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XCOMUFO & Xenocide

#50 - Basic Gui Sounds


red knight

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Basically, most sounds have already been created. Now, we have to choose which of them are going to be used (thus, we have to check which sound good while implemented in the release)

 

I'm afraid you're wrong. Red Knight, there are very much sfx created, but not even 10% is done. Do you have any idea which sounds are really needed for the next release? The programming department has a very clear view on this.

 

cheers!

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I know, it was Kafros not me  . I need the last ones in the list of the issue ready as the other in the list are already there.

 

hehe, I meant Kafros actually ;)

 

So, if I understand this correctly you need only the last menu GUI sounds, that is, the pack I recently created. Right?

 

cheers!

Edited by ATeX
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  • 3 weeks later...

Do we have a sfx for hmmmm.....:

 

When player wants to build new facility on existing one.

 

If yes can somebody point it to me? It will be implemented in next release build :)

 

Greetings,

Beetle

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  • 6 months later...
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