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XCOMUFO & Xenocide

City 2 For Ufo


Hobbes

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I've done a little mod for the original game that requires XComUtil to work. It basically adds to the original 9 buildings of City 3 versions for each, each facing a different direction (so each building has 4 perspectives: N, S, E and W).

 

Instructions to install it and use it can be found on the readme.txt inside its zipped file. Have fun.

city2mod.zip

tactical_013.png

tactical_014.png

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Those maps either are TFTD (although I have no idea of what is the limit for TFTD...it might be 10.000 squares also) or for UFO2000 (where you can have 60x60x4 maps).

60x60x4 maps cannot be used on UFO, even with XComUtil. Scott Jones tried setting XComUtil for 60x60x4 battlefields and the tactical game would load but there would be a lot of bad effects.

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