The game will be played on experienced with no reloads.
Please state the name of your agent, his gender (optional) and two roles to fill within xcom.
You can write some background if you wish but try to make it fit the XCOM universe.
The roles are to ensure that weapon selections are compatible with my tactics. These can be changed at any time by posting here again.
Roles also determine that way that your agent can be used and therefore his expandability.
Everyone gets armor eventually but your priority for armor is your role's armor priority x your rank.
I'll choose which of a characters 2 roles to use before a mission based on what type of mission it is.
I will say now that more troopers and scouts are sent on missions than any other role so these will see more action. Especially against small floater and sectiod craft once I get laser weapons as then I only send 6 men (or 4 men and a HWP)
Roles
Trooper (T)
Laser Rifle
2xGrenades
Smoke Grenade
Armor Priority 3
Used at medium range to take down spotted enemies. May enter UFO first if scout not available
Scout (S)
Laser Pistol
Chemical Flare
Stun Rod
Grenade
Armor Priority 4
Used at close range, has a higher fatality rate as they are usualy the first in through the ufo doors
Fire Support (FS)
AP Heavy Cannon
High Explosives
Spare reload for main weapon
Armor Priority 2
Used from beyond the troopers to eliminate hard targets
Demolitions (D)
L Rocket Launcher
High Explosive
Proximity Grenade
3xSpare reloads for main weapon
Armor Priority 2
Used from just behind the fire support to eliminate groups of hard targets or targets that are proving a particular problem, Later blows extra doors where needed
Suppression (I)
Choice of I Rocket Launcher, I Heavy Cannon or I Auto-Cannon
2xReloads for main weapon
Armor Priority 2
Frequently an unneeded role so doesn't see much action. Used to change the ememys plans by setting light to them and the terrain arround them. Used at same range as fire support.
Roles will be expanded / added as more tech is unlocked.
Tell me what you think
Edited by fudgedragon, 23 August 2009 - 11:08 AM.