red knight Posted January 4, 2007 Report Share Posted January 4, 2007 Author: LarsW Date: 22/12/2006 01:23:13 a.m. Message: 1. added cameramode AUTO to xnetscene.cpp which automatically determines cameralimits from the mesh size2. modified clipplane values and zooming to be dependent on the cameralimits3. converted all meshes so that they contain tangent vectors (and use current format)4. modified all xnet object materials, and xnet rendering to use per pixel lighting or bump mapping (3 algorithms ps2, ps1_1 and without shader) and added lights to scene.5. put textures in seperate model directories6. Added new Meshes to Xnet (XC-1, XC-33, Assault Rifle, Sidewinder, Stun Launcher) Changed Paths: Modify: \trunk\xenocidegame\data\models\cube.meshDelete: \trunk\xenocidegame\data\textures\L_Pistol(Glow).pngModify: \trunk\xenocidegame\data\models\temp_building_site.meshAdd: \trunk\xenocidegame\data\textures\models\XC-33\AvengInteriorBump.pngAdd: \trunk\xenocidegame\data\textures\models\stun-launcher\stun-launcher-bump.pngAdd: \trunk\xenocidegame\data\models\Stun Launcher.meshAdd: \trunk\xenocidegame\data\textures\models\XC-1Add: \trunk\xenocidegame\data\materials\Assault Rifle.materialDelete: \trunk\xenocidegame\data\textures\texb2.jpgAdd: \trunk\xenocidegame\data\textures\models\assault-rifle\assault-rifle-normal.pngModify: \trunk\xenocidegame\data\models\base_access.meshAdd: \trunk\xenocidegame\data\textures\models\laser-pistol\laser-pistol-normal.pngModify: \trunk\xenocidegame\data\materials\short_range_neudar.materialDelete: \trunk\xenocidegame\data\textures\halloy.jpgModify: \trunk\xenocidegame\data\materials\base_access.materialAdd: \trunk\xenocidegame\data\textures\models\assault-rifle\assault-rifle-col.pngAdd: \trunk\xenocidegame\data\textures\models\XC-33\AvengExteriorIncan.pngAdd: \trunk\xenocidegame\data\textures\models\medium-scout\texb2.jpgAdd: \trunk\xenocidegame\data\textures\models\laser-pistol\laser-pistol-col.pngModify: \trunk\xenocidegame\data\models\workshop.meshAdd: \trunk\xenocidegame\data\textures\common\gray.pngAdd: \trunk\xenocidegame\data\materials\XC1.materialAdd: \trunk\xenocidegame\data\textures\models\sidewinder\stingray.pngDelete: \trunk\xenocidegame\data\textures\L_Pistol(Diffuse).pngModify: \trunk\xenocidegame\data\materials\mediumscout.materialAdd: \trunk\xenocidegame\data\materials\Stingray.materialAdd: \trunk\xenocidegame\data\textures\models\medium-scout\halloy.jpgModify: \trunk\xenocidegame\data\models\laser.meshModify: \trunk\xenocidegame\data\models\barracks.meshAdd: \trunk\xenocidegame\data\textures\models\XC-33Modify: \trunk\xenocidegame\data\materials\alien_containment.materialAdd: \trunk\xenocidegame\data\textures\models\laser-pistol\laser-pistol-incan.pngAdd: \trunk\xenocidegame\data\textures\models\XC-1\XC1-hull-spec.pngAdd: \trunk\xenocidegame\data\textures\models\sidewinder\stingray_alpha.pngModify: \trunk\src\xenocide\model\xnetcamera.hDelete: \trunk\xenocidegame\data\textures\L_Pistol(Specular).pngAdd: \trunk\xenocidegame\data\textures\common\black.pngAdd: \trunk\xenocidegame\data\textures\models\stun-launcher\stun-launcher-spec.pngAdd: \trunk\xenocidegame\data\textures\models\assault-rifleModify: \trunk\xenocidegame\data\materials\temp_building_site.materialModify: \trunk\xenocidegame\data\materials\generalstorage.materialAdd: \trunk\xenocidegame\data\textures\models\laser-pistol\laser-pistol-spec.pngAdd: \trunk\xenocidegame\data\textures\models\stun-launcher\stun-launcher-incan.pngAdd: \trunk\xenocidegame\data\textures\models\XC-1\XC1-hull-col.pngModify: \trunk\xenocidegame\data\models\short_range_neudar.meshAdd: \trunk\xenocidegame\data\materials\XC33.materialModify: \trunk\xenocidegame\data\models\mediumscout.meshAdd: \trunk\xenocidegame\data\models\XC1.meshAdd: \trunk\xenocidegame\data\materials\Stun Launcher.materialAdd: \trunk\xenocidegame\data\models\Stingray.meshModify: \trunk\xenocidegame\data\models\research_facility.meshAdd: \trunk\xenocidegame\data\textures\models\medium-scoutAdd: \trunk\xenocidegame\data\textures\models\stun-launcherModify: \trunk\xenocidegame\data\scripts\ui\xnetui.pyModify: \trunk\xenocidegame\data\materials\workshop.materialAdd: \trunk\xenocidegame\data\textures\models\laser-pistol\laser-pistol-bump.pngAdd: \trunk\xenocidegame\data\textures\models\XC-33\AvengExteriorSpec.pngAdd: \trunk\xenocidegame\data\textures\models\XC-33\AvengExterior.pngAdd: \trunk\xenocidegame\data\textures\models\XC-33\AvengInteriorIncan.pngModify: \trunk\xenocidegame\data\models\base_pointer.meshModify: \trunk\xenocidegame\data\models\generalstorage.meshAdd: \trunk\xenocidegame\data\materials\2_vertex_programs.materialDelete: \trunk\xenocidegame\data\textures\L_Pistol(Bump).pngAdd: \trunk\xenocidegame\data\textures\models\assault-rifle\assault-rifle-spec.pngModify: \trunk\xenocidegame\data\materials\research_facility.materialModify: \trunk\xenocidegame\data\models\globe.meshModify: \trunk\xenocidegame\data\materials\laser.materialAdd: \trunk\xenocidegame\data\materials\1_fragment_programs.materialAdd: \trunk\xenocidegame\data\textures\models\stun-launcher\stun-launcher-normal.pngAdd: \trunk\xenocidegame\data\textures\models\assault-rifle\assault-rifle-bump.pngAdd: \trunk\xenocidegame\data\textures\models\sidewinderModify: \trunk\xenocidegame\data\models\launch_pad.meshAdd: \trunk\xenocidegame\data\textures\common\white.pngAdd: \trunk\xenocidegame\data\textures\models\XC-33\AvengInterior.pngAdd: \trunk\xenocidegame\data\materials\3_basic_materials.materialAdd: \trunk\xenocidegame\data\models\Assault Rifle.meshModify: \trunk\xenocidegame\data\materials\launch_pad.materialModify: \trunk\src\xenocide\graphics\scenes\xnetscene.cppAdd: \trunk\xenocidegame\data\textures\common\flatnormal.pngAdd: \trunk\xenocidegame\data\textures\models\laser-pistolAdd: \trunk\xenocidegame\data\textures\models\stun-launcher\stun-launcher-col.pngAdd: \trunk\xenocidegame\data\models\XC33.meshModify: \trunk\xenocidegame\data\materials\barracks.materialModify: \trunk\xenocidegame\data\models\alien_containment.mesh Link to comment Share on other sites More sharing options...
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