Tabletop Xcom Wargame
Posted 04 June 2004 - 01:03 PM
Posted 04 June 2004 - 04:18 PM
"The mind is like an umbrella, it functions best when open" - Walter Gropius
SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG
Now presented in DoubleVision (where drunk)
Posted 05 June 2004 - 02:46 AM
A friend of mine, Paul and myself were sitting down one day complaining about the lack of decent computer games anymore and saying that XCom: Enemy Unknown was one of the best we had ever played. Not having the skills to reprogram it for multiplayer, we decided to make a tabletop version of it.
Thus was born XCom: Tactical. Based on the enemy unknown (ufo defence) section of the universe, we developed a rule system and game play system very similar to the computer game, but streamlined for people to do the calculations. We modified maps and images to suit the style, some were redone from scratch, some were just modified. There are a couple of new weapons, but no major changes from the world was done.
You can play as either side, XCom or Alien. You can even play XCom vs XCom. Different alien types will only work with others of the same type. (Otherwise we discovered Ethereal and Chrysalid were an unstoppable combination).
It is a very fun game for 2-10 players. Well worth the time to play. If you think it is worth it, please make a link on your site to ours and tell people, and we will do the same.
Posted 05 June 2004 - 02:54 AM
Posted 05 June 2004 - 07:22 AM
they give you everything: the tokens, the character sheets, the terrain, the manual (whcih i'll read on later), everything! just grab all the stuff from the Downloads page (there's a zip there with it all)
So have they made figures to play with or is it up to the player to do those by themselves?
Posted 29 April 2006 - 07:33 AM