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XCOMUFO & Xenocide

**News Room**


Breunor

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This thread is here for all the members to post their recent activities within the project, whether it's new programming libraries, the latest 3D animations, updated text entries, or the latest musical scores.

The goal is to hear from everybody about their progress, so we can summarize it and post those summaries on the web site's news page, to keep the general public informed as to our activities. Not everyone actively participates in the forums, and those who do can often miss what other departments are up to. This will allow us to keep everyone informed, and let the public know that we're continuing to move forward.

As we receive posts here, Micah and I will come in and summarize the new posts up to a few times each week, and put the relevent content into the site's news section. We will then delete those posts that have been handled, so if you don't see anything, don't be shy about being the first! :D

Newer members are also encouraged to post regarding their personal progress, this isn't just for senior members. The more news we have, the better! Just for clarity, we're looking for actual activity here, rather than "potential activity" in the form of what plans are. The focus is on production of goodies that the casual visitor might not be aware of, that type of thing. Edited by Breunor
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  • 1 month later...
I can't let the great achievement of Cpt. Boxershorts to pass unannouced.

He has completed and documented the design of Xenocide data XML file. This file lays out the structure to store information about all game data: bases, units, items, research - everything. The XML will be used to create files with game parameters as well as to save the current game state. His work greatly promoted the progress on overall Xenocide data processing functionality.

Details could be found in SF programming mailing list.

All hale Cpt. Boxershorts!!!
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