Sabin Posted August 16, 2003 Report Share Posted August 16, 2003 I am proposing an possible enhancment for the inventory during the Battlescape phase of the remake. I think you should add 1/2 of the belt inventory icons under the left and right hand boxes that are used for usable items. This would enable people to quickly releod weapons and the like without going into the inventory screen. I also propose that the items in the belt area can be used without having to use the hand boxes.(throwing grenades and the like.) Link to comment Share on other sites More sharing options...
miceless Posted August 16, 2003 Report Share Posted August 16, 2003 Hmmm, interesting idea. I suppose there could be a reload button, that would automatically look for the ammo that your curretn guns needs and use it. As for the greanades, i suppose a quick throw button of some sort could be implemented. Its more of a creature comfort though, so i would imagine it would get fairly low priority. Link to comment Share on other sites More sharing options...
Aosar Posted August 16, 2003 Report Share Posted August 16, 2003 Great idea Sabin! This would enable people to quickly releod weapons and the like without going into the inventory screen. That or a separate reload function on weabons, aside the usual shoot and trow commands(was there a drop? )... I also propose that the items in the belt area can be used without having to use the hand boxes. Yes, but chaning items from hand to belt or somewhere else took some TUs, there should be a penalty of TUs addition to the trowing to balance the feature correctly, otherwize you could abuse the feature... Link to comment Share on other sites More sharing options...
Sabin Posted August 17, 2003 Author Report Share Posted August 17, 2003 The primary items that go on the belt is probably ammo and grenades. It probably can't be abused very badly, besides the grenades. However, we could use a TUs to use the items, like everything else.(when one considers the extra items that can be used in one turn) Link to comment Share on other sites More sharing options...
miceless Posted August 17, 2003 Report Share Posted August 17, 2003 Indeed, there is not reason why a quick throw greande button would not use as many TUs as if you did it manually. Its just a conveniance for the user. Link to comment Share on other sites More sharing options...
Jerry Posted August 19, 2003 Report Share Posted August 19, 2003 How will you determine which type of grenade? As to reload... I'm for stealing shamelessly from what works and making a "reload" action like the various fire modes (again, a-la Fallout and the like). Link to comment Share on other sites More sharing options...
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