Ladder: same as boost cept it would be 2 hight levels up, and yes it is possible if your standing aginst a wall. Spot- same as other, only now there are two rifles Bounding Overwatch: same as before Covering Fire: same as before Draw Attention: in a dire situation one guy may choose to sacrafice himself for his two buddies, his pals get an increased movement range(and cant shoot) while all fire directed at any member of the group goes twards him(since he is yelling) plus he expends all his remaining clip(or 15 shots if the gun is like the human laser ones) in a direction to be determined by the player, who knows he may get lucky? and by direction i mean a 90 degree cone of fire. 4+ Pesron: All that number 3 has Volley Fire- think revolutionary war, you know stand up and everyone fires at once? yea. now give everyone rocket launchers, laser guns, and grenades. someone is going to be crispy. hope i explained it well, if not just say so. Link to comment Share on other sites More sharing options...
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