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XCOMUFO & Xenocide

Some More Sounds


kelargo

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I'm sending some more sounds.

I'll send it out in two different emails.

The sample sources are attibuted to that free sound

web site. These zip samples are big... around 8 meg

each. I was able to email them to Red Knight.

Not able to attach. I can try splitting them later today

and posting them.

 

The first one is what I call "charater movement"

Its foot falls. There's a variety of foot falls.

Some real and some synthetic. Some on snow, sand and a

hard surface room. I think some would apply to a

flying suit and mind control like actions.

 

I made to sub folders in character movement.

One for Cadence samples, which is just an overall

sample of the sounds with several foot steps.

and a folder with single step sounds.

I used a specific naming scheme to keep track of

the samples. The Candence sample ends in a number,

that same number is the first number for the corresponding

sample in the single_sample filder. The second number

is just one sample in the series.

 

The thought I have here is a character model can be

loaded with a bunch of samples and everytime a foot

step touches the ground a random sample can get

played, to provide variety and not be repetitive.

 

I think the original version just had a cadence sample

that played back for movement which changed pitch when

a characters speed was changed. I didnt like that

aspect of the original game.

 

The second copllection of sounds are what I labled

"character reactions".

 

This is a collection of screams for human male,

female, and alien. Each has a major number for the

series and a minor number to provide variety in that

series. The minor version has changes in pitch and such to

make different.

 

All of the samples are labled by number. I didnt

try and classify them. I just tried to make lots of

sounds to help inspire the battlescape development!

The number scheme I used is flexible so sounds can be

added and interchanged as needed.

:-)

 

 

Still needed is the task of assigning the sounds to

specific game character models.

 

Enjoy, Kelargo

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