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XCOMUFO & Xenocide

Ammo Clips


Shinzon

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Done with the pistol clip; I tried using a normal map on this one. Most of the time I spent with this thing; was playing around with the normal map... (First time really trying to implement it)

 

What kind of maps will the engine support eventualy?

 

This has 3 maps (Pretty standard)

 

512 x 512:

 

Diffuse

Specular

Normal

 

I also have a "High Poly" and this version... The high poly is not texture mapped...

 

Render:

http://img356.imageshack.us/img356/7380/pistolclip001di0.jpg

 

Ninja edit: Uploading the archive 4.13 megs; contains low and high poly max scenes; PNG and PSD source images at 512 x 512 a peice...

 

Do plasma clips have a conventional reload? Or something more... exotic? Going to re read the CTD's and look at the models...

 

Ninja edit2: Forgot to include a final render side view PNG; so the clip can be easily placed wherever you want it...

Pistol_Clip.rar

Pistol_Clip_Side.png

Edited by Shinzon
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What kind of maps will the engine support eventually?

 

This has 3 maps (Pretty standard)

 

512 x 512:

 

Diffuse

Specular

Normal

Well, it goes without saying that diffuse maps must be supported.

As regards specular and normal maps, things are more complicated.

Obviously we would like to have the models looking as nice as possible, so want to have specular and normal maps. The difficulty is that these require lighting to work, and I haven't figured out how I'm going to do lighting for the night scenes. Having lots of dynamic light sources and occlusions makes things hard.

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