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XCOMUFO & Xenocide

Finding Last Alien Solution


SupSuper

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Sick of always seeing ppl repeatedly ask for the solution to the "i can't find the last alien", most common in trade route missions, here's the step-by-step solution (works both in xcom1 and xcom2):

1. install xcomutil into your x-com game folder (you can download it from [url="http://xcomutil.scotttjones.com/"]http://xcomutil.scotttjones.com/[/url]).
2. do a backup copy of your saved game in case something goes wrong (never happened to me, but better safe than sorry) - copy the [i]game_x[/i] (x = saved game number) folder to somewhere safe (and which u remember later).
3. open up a command prompt on x-com's folder:
- go to Start > Programs > Acessories > MS-DOS/Command Prompt
- type [i]cd..[/i] and press enter until you're back in the root folder ( usually [i]C:\>[/i] )
- type [i]cd games\ufo[/i] and press enter (replace the [i]games\ufo[/i] bit by your x-com game's folder path)
If your xcom folder is on a different drive than c: you'll have to type the driveletter it is on followed by ':', for example [i]d:[/i] and press
4. type [i]xcomutil game_x vis wrt[/i] (game_x being the target saved game folder) and press enter. if all works fine you should get some results similiar to the ones in the attached image. if all doesn't work right, put your backup game back in the x-com folder.
5. load your game in x-com. the map will now be fully visible so you can easily find the last alien (for big maps it's easier to look in the minimap for alien "blips"). as soon as you end your turn any aliens not spotted by any unit will disappear again, so memorize the position of remaining aliens (or just do step 4 again). the map will remain fully explored.

note by j'ordos: in case you're not too keen on ms-dos :) you can replace steps 3-4 by doing the following :
use windows explorer to find the xcom folder and rightclick xcomutil. There appears a menu, select 'properties' and there click the 'program' tab. There you can see the full path of xcomutil (for example : c:\games\ufo\xcomutil.exe). Now you add 'game_x vis wrt' to that line and press ok. Then run xcomutil and continue on step 5.

note2 by j'ordos : in case all of this was too confusing for you, get Martin Ptacek's XCOMSHEL (XCOMSH15.ZIP) and xcomutil (both on the [url="http://members.aol.com/stjones/xcomutil/"]xcomutil[/url] page. XCOMSHELL is a frontend for xcomutil allowing you to easily activate many of it's features (like seeing the entire map)

note3 by supsuper: a fast way of overcoming step3 (if you have windows xp) is to install the [url="http://download.microsoft.com/download/whistler/Install/2/WXP/EN-US/CmdHerePowertoySetup.exe"]Open Command Window Here[/url] powertoy. that way all you have to do is right-click x-com's folder and select Open Command Window Here from the popup menu.

any questions just ask, specially if you didn't understand what i said ;) Edited by SupSuper
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In fact, superhuman is much easier than beginner.
If u play superhuman, u can get 2000 points a month with only 3 missions easily.
Its not that easy in beginner mode :/

Well, about the "last alien" :

I once searched 4 the last alien in a mission for, all time put together, around 12 hours, spreading over three days.
So im used to it now :)

But i can understand the problem :)
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  • 1 month later...
found another way to solve this, again with xcomutil.
[quote name='xcomutil.txt']WIN = Force a victory in battle by inflicting immediately fatal wounds on all
      aliens that are not already stunned.  After reloading the game, just end
      your move and all remaining aliens will die.  This is intended for
      situations where you are unable to kill the last alien or when you just
      want to finish the first phase of a battle so that you can play the
      second phase.  WIN:STUN will attempt to stun the aliens instead of
      killing them.  All large aliens will still be killed to avoid bugs in
      the program.  The number of live aliens actually captured may be limited
      by the space in your Alien Containment facility and other unknown
      factors in the program.  Use WIN:STUN at your own risk.[/quote]

again, this can be done through XCOMSHEL, the frontend for xcomutil :)
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  • 3 months later...
I use swp to switch sides with the aliens. Memorise where they are (usually only one of them so not hard to do), and then restore the game.
The xcomutil commandline for that was
xcomutil game_X swp wrt
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  • 1 month later...
  • 2 months later...
  • 4 weeks later...
[quote name='Mustang' date='May 2 2004, 12:18 AM']I have spent 3098 turns looking for a last alien, this REALLY helped, thanks
[right][post="76746"]<{POST_SNAPBACK}>[/post][/right][/quote]


My god...I usually get tired and spam the entire area with sonic pulsers/disruptor pulse launchers/blaster bombs by then!
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  • 4 weeks later...
  • 4 weeks later...
  • 4 months later...
:) Thanks for the heads up on how to find the last alien. I have played more than one multi level ship scenario in which (usually only one) alien or terror units (especially the Bio drone units) get spawned inside a :blink: wall or inaccessable area (wish I would have saved a screen shot.....sorry). Thanks to this tip I can see if I truly missed something or I can see if it is an internal game screw up where a bug is spawned where I can't get to it.
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[quote name='spencercui' date='Oct 14 2004, 12:12 AM']I always failed when i going to xcomutil homepage ,so could you give me a hyper link to download xocmutil directly?  :huh?:
[right][post="97795"]<{POST_SNAPBACK}>[/post][/right][/quote]

The links are:
[url="http://home.austin.rr.com/stjones/xcomut95.zip"]http://home.austin.rr.com/stjones/xcomut95.zip[/url]
[url="http://members.aol.com/stjones/xcomutil/xcomut95.zip"]http://members.aol.com/stjones/xcomutil/xcomut95.zip[/url]
Complain if still doesn't work
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  • 2 years later...

Can someone help me please? I'm trying to install xcomutil but when I do so it states:

 

"Patch applied: Ship statistics set from XCOMUTIL.CFG

Read failure on UFOEXE\..\MAPS\XBASE00.MAP

Error executing XCOMUTIL, XCUSETUP aborted"

 

I need to install it so that I can beat a mission that seems to be bugged.

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It sounds like it can't find that particular file. But you don't need to run the XComutil setup program to use XComutil's command line features.

 

Just have XComutil unzipped in your game directory. Then open up a command prompt window, navigate to your TFTD directory, then type:

 

xcomutil game_n vis wrt

 

Replace the n with the save slot number you want it to work on.

 

- NKF

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Strange. XComutil must've changed a bit since I last got it. Oh well.

 

From the error message, your problem lies with the setup program not being able to read xbase00.map. Perhaps the file is corrupted. You should be able to get the file or the whole maps directory off your installation disc and copy it into your game directory. (You could also install a fresh copy of the game into a separate directory and grab the files from there).

 

By the way, was this the partial install or the full install of the game?

 

- NKF

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  • 10 months later...

First off, forgive a newbie doing some necromancing and reviving an old thread. (It was pinned anyways.)

 

I'm having some problems with the XcomUtil 9.60. I've installed it to my game folder and all files are in the same directory as terror.bat but I still get "Game not found in this directory" when trying to run Xcusetup.bat.

 

Any ideas on what's wrong?

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  • 4 weeks later...
  • 4 weeks later...

I believe that "Last Aliens" are mostly Aliens that cannot find their way out since the Nodes in the Routes files are not well placed.

 

I downloaded the MapView program by Dayshiva (strategycore.co.uk) and I looked all the possible spawn places for aliens, thus finding them easily. I also fix some routes to help Aliens get out of their blocked nodes.

 

This problem never happened to me again ;)

Edited by uncy
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  • 8 years later...
Guest iDinozik

you saved my day and this tool :D

 

 

btw. you can run the tool also itself in dosbox, in case you run win in 64bit, it wont work

Edited by iDinozik
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