Jamaru Posted April 1, 2005 Report Share Posted April 1, 2005 So far I've played only Sectoids and Mutons, adding floaters, snakemen, and ethereals would make ufo2000 real awesome. Ufo2000 doesn't seem as fun without them. Is there a chance to put them in the game sometime in the future? Link to comment Share on other sites More sharing options...
Gurluas2000 Posted April 1, 2005 Report Share Posted April 1, 2005 (edited) actually wel see according to the ufo2000 developers new units from tftd and ufo in the comming betas. i want a calcinite then wel see funny replays...gurluas vs commander tommy XD Edited April 1, 2005 by Gurluas2000 Link to comment Share on other sites More sharing options...
*Nite* Posted April 1, 2005 Report Share Posted April 1, 2005 Yeah, more aliens would add satisfaction to the gameplay. I signed in the forums today, but im not a noobie on ufo2000. Link to comment Share on other sites More sharing options...
Jamaru Posted April 1, 2005 Author Report Share Posted April 1, 2005 Snakeman is my favorite alien.They rock! Link to comment Share on other sites More sharing options...
Gurluas2000 Posted April 1, 2005 Report Share Posted April 1, 2005 Tentaculat and Calcinite pwns too. Link to comment Share on other sites More sharing options...
*Nite* Posted April 1, 2005 Report Share Posted April 1, 2005 (edited) Thanks for the avatar tip... Ethereals are my favorite! Love being and blasting them! Their psy abilities are awesome! I wonder I should try learning how to edit these aliens...i never seenxcom 2's aliens though... Are they only under water aliens? Edited April 1, 2005 by *Nite* Link to comment Share on other sites More sharing options...
j'ordos Posted April 1, 2005 Report Share Posted April 1, 2005 http://www.xcomufo.com/usopaedia/aliens.htmlOk, they look nothing like that ingame, but don't blame me for that Link to comment Share on other sites More sharing options...
*Nite* Posted April 1, 2005 Report Share Posted April 1, 2005 Now im convinced that xcom2 aliens should be in ufo2000. Calcinites remind me of ethereals (the clothing)some other races remind me of other xcom1 aliens as well...awesomealiens! Link to comment Share on other sites More sharing options...
Guest Azrael Posted April 1, 2005 Report Share Posted April 1, 2005 Now im convinced that xcom2 aliens should be in ufo2000. Calcinites remind me of ethereals (the clothing)some other races remind me of other xcom1 aliens as well...awesomealiens! <{POST_SNAPBACK}> Calcinites remind you of Ethereals?? You realise Calcinites "wear" old diving-suits and ethereals wear cloaks, don't you? Link to comment Share on other sites More sharing options...
*Nite* Posted April 1, 2005 Report Share Posted April 1, 2005 (edited) Calcinites remind you of Ethereals?? You realise Calcinites "wear" old diving-suits and ethereals wear cloaks, don't you? what i mean is that their whole body and face is pretty muchcovered with a mysterious look to them until you autopsy them. Edited April 1, 2005 by *Nite* Link to comment Share on other sites More sharing options...
Gurluas2000 Posted April 2, 2005 Report Share Posted April 2, 2005 ah yeh thats right...but first time saw a calcinite i thought: why is that aquanaut green? Link to comment Share on other sites More sharing options...
BoatShoe Posted April 6, 2005 Report Share Posted April 6, 2005 Seeing the bio-drone on that TFTD alien page freaked me out. Those things were nightmares on cruise ships. Nightmares I say! Link to comment Share on other sites More sharing options...
Gurluas2000 Posted April 6, 2005 Report Share Posted April 6, 2005 (edited) agreed... nightmares...however lobstermens were worser on cruiser ships...lobstermens and bio-drones!!!ARRRGH actually they reminds you of the cyberdisks from ufo but they are faster, smallerand alot more dangerous! Edited April 6, 2005 by Gurluas2000 Link to comment Share on other sites More sharing options...
Tomsik Posted April 10, 2005 Report Share Posted April 10, 2005 i hate aliens with granades on begin of play (before you have good armor) Link to comment Share on other sites More sharing options...
Tain Posted May 2, 2005 Report Share Posted May 2, 2005 I am eagerly awaiting my precious Tasoth hehehe. TFTD "mode" or whatever you wish to call it, will completely rock. Link to comment Share on other sites More sharing options...
Drunken 1 Posted May 3, 2005 Report Share Posted May 3, 2005 Yeah, ufo 2 aliens be cool. Do you think the unique weapons of the aliens (For example, chryssalid's claw, tentaculat's tentacles) will be available for use? I wanna make me some zombies >: ). Link to comment Share on other sites More sharing options...
Tain Posted May 3, 2005 Report Share Posted May 3, 2005 (edited) Another good question will be if they will be able to recreate the underwater missions from TFTD. As i recall some TFTD weapons and aliens would not function out of water. (torpedo launchers, harpoon guns, hallucinoids, tentaculats, etc) Edited May 3, 2005 by Tain Link to comment Share on other sites More sharing options...
nachtwolf Posted May 3, 2005 Report Share Posted May 3, 2005 (edited) Yeah, ufo 2 aliens be cool. Do you think the unique weapons of the aliens (For example, chryssalid's claw, tentaculat's tentacles) will be available for use? I wanna make me some zombies >: ). Actually... I'm not one of the devs but this gets a lot of coding involved. I don't think it's the time to devellop this kind of thing, I mean they should allow custom units before coding each and every unique unit weapon. Don't you think it would be hard to balance too? Chrysalids and Tentacles would simply cost a fortune. I mean you kill and get another soldier... ( Personnally, I'd be soooo annoyed!! ) Ah I'll be so happy when I'll see "addXcomUnit" in a .lua file.. Why is it taking so long??? This involves a lot of sprites. 8 N, 8 NE, 8 E, 8 SE, 8 S, 8SW, 8 W, 8 NW multiplied by 3 for the legs and 2 arms. Plus 8 torso, plus 8 crouching legs, plus 8 standing legs and 24 alternate arms (holding weapon, holding grenade). That makes 240 images per character. And I'm almost sure I forgot something. Edited May 3, 2005 by nachtwolf Link to comment Share on other sites More sharing options...
CopyBass Posted May 4, 2005 Report Share Posted May 4, 2005 I wanna make a human where one of his arm animations is him flailing Link to comment Share on other sites More sharing options...
Sporb Posted August 2, 2005 Report Share Posted August 2, 2005 somone needs to create some sort of backstory to the new aliens being made - IE why is there a zombie taking on Xcom? was he just bored? Link to comment Share on other sites More sharing options...
Mustang Posted August 2, 2005 Report Share Posted August 2, 2005 If you could zombify wouldn't EVERYONE just have chryssalids? Link to comment Share on other sites More sharing options...
Exo2000 Posted August 2, 2005 Report Share Posted August 2, 2005 Chryssalids can't use guns and can die. Link to comment Share on other sites More sharing options...
[Blehm 98] Posted August 2, 2005 Report Share Posted August 2, 2005 chrysallids can use gunsand they are lethal with them too, for some reason they have high accuracy(says 15% but on average 1 or 2 out of 6 shots will hit from across map) with an HP on auto even with 0 firing accuracy Link to comment Share on other sites More sharing options...
Exo2000 Posted August 2, 2005 Report Share Posted August 2, 2005 Point is, they aren't supposed to. They're supposed to kamikaze rush and zombify people. Link to comment Share on other sites More sharing options...
Blood Angel Posted August 2, 2005 Report Share Posted August 2, 2005 Resident-evil moments with chrysalids... GET BACK TO THE PLANE! I'LL HOLD THEM! Link to comment Share on other sites More sharing options...
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