Something wrong with Mantis.
Oh, not cool.
Anyway this may be later removed by a moderator, considers bug 250, crc errors and such stuff.
As Serge wrote, such errors may be caused by wrong floating point calculations.
While browsing through main.cpp, there is a routine, init_fpu(), which sets a bool variable, fpu_is_ok.
The variable is only used once, when a player clicks "connect to internet server" from main menu in the game.
However, when a player starts a hot seat game or connects to an internet server by providing login and password in command line
the fpu check is not performed.
So now why the double standard ? Or is the init_fpu() routine obsolete and outdated ?
Thanks for an answer,