
Getting Xcom Dos Version To Work
#51
Guest_Greyson_*
Posted 12 September 2004 - 06:28 PM
#54
Posted 16 September 2004 - 08:52 AM
edit : by j'ordos (can't be bothered to make a new post

I downloaded the game from the first link you posted. Do I have to install it or is it already installed? If so, how do I do it? It asks for the floppy drive location everytime I run it.
Thanks
it already is installed, in the setup you only have to configure the sound card.
Edited by j'ordos, 16 September 2004 - 09:02 AM.
#57
Posted 26 October 2004 - 08:00 AM
not with the dos version. there are some patches for CE version that slow it down, iirc.is it possible to slow it down without Dosbox????
can i fit dosbox on a floppy??
yes dosbox fits in a floppy. it's about 700kb.
#59
Posted 06 November 2004 - 06:07 PM
ummm... explain what, exactly?Could someone explain it to me in plain english, pretty please?
i believe the instructions on getting x-com to work with dosbox are simple enough.
#60
Posted 06 November 2004 - 08:27 PM

Why does everyone need dosbox to run X-Com in windows? I have a micronPC Laptop with WinME and the DOS version works fine for me. Plays full screen, all sound effects and music. Only complaints I have is the timer is faster than I recall on my old 386 or 486 but I can live with that and sometimes my touchpad acts up.
Question though: Will DosBox let me play on my Win2000 machines?
Of course then again I also seem to be one of the few people that like WinME and never seem to have any problems with it.
#61
Guest_Al_DOGG81_*
Posted 06 November 2004 - 09:38 PM
I have the old version (dos) of TFTD and I installed dosbox .62 and .61, tried them both and cannot get the darn thing to work on my Win. XP Prof., I followed all the instructions and when I finally type in the terror.exe to start the game it max's out my 2.4gig processer to 100%. I have tried to tinker with the cycles and frame skip but no matter how low OR high I put it nothings seems to change it and I cannot find anything that works. Please help me!!
#64
Guest_Guest_*
Posted 30 December 2004 - 11:10 AM
http://vogons.zetafl...opic.php?t=2502
Happy gaming!
[/quote]
#66
Posted 30 December 2004 - 11:53 AM
"The mind is like an umbrella, it functions best when open" - Walter Gropius

SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG
Now presented in DoubleVision (where drunk)
#67
Guest_Guest_*
Posted 15 January 2005 - 04:32 PM
However, when I try to make the game full screen, it ends up pushing it to the left and the whole screen is offset by about 1 inch. Basically I can't see the left hand inch of the fullscreen setting. I don't want to play it all tiny in the windowed part, so is there a tweak I can do to alter the screen setting of the DOSBox fullscreen mode?
And as a side note...is there anywhere to DL a copy of TftD? Or can I use my CD and just download the whole think to a file directory?
Thanks for any help!
#68
Posted 16 January 2005 - 08:43 AM
Ok, I just DLed UFO Defense (have the original CDs for UFO and TftD still tho, as well as the CE). I installed DOSBox 0.63 and ran UFO Defense. Worked great. A bit choppy, but nothing MAJOR. I'm fiddling with those settings...upped my cycles to 4500 and it's nearly maxed out my CPU, but it looks good.
However, when I try to make the game full screen, it ends up pushing it to the left and the whole screen is offset by about 1 inch. Basically I can't see the left hand inch of the fullscreen setting.
---------------------
Best to Download D-Fend. The Ultimate DosBox Graphical User Interface. Really helps seeing and managing ALL DosBox functions.
In D-Fend when you create an XCOM profile, just click on the profile and press CTRL+ENTER
You will see, that on the GENERAL tab DosBox has several renderers. Try all. DDRAW and Normal and Overlay or Surface might work excellently. Mayhaps the OpenGL renderer even, but on my Radeon 9500 card: Dbox OpenGL cannot be fullscreened, because of strong static. Resolution should be 640x480 or even 320x200 and use the hardware scaler set to 1.0 [try the values], and try out the AMAZING Interpolate filters!! God, they look good! Hold the mouse cursor over the setting-fields and explanation will appear. Before ALT+ENTER the fullscreen can be nicely adjusted with the checkboxes above the renderer-selector. AnyWay try D-Fend from Mabus. He really deserves MAJOR credit imho, since he created a Five Star Tool:
http://members.home.nl/mabus/dfend.htm
Edited by baszermaszer, 16 January 2005 - 08:47 AM.
#69
Guest_Jesse_*
Posted 25 January 2005 - 03:52 PM
I tried copying all of the files onto my hard drive, but the run files are cdufo.bat and cdsetup.bat. Thus it goes looking for the CD Rom drive again instead of my hard disk. Can you think of anything I might be doing wrong?
Thanks for the help, the cool product and site.
#71
Guest_guest_*
Posted 30 January 2005 - 09:11 AM
(but first, thanks for doing this! I've been waiting to play this game for years too, and it's trippy to be so close....)
I'm running dosbox on a mac running OS X. I've managed to mount the x-com disk. But when I try to run ufo.exe, this program must be run under win32.
Forgive me ignorance: what does that mean? Does that mean I can't play this on a mac? Can I get some sort of emulator to fill the gap?
Thanks!
#73
Posted 01 February 2005 - 01:50 PM
I can assure you it's working on Mac with Dosbox. You just probably have a windows version of the game or maybe you have an archive that was compressed with Winzip as selfextractor (which would be a Win32 executable). So, please, be more specific, do you have the archive or the unpacked game?New question for y'all:
(but first, thanks for doing this! I've been waiting to play this game for years too, and it's trippy to be so close....)
I'm running dosbox on a mac running OS X. I've managed to mount the x-com disk. But when I try to run ufo.exe, this program must be run under win32.
Forgive me ignorance: what does that mean? Does that mean I can't play this on a mac? Can I get some sort of emulator to fill the gap?
Thanks!
#74
Guest_Wulfie180_*
Posted 09 February 2005 - 02:40 PM
I run the setup, and that works just fine. After the setup, I punch ufo, hit enter and sit back. In the title bar, it says INTRO, then switches to TATICAL, the screen flashes and GEOSCAPE shows in the title bar, screen flashes again (different color then the first time) and displays TATICAL again. This continues on forever.
I got Xcom from the french site on the first page of this topic
and I have the newest version of dosobox.
Please help.
#75
Guest_Guest_*
Posted 10 February 2005 - 06:59 PM
Ive got the dos version of the game, and ive got dosbox, but i have no idea how to get the game to run. Ive mounted the C drive like it said, and i can find the game, but i still dont know what to do to make it play. srry if its a dumb question but can anyone help?
#76
Posted 11 February 2005 - 04:23 AM
Guest

Once you've done that, type FULL, and it should start. Regarding speed issues, check the first two posts.
"The mind is like an umbrella, it functions best when open" - Walter Gropius

SNEKK BLOG U-LAR MEKHH! GAHGHH! RK!
GRRGH RGGHH SNORRTT GHACKHGG
Now presented in DoubleVision (where drunk)
#77
Posted 27 March 2005 - 02:13 PM
Instead of having to mount a cd-rom drive, I've used Alcohol! Now, I have a virtual G: drive which has the X-Com iso. I've installed the game in C:\MPS\UFO, so I just type these:
mount C C: mount g G: C: cd mps cd ufo ufo.exe
I have a P4 2GHz, 1GB DDR-SDRAM, ATI Radeon All-in-wonder 9700 Pro, and the game runs smoooooooooooothly

My settings in Dosbox:
[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullfixed -- Don't resize the screen when in fullscreen.
# fullresolution -- What resolution to use for fullscreen, use together with fullfixed.
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
# hwscale -- Extra scaling of window if the output device supports hardware scaling.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lower,normal,higher,highest.
# Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.
fullscreen=false
fulldouble=false
fullfixed=false
fullresolution=1024x768
output=surface
hwscale=1.00
autolock=true
sensitivity=80
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,vga.
# captures -- Directory where things like wave,midi,screenshot get captured.
language=
machine=vga
captures=capture
memsize=128
[render]
# frameskip -- How many frames dosbox skips before drawing one.
# aspect -- Do aspect correction.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,advmame2x,advmame3x,advinterp2x,interp2x,tv2x.
frameskip=0
aspect=false
scaler=normal2x
[cpu]
# core -- CPU Core used in emulation: simple,normal,full,dynamic.
# cycles -- Amount of instructions dosbox tries to emulate each millisecond.
# Setting this higher than your machine can handle is bad!
# cycleup -- Amount of cycles to increase/decrease with keycombo.
# cycledown Setting it lower than 100 will be a percentage.
core=dynamic
cycles=31000
cycleup=500
cycledown=20
[mixer]
# nosound -- Enable silent mode, sound is still emulated though.
# rate -- Mixer sample rate, setting any devices higher than this will
# probably lower their sound quality.
# blocksize -- Mixer block size, larger blocks might help sound stuttering
# but sound will also be more lagged.
# prebuffer -- How many milliseconds of data to keep on top of the blocksize.
nosound=false
rate=22050
blocksize=2048
prebuffer=200
[midi]
# mpu401 -- Enable MPU-401 Emulation.
# intelligent -- Operate in Intelligent mode.
# device -- Device that will receive the MIDI data from MPU-401.
# This can be default,alsa,oss,win32,coreaudio,none.
# config -- Special configuration options for the device.
mpu401=true
intelligent=true
device=default
config=
[sblaster]
# type -- Type of sblaster to emulate:none,sb1,sb2,sbpro1,sbpro2,sb16.
# base,irq,dma,hdma -- The IO/IRQ/DMA/High DMA address of the soundblaster.
# mixer -- Allow the soundblaster mixer to modify the dosbox mixer.
# oplmode -- Type of OPL emulation: auto,cms,opl2,dualopl2,opl3.
# On auto the mode is determined by sblaster type.
# oplrate -- Sample rate of OPL music emulation.
type=sb16
base=220
irq=7
dma=1
hdma=5
mixer=true
oplmode=auto
oplrate=22050
[gus]
# gus -- Enable the Gravis Ultrasound emulation.
# base,irq1,irq2,dma1,dma2 -- The IO/IRQ/DMA addresses of the
# Gravis Ultrasound. (Same IRQ's and DMA's are OK.)
# rate -- Sample rate of Ultrasound emulation.
# ultradir -- Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.
gus=true
rate=22050
base=240
irq1=5
irq2=5
dma1=3
dma2=3
ultradir=C:\ULTRASND
[speaker]
# pcspeaker -- Enable PC-Speaker emulation.
# pcrate -- Sample rate of the PC-Speaker sound generation.
# tandyrate -- Sample rate of the Tandy 3-Voice generation.
# Tandysound emulation is present if machine is set to tandy.
# disney -- Enable Disney Sound Source emulation.
pcspeaker=true
pcrate=22050
tandyrate=22050
disney=true
[bios]
# Nothing to setup yet!
[dos]
# xms -- Enable XMS support.
# ems -- Enable EMS support.
xms=true
ems=true
[modem]
# modem -- Enable virtual modem emulation.
# comport -- COM Port modem is connected to.
# listenport -- TCP Port the modem listens on for incoming connections.
modem=false
comport=2
listenport=23
[directserial]
# directserial -- Enable serial passthrough support.
# comport -- COM Port inside DOSBox.
# realport -- COM Port on the Host.
# defaultbps -- Default BPS.
# parity -- Parity of the packets. This can be N, E or O.
# bytesize -- Size of each packet. This can be 5 or 8.
# stopbit -- The number of stopbits. This can be 1 or 2.
directserial=false
comport=1
realport=COM1
defaultbps=1200
parity=N
bytesize=8
stopbit=1
[ipx]
# ipx -- Enable ipx over UDP/IP emulation.
ipx=false
[autoexec]
# Lines in this section will be run at startup.
#78
Posted 20 April 2005 - 07:08 AM
As u can probably guess i'm pretty new to this so excuse my stupidity!!

#80
Guest_Don_knork_*
Posted 28 April 2005 - 09:42 AM
I have a problem here with X-Com 1.
I BOUGHT this game a few years ago on CD (Ver.1.2) and I have NOT applied any patches/cheats so far. I used to play it on Amiga back in 1994 and now I wanted to punish aliens on my Pc....
I run the game in DosBox (WinXP) and everything is fine... until:
When I play for a while, sometimes i get corrupted screen messages in the research window. For example: when i start researching "sectoid navigator" , the whole screen is beeing "overwritten" with pixel trash. When i leave that screen by guessing where the "cancel" or "OK" button is, the game crashes right after i enter battlescape screen next time.
Has anyone experienced the same problem ? Any ideas ? Is my System infested by brain-mangling sectoid commanders ? Or is it just my own fault because i missed something.
Help ! Help ! Help !
#81
Posted 28 April 2005 - 10:56 AM

1) Overheating (due to overclocking most of the time)
2) Bad graphics drivers
That happens only when playing X-Com? What graphics card and drivers do you have? Some more information would be just perfect


#83
Guest_redbear_*
Posted 15 May 2005 - 08:21 AM
Well... I got dosbox all downloaded and stuff for OS X. Now, I get everything mounted with mount c /Users/wulfie180/dosprog then type c: and navigate into my xcom directory.
I run the setup, and that works just fine. After the setup, I punch ufo, hit enter and sit back. In the title bar, it says INTRO, then switches to TATICAL, the screen flashes and GEOSCAPE shows in the title bar, screen flashes again (different color then the first time) and displays TATICAL again. This continues on forever.
I got Xcom from the french site on the first page of this topic
and I have the newest version of dosobox.
Please help.
I have exactly your problem. I lunched "go" and in background dosbox wrote:"CONFIG:Loading settings from config file F:\Games\abandonware\DOSBox-0.63\dosbox
.conf
Maximum memory size is 63 MB
MIDI:Opened device:win32
Write 0 to rom at fffea"
and so on... i dunno what do:/
could you help me to play this funnie game?
thanks in advance:)
#85
Posted 17 May 2005 - 10:31 PM

#86
Guest_Guest_*
Posted 18 May 2005 - 07:08 AM
merge1 : yeh i know i spelled retarded wrong...
merge2 : this is the same guy as before, i uh figured out how to do the alt enter thing to make it larger so just pretend you didnt read anything i said, including this.
#87
Posted 18 May 2005 - 12:55 PM


Now, the solution:
In the dosbox folder, there is a txt file called "dosbox.conf". As you can guess, it contains the confugirations and options of the program. In the very first page, you can see something like this:
[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullfixed -- Don't resize the screen when in fullscreen.
# fullresolution -- What resolution to use for fullscreen, use together with fullfixed.
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
# hwscale -- Extra scaling of window if the output device supports hardware scaling.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lower,normal,higher,highest.
# Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.
fullscreen=false
fulldouble=false
fullfixed=false
fullresolution=1024x768
output=surface
hwscale=1.00
autolock=true
sensitivity=80
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
Just replace "fullscreen=false" with "fullscreen=true". Simple as that

#91
Guest_JoeyJoJoJuniorShabadoo_*
Posted 23 May 2005 - 06:31 PM

Hi folks, it's quite a relief to see that somewhere out there someone may be able to help me out here.
I really want to get TFTD running again, but I have a whole different system than I did 10 years ago or so when I was first addicted to it. I currently have an Athlon 1800, WinXP, 512MB, and I can't think of the video card right now.
I have TFTD on my system and I don't know if it is corrupted (it is an OLD copy), however whenever I try to run it at the DOS prompt, either through Dosbox or otherwise, I get:
Stub exec failed:
dos4gw.exe
No such file or directory
I'm losing my mind here! Can someone help??
Maybe my version is ruined...? Maybe someone can suggest where on earth I can get TFTD.
#93
Guest_Guest_Chris_*_*
Posted 24 May 2005 - 03:24 PM
Error [35]: Unexpected Interrupt0000 in DosG4w.exe as 0800:0918
Code=0000 ss=0090 ds=0158 es=0000
ax=3E05 bx=005 cx=000E dx=0750 sp=220e bp=a5e4 si=0e54 di=a279 illegal command F:ufoexe\black
I am fairly good with computers and can get the game to run if I run it off of the CD, but I can not figure out how to save a game if I run it off the CD.
Thank You,
~Chris
#95
Posted 25 May 2005 - 03:09 PM
I've downloaded Xcom from the site on the first page. Downloaded Dosbox .63 and then Dfend. This has allowed me to play, and not play badly.
However, it's a bit choppy slow. And I can't get fullscreen.
I"ve used Ctrl+F12 to speed up, and it works. Can I speed it up so much that I hurt my computer?? And how do I do the Frame Skip thing? I read it on here earlier, and now I can't find it again.
Secondly, Does Dfend let me increase the size, considering I've done the Fullscreen change in my Dosbox Config file and I"m still playing in a little window..
Oh yeah, and the sound effects for this version SUCK. Any helpful comments on making THAT better would rock.
You are all GODS to me, thanks.
#96
Posted 26 May 2005 - 08:13 AM



2) You are welcome JoeyJoJoJuniorShabadoo. Anytime

3.a)Sensen: DO, NOT, FRAME SKIP! Actually, the game runs much faster, but it is CHOPPY anyway. You lose frames! You won't see an animated cursor, people will do strange movements, etc. And, you just can't harm your computer, whatever you do with dosbox!



3.

fullscreen=true
fulldouble=false
fullfixed=false
fullresolution=1024x768
Just tweak the settings and see what happens, you won't accidentally format your HD



4) There is another thread for the sound patch. Do a search pal
Edited by kafros, 26 May 2005 - 08:24 AM.
#97
Guest_Guest_*
Posted 26 May 2005 - 01:14 PM
I've managed to get the game running really nice. THe only problem I have left is a bit of a sound problem, when I'm in the Tactical Screen.
The music becomes very very low, and there is a steady ... rythmic pulse noise, kind of a low bass sound,.. bup bup bup bup bup,.... in the backround. .. And the aliens die, and instead of that high pitch screaming whine that they normally do, I get a very low tone .. UUUGggghhhh, .. noise,.

It almost sounds like the sounds aren't going fast enough to make thier proper sound. Like if you play a 45 record on way to slow of a speed.... Know what I mean?
I Have gone on and looked at all the threads here about sound,... they either confuse me, or I've done what they suggest, and I still have that same problem. ... If anyone has any new insights to this,........ Thanks. If not, I'll just deal with it, cuz it runs smooth enough that I tend to ignore the problems.
Thanks again.
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