Sinofdamnation Posted May 5, 2006 Report Share Posted May 5, 2006 I am sorry if this is wrong place for this...But that new version don't work!I installed it same way i did install beta before this, and when i try to run it, i get message which is roughly translated like this: "Ufo2000 has caused an problem in UFO2000.EXEUfo2000 will be shut down If the problem wont go away, try rebooting computer"(...or something, as i said that was really rough translation) And i tried rebooting, i tried, i tried once more and then i tried again...I am running windows ME. Link to comment Share on other sites More sharing options...
Hobbes Posted May 5, 2006 Report Share Posted May 5, 2006 I can't run it also (using Win98). It simply won't start, with no error messages. Link to comment Share on other sites More sharing options...
nachtwolf Posted May 5, 2006 Report Share Posted May 5, 2006 I can't run it also (using Win98). It simply won't start, with no error messages. A friend of mine reported the same exact problem in windows 98. The game generates no crash-report and hangs after loading screen "Main_menu" Init-scripts.log content.# # UFO2000 started: 2006-05-01 20:51:19 # Translation found: Herringlish Translation found: Belarusian Invalid translation for 'Unable to delete temporary file %s!' in the language file C:/PROGRAM FILES/UFO2000 BETA/translations/ufo2000-deu.po Translation found: German Translation found: French Translation found: Italian Translation found: Russian Translation found: Spanish Language set to: Herringlish Tips-of-the-day: Herringlish 2 AddPanel: added panel 'Game_init' AddPanel: added panel 'Main_menu' Please note that the gui object, the search and destroy scenario and the per-weapon explosions didn't crash in their original version as both Hobbes and my friend could run my build on win 98. I'm also quite certain it did not appear before 1023 Honestly my guess is : Probably 1024 since there was a modification in pck.cpp about png_image and the crash occurs exactly before executing the first AddImage command from LUA. Link to comment Share on other sites More sharing options...
nachtwolf Posted May 6, 2006 Report Share Posted May 6, 2006 (edited) I commented the lines of the two "#ifdef _WIN32" in pck.cpp : it compiles and runs on win98, looks like this was the problem. Edited May 6, 2006 by nachtwolf Link to comment Share on other sites More sharing options...
Serge Posted May 6, 2006 Author Report Share Posted May 6, 2006 Excellent work, thanks for pinpointing the problem http://ufo2000.xcomufo.com/mantis/view.php?id=492 Link to comment Share on other sites More sharing options...
decoder Posted May 24, 2006 Report Share Posted May 24, 2006 (edited) Hey guys, is that link for the beta the most recent version??! Cause I have been encountering player that have newer versions than me. OH YEAH is there also a statistic for beta running? Edited May 24, 2006 by decoder Link to comment Share on other sites More sharing options...
Serge Posted May 24, 2006 Author Report Share Posted May 24, 2006 Hey guys, is that link for the beta the most recent version??! Cause I have been encountering player that have newer versions than me.For the latest beta always check download links on http://ufo2000.sourceforge.net OH YEAH is there also a statistic for beta running?Yes, it is here: http://ufo2000.xcomufo.com/results.phpThe same server and statistics is used for all versions of the game now. Link to comment Share on other sites More sharing options...
decoder Posted May 25, 2006 Report Share Posted May 25, 2006 Thx so much serge Link to comment Share on other sites More sharing options...
Jezulkim Posted June 3, 2006 Report Share Posted June 3, 2006 Any signs of a Win 98 compatible version? Link to comment Share on other sites More sharing options...
Hobbes Posted June 3, 2006 Report Share Posted June 3, 2006 Any signs of a Win 98 compatible version? The fix has been committed I think, it is just a matter of waiting for the next release. Link to comment Share on other sites More sharing options...
Serge Posted June 11, 2006 Author Report Share Posted June 11, 2006 (edited) Any signs of a Win 98 compatible version?Well, it is hard to ensure Win 98 support as I don't have it installed on my computer and can't test it (I even doubt it can be installed on my computer because of SATA HDD). We have had a number of Win 98 specific issues already (sound problems for example). The number of people using UFO2000 on Windows 98/ME has always been quite low (even lower than the number of Linux users). In addition, Win 98 will be officially dead after July 11, 2006: http://en.wikipedia.org/wiki/Windows_98 With all that said, Windows 98 can be well supported any if we find a developer interested in its support and who has such system installed ready for testing. Without proper testing on Windows 98, the future UFO2000 releases may work in it or may not depending on luck. The fix has been committed I think, it is just a matter of waiting for the next release.It is not quite a fix, it is a feature causing problems on Win 98 disabled. It would be desirable to still have it in the game though. Edited June 11, 2006 by Serge Link to comment Share on other sites More sharing options...
Serge Posted June 14, 2006 Author Report Share Posted June 14, 2006 Can any of Windows 98 users test a fix?Just install beta 0.7.1031, download http://ufo2000.xcomufo.com/files/ufo2000-win32-fixed-exe.zip and replace ufo2000.exe in ufo2000 directory. Try to run the game after that.If it works, the fix will be committed to repository and released with the next beta. Thanks. Link to comment Share on other sites More sharing options...
Jamaru Posted June 15, 2006 Report Share Posted June 15, 2006 It wasn't working before so looks like this patch fixed it. Awesome! Link to comment Share on other sites More sharing options...
vozice_09 Posted June 15, 2006 Report Share Posted June 15, 2006 Can any of Windows 98 users test a fix?Just install beta 0.7.1031, download http://ufo2000.xcomufo.com/files/ufo2000-win32-fixed-exe.zip and replace ufo2000.exe in ufo2000 directory. Try to run the game after that.If it works, the fix will be committed to repository and released with the next beta. Thanks.<{POST_SNAPBACK}> Hi Serge.Good work - after your patch game working... first time after start game freeze when I connect to server (restart pc), but second time all working!Thanks Link to comment Share on other sites More sharing options...
Jezulkim Posted June 15, 2006 Report Share Posted June 15, 2006 (edited) Works here too, but crashes when entering the soldier's inventory.This is what it said when crashed: Assert failed at line 135 of src/script_api.cpp EDIT: Fixed. I was using an outdated standard images file. Edited June 15, 2006 by Jezulkim Link to comment Share on other sites More sharing options...
Gurluas2000 Posted June 15, 2006 Report Share Posted June 15, 2006 so..ive been away for some time...hows this going? Link to comment Share on other sites More sharing options...
Serge Posted June 21, 2006 Author Report Share Posted June 21, 2006 A new ufo2000 beta 0.7.1045 is available from http://ufo2000.sourceforge.netIt should work with windows 98 Link to comment Share on other sites More sharing options...
Jezulkim Posted June 21, 2006 Report Share Posted June 21, 2006 Thank you Serge!But why the sound property format has changed? sound = cat_sample("$(xcom)/sound/sound1.cat", 4) or cat_sample("$(xcom)/sound/sample2.cat", 4),instead of:sound = "cv-pistol-shot", Link to comment Share on other sites More sharing options...
Blood Angel Posted June 21, 2006 Report Share Posted June 21, 2006 You might want to update the version number. Link to comment Share on other sites More sharing options...
Serge Posted June 21, 2006 Author Report Share Posted June 21, 2006 But why the sound property format has changed?Reply is here: http://www.xcomufo.com/forums/index.php?sh...ndpost&p=155027 Link to comment Share on other sites More sharing options...
the_unfrgiven Posted June 21, 2006 Report Share Posted June 21, 2006 since we're on the topic of sound, I've just downloaded the 1045 update and some of the weapon sounds aren't working. Link to comment Share on other sites More sharing options...
anen Posted June 21, 2006 Report Share Posted June 21, 2006 Yeap , need to reapir as quick as possible Link to comment Share on other sites More sharing options...
Serge Posted June 21, 2006 Author Report Share Posted June 21, 2006 since we're on the topic of sound, I've just downloaded the 1045 update and some of the weapon sounds aren't working.Which sounds exactly are not working? What weapon set are you using? Please provide more details, preferably in the bugtracker. Link to comment Share on other sites More sharing options...
the_unfrgiven Posted June 22, 2006 Report Share Posted June 22, 2006 since we're on the topic of sound, I've just downloaded the 1045 update and some of the weapon sounds aren't working.<{POST_SNAPBACK}>Which sounds exactly are not working? What weapon set are you using? Please provide more details, preferably in the bugtracker.<{POST_SNAPBACK}> it's in the bugtracker now, but the latest version # isn't showing up there yet Link to comment Share on other sites More sharing options...
Serge Posted June 26, 2006 Author Report Share Posted June 26, 2006 The new beta realease 0.7.1050 with sound bugs fixed is available. Link to comment Share on other sites More sharing options...
Serge Posted June 30, 2006 Author Report Share Posted June 30, 2006 A new beta realease 0.7.1053 is available. Link to comment Share on other sites More sharing options...
Sinofdamnation Posted July 1, 2006 Report Share Posted July 1, 2006 (edited) Ummm...is is just me, or is there no music files at all?EDIT: I copyed them from older version...EDIT2: And right after that i overwrittened them with some Iron Maiden songs (loosing al the time don't feel that bad when you have Iron Maiden playing on the background) Edited July 1, 2006 by Sinofdamnation Link to comment Share on other sites More sharing options...
Sporb Posted July 2, 2006 Report Share Posted July 2, 2006 not usually any music distributed with the beta Link to comment Share on other sites More sharing options...
Serge Posted July 18, 2006 Author Report Share Posted July 18, 2006 A new beta 0.7.1062 is available. It contains some bugfixes. Link to comment Share on other sites More sharing options...
Longshot Posted August 23, 2006 Report Share Posted August 23, 2006 (edited) Sorry reported this elsewhere but I guess that was the wrong place. Having issues with the game freezing in the server, particularly if I am waiting for someone and minimize the screen to do other things. Using WinXp, with the latest version of the Beta. Thanks. Edited August 23, 2006 by Longshot Link to comment Share on other sites More sharing options...
Gurluas2000 Posted August 26, 2006 Report Share Posted August 26, 2006 whats fixed in the lastest beta? Link to comment Share on other sites More sharing options...
nachtwolf Posted February 17, 2007 Report Share Posted February 17, 2007 (edited) whats fixed in the lastest beta? Try out 0.7.1067 ! Available directly on sourceforge since I can't access the website's FTP at the moment due to Shell server being down. I did quite a bit of work on this one Here's what changed : The replays are fixed !!! Objects in the path of the throw are now shown (Thanks a lot judeau) New mainmenu Battlescape and maps now support 16 levels - this behavior is temporary, in the future, the number of levels will resize depending on the needs of the terrain. Edited February 17, 2007 by nachtwolf Link to comment Share on other sites More sharing options...
nachtwolf Posted February 23, 2007 Report Share Posted February 23, 2007 Ok, Sourceforge's shell is finally back so I was able to change the news on the website. Check out 0.7.1067 ! Here's what changed : The replays are fixed !!! Objects in the path of the throw are now shown (Thanks a lot judeau) New mainmenu Battlescape and maps now support 16 levels - this behavior is temporary, in the future, the number of levels will resize depending on the needs of the terrain. Link to comment Share on other sites More sharing options...
Grimshrat Posted February 24, 2007 Report Share Posted February 24, 2007 Battlescape and maps now support 16 levels - this behavior is temporary, in the future, the number of levels will resize depending on the needs of the terrain. You should fix this asap, the game is ruined with 16 levels on a normal map.If someone really wants 16 levels on a weird map, fine...but don't allow this on normal maps. Link to comment Share on other sites More sharing options...
nachtwolf Posted February 24, 2007 Report Share Posted February 24, 2007 (edited) Battlescape and maps now support 16 levels - this behavior is temporary, in the future, the number of levels will resize depending on the needs of the terrain. You should fix this asap, the game is ruined with 16 levels on a normal map.If someone really wants 16 levels on a weird map, fine...but don't allow this on normal maps. This feedback is truly appreciated and I think it is priceless! Thanks a lot I'll look in to it right now. Could you go describe why it is ruined?http://ufo2000.xcomufo.com/mantis/view.php?id=30 Is it because of people using explosives? flying units? The heavy flying auto-canon raping of doom? Ok, this has been fixed in 1069, it will be public with the next Beta release (soon) Edited February 24, 2007 by nachtwolf Link to comment Share on other sites More sharing options...
Sporb Posted February 25, 2007 Report Share Posted February 25, 2007 Dont forget to add the newest cversion of the weaponset BTW - im fed up of not being able to play anyone Link to comment Share on other sites More sharing options...
nachtwolf Posted February 25, 2007 Report Share Posted February 25, 2007 Dont forget to add the newest cversion of the weaponset BTW - im fed up of not being able to play anyone Yes spritelord Link to comment Share on other sites More sharing options...
nachtwolf Posted February 26, 2007 Report Share Posted February 26, 2007 (edited) Ok, Beta 1071 is available ! What's new ? LUA maps are now supported, tile limit is around 32000 tiles for LUA maps. - should be enough (in .map files, 253 limit can't be changed)Aliens are back with mean inventory pictures!UFO2000 weapons have been updated.Battlescape now resizes to cut those unnecessary levels. enjoy! Edited February 26, 2007 by nachtwolf Link to comment Share on other sites More sharing options...
Brick-To-Face Posted February 27, 2007 Report Share Posted February 27, 2007 (edited) Please update the server! I cannot connect with the new version, it tells me to upgrade to a more recent v. Too bad mine is TOO recent. Edit: I love what you have done, and I have contemplated the flying rape thing you mentioned, though I haven't even tested it. Edited February 27, 2007 by Brick-To-Face Link to comment Share on other sites More sharing options...
Jezulkim Posted February 27, 2007 Report Share Posted February 27, 2007 Uhh, I can connect to the server with the new version. Link to comment Share on other sites More sharing options...
Serge Posted February 27, 2007 Author Report Share Posted February 27, 2007 Great work with the latest beta releases, nachtwolf We should think about getting some kind of stable version very soon for those who don't like to upgrade too often. While beta 0.7.1062 served as a stable version substitute for quite a long time, this is not the case anymore with the frequent new beta releases Link to comment Share on other sites More sharing options...
Brick-To-Face Posted February 27, 2007 Report Share Posted February 27, 2007 (edited) Hey all, just wanted to tell you ufo2000.sourceforge.net is a little messed up.The "most recent" link downloads 0.1.1071 while the .1071 like downloads .1067 Edit: And .1071 doesn't connect to the server properly :( Edited February 27, 2007 by Brick-To-Face Link to comment Share on other sites More sharing options...
nachtwolf Posted February 27, 2007 Report Share Posted February 27, 2007 Hey all, just wanted to tell you ufo2000.sourceforge.net is a little messed up.The "most recent" link downloads 0.1.1071 while the .1071 like downloads .1067 Oops, fixed this. My mistake Edit: And .1071 doesn't connect to the server properly :( Could you explain this? I haven't noticed any problem with logging in. Link to comment Share on other sites More sharing options...
doodydota Posted February 28, 2007 Report Share Posted February 28, 2007 (edited) Edit: And .1071 doesn't connect to the server properly :( Could you explain this? I haven't noticed any problem with logging in. After the log in window it sais "please upgrade to a more recent version". I've downloaded the 1071 and installed it on top of the old 1067 version (without uninstalling) and got this error. Then I applied the 1067 patch again on top of 1071 and everything is in order again (I can connect and play). I was reluctant uninstalling the 1067 version and making a fresh install, because I use the xcom and tftd folders for maps. Once I uninstalled it deleted all the xcom and tftd folders, which makes it a tedious task to upgrade. Not to mention that it might confuse newbies (like me 3 days ago). best regards Edited February 28, 2007 by doodydota Link to comment Share on other sites More sharing options...
doodydota Posted February 28, 2007 Report Share Posted February 28, 2007 (edited) In replays you should be able to view enemy unit stats (TU/HEALTH/...) I don't think you can right now. In replays you should be able to left click a guy in order to select him. Right now I am tab tab/shifting through the units every time. There should be an 'auto-center' option in replays. Edited February 28, 2007 by doodydota Link to comment Share on other sites More sharing options...
nachtwolf Posted February 28, 2007 Report Share Posted February 28, 2007 I have uploaded a second version of the 1071 installer. Hopefully this one works. Get it here : http://ufo2000.sourceforge.net/ (make sure you refresh the page) I had made a stupid mistake with the previous one. Cheers! Link to comment Share on other sites More sharing options...
JFarceur Posted February 28, 2007 Report Share Posted February 28, 2007 @NatchWolf : Original bases Maps from UFO (xcom and alien base ) only have 2 levels. Could they be fixed to 2 levels, not 3 ? With the new 16 level height, I may design a huber-skyscrapper soon. Be prepared... well, yeah, why not. Does indestructible terrain exist ? Link to comment Share on other sites More sharing options...
nachtwolf Posted February 28, 2007 Report Share Posted February 28, 2007 @NatchWolf : Original bases Maps from UFO (xcom and alien base ) only have 2 levels. Could they be fixed to 2 levels, not 3 ? With the new 16 level height, I may design a huber-skyscrapper soon. Be prepared... well, yeah, why not. Does indestructible terrain exist ? It's not really possible (and not wise at all) to go case by case there, I set the number of levels as (Levels used + 1) (max 16) to avoid the "grenades hit the sky bug." I understand your concerns (flying units). Fixing the grenades hit the sky bug would remove the need for this extra level. Link to comment Share on other sites More sharing options...
JFarceur Posted March 1, 2007 Report Share Posted March 1, 2007 @NatchWolf : Original bases Maps from UFO (xcom and alien base ) only have 2 levels. Could they be fixed to 2 levels, not 3 ? With the new 16 level height, I may design a huber-skyscrapper soon. Be prepared... well, yeah, why not. Does indestructible terrain exist ? It's not really possible (and not wise at all) to go case by case there, I set the number of levels as (Levels used + 1) (max 16) to avoid the "grenades hit the sky bug." I understand your concerns (flying units). Fixing the grenades hit the sky bug would remove the need for this extra level. Then again, there should be a way to indicate if there is a "roof" or not, like in the 2 level bases. Throwing grenades from one room to the other would be very funny. Link to comment Share on other sites More sharing options...
nachtwolf Posted April 1, 2007 Report Share Posted April 1, 2007 (edited) Allright everyone, time for a new beta release! UFO2000 Beta 0.7.1079 is available!This one is a blast and represents almost a year of work on some features. Chrysalids have been implemented (don't expect them to spawn zombies though) We can now add new aliens and HWP, with tweakable stats through LUA We now have a medipac and motion scanner ! Many, many thanks to Sporb for helping with this release! Get it now !http://ufo2000.sourceforge.net/ Edited April 1, 2007 by nachtwolf Link to comment Share on other sites More sharing options...
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