Breunor Posted January 28, 2004 Report Share Posted January 28, 2004 Hey Dipstick, it actually looks quite nice with that tone, like gunmetal of sorts. IMO putting more color to it would be a bad thing. Link to comment Share on other sites More sharing options...
Puasonen Posted January 29, 2004 Report Share Posted January 29, 2004 I agree. Neon colors would probably ruin the whole logo Metallic look is cool. Link to comment Share on other sites More sharing options...
fidel_ Posted January 29, 2004 Report Share Posted January 29, 2004 Thanks for the help Breunor, hopefully animating it will be easy, I put all the moving parts into different groups. Link to comment Share on other sites More sharing options...
revenant4 Posted January 30, 2004 Report Share Posted January 30, 2004 #3 Is the way to go... Link to comment Share on other sites More sharing options...
mikker Posted January 31, 2004 Report Share Posted January 31, 2004 anyone know how to convert .3ds into .ms3d? Link to comment Share on other sites More sharing options...
demich Posted January 31, 2004 Report Share Posted January 31, 2004 1)open your 3d soft2)export model to 3ds3) open Milkshape4) import 3ds5) corret everything that need correction 6) save as ms3d Link to comment Share on other sites More sharing options...
Breunor Posted February 1, 2004 Report Share Posted February 1, 2004 Yup, you just have to import the 3ds, then save the file. I should be able to animate in a bit, have to make sure it's cetered perfectly on the origin and also get the joints on the origin. With a little patience animating in milkshape isn't too bad, just move bits, take a key, more then some more, take another key, etc. I have the static verison up and running, so I'll add animation when I get a chance. Link to comment Share on other sites More sharing options...
kafros Posted August 15, 2005 Report Share Posted August 15, 2005 (edited) I am using Carrara Pro 4. I really love its interface and its features. Is there a way I can work with that for the project? Edit: It may not be the according thread, but people were talking about import/export plugins etc. And, carrara isn't mentioned much on the Internet, no tutorials, no plugins, so I though you may know the way Edited August 15, 2005 by kafros Link to comment Share on other sites More sharing options...
Beetle Posted August 15, 2005 Report Share Posted August 15, 2005 We desperatly need somebody to make base facility texturing, maybe can you help? Link to comment Share on other sites More sharing options...
Vaaish Posted August 15, 2005 Report Share Posted August 15, 2005 unfortunately, all your platfrom can be used to do is create the models not texture. we are doing all final prep in 3ds MAX to keep things standard. Link to comment Share on other sites More sharing options...
kafros Posted August 15, 2005 Report Share Posted August 15, 2005 (edited) I've been exploring Carrara and reading it's help file, and I dare to notice dear Vaaish that it is a FULL production suite. You can model, texture, apply Inverse Kinematics, use skeletons, physics, everything you may need. Have a look at these screenshots   Edit:Make a butterfly! Model-Texture Edited August 15, 2005 by kafros Link to comment Share on other sites More sharing options...
Vaaish Posted August 15, 2005 Report Share Posted August 15, 2005 I don't doubt that you CAN texture model and animate in it... the issue is not whether or not you can, the issue is getting it into 3d Studio MAX after you do that w/o losing the uv coords, bones, or skin weighting. Since most of the art department uses max, we set that as the standard platform that all art must be submitted in the .max format. now if you can texture and can import them into max without any issues then go ahead. Link to comment Share on other sites More sharing options...
kafros Posted August 15, 2005 Report Share Posted August 15, 2005 I guess .max and .3ds are different right? Â Carrara can export to:.dxf .b3d .obj .3ds .html .wrl .w3d .car Link to comment Share on other sites More sharing options...
Beetle Posted August 15, 2005 Report Share Posted August 15, 2005 .3ds are ok If you have some final object please send then to me in .3ds or .obj (It is also good idea to keep them on the forum ) Link to comment Share on other sites More sharing options...
Vaaish Posted August 15, 2005 Report Share Posted August 15, 2005 (edited) yes they are different, but .3ds files are ok. Be warned that some exporters don't save the UV coords in the 3ds even though 3ds files support them. however the final finished model ready for export and archiving needs to be in .max format. Edited August 15, 2005 by Vaaish Link to comment Share on other sites More sharing options...
Recommended Posts