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XCOMUFO & Xenocide

Svn - Revision 1509


red knight

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Author: LarsW

Date: 22/12/2006 01:23:13 a.m.

 

Message:

 

1. added cameramode AUTO to xnetscene.cpp which automatically determines cameralimits from the mesh size

2. modified clipplane values and zooming to be dependent on the cameralimits

3. converted all meshes so that they contain tangent vectors (and use current format)

4. modified all xnet object materials, and xnet rendering to use per pixel lighting or bump mapping (3 algorithms ps2, ps1_1 and without shader) and added lights to scene.

5. put textures in seperate model directories

6. Added new Meshes to Xnet (XC-1, XC-33, Assault Rifle, Sidewinder, Stun Launcher)

 

Changed Paths:

 

Modify: \trunk\xenocidegame\data\models\cube.mesh

Delete: \trunk\xenocidegame\data\textures\L_Pistol(Glow).png

Modify: \trunk\xenocidegame\data\models\temp_building_site.mesh

Add: \trunk\xenocidegame\data\textures\models\XC-33\AvengInteriorBump.png

Add: \trunk\xenocidegame\data\textures\models\stun-launcher\stun-launcher-bump.png

Add: \trunk\xenocidegame\data\models\Stun Launcher.mesh

Add: \trunk\xenocidegame\data\textures\models\XC-1

Add: \trunk\xenocidegame\data\materials\Assault Rifle.material

Delete: \trunk\xenocidegame\data\textures\texb2.jpg

Add: \trunk\xenocidegame\data\textures\models\assault-rifle\assault-rifle-normal.png

Modify: \trunk\xenocidegame\data\models\base_access.mesh

Add: \trunk\xenocidegame\data\textures\models\laser-pistol\laser-pistol-normal.png

Modify: \trunk\xenocidegame\data\materials\short_range_neudar.material

Delete: \trunk\xenocidegame\data\textures\halloy.jpg

Modify: \trunk\xenocidegame\data\materials\base_access.material

Add: \trunk\xenocidegame\data\textures\models\assault-rifle\assault-rifle-col.png

Add: \trunk\xenocidegame\data\textures\models\XC-33\AvengExteriorIncan.png

Add: \trunk\xenocidegame\data\textures\models\medium-scout\texb2.jpg

Add: \trunk\xenocidegame\data\textures\models\laser-pistol\laser-pistol-col.png

Modify: \trunk\xenocidegame\data\models\workshop.mesh

Add: \trunk\xenocidegame\data\textures\common\gray.png

Add: \trunk\xenocidegame\data\materials\XC1.material

Add: \trunk\xenocidegame\data\textures\models\sidewinder\stingray.png

Delete: \trunk\xenocidegame\data\textures\L_Pistol(Diffuse).png

Modify: \trunk\xenocidegame\data\materials\mediumscout.material

Add: \trunk\xenocidegame\data\materials\Stingray.material

Add: \trunk\xenocidegame\data\textures\models\medium-scout\halloy.jpg

Modify: \trunk\xenocidegame\data\models\laser.mesh

Modify: \trunk\xenocidegame\data\models\barracks.mesh

Add: \trunk\xenocidegame\data\textures\models\XC-33

Modify: \trunk\xenocidegame\data\materials\alien_containment.material

Add: \trunk\xenocidegame\data\textures\models\laser-pistol\laser-pistol-incan.png

Add: \trunk\xenocidegame\data\textures\models\XC-1\XC1-hull-spec.png

Add: \trunk\xenocidegame\data\textures\models\sidewinder\stingray_alpha.png

Modify: \trunk\src\xenocide\model\xnetcamera.h

Delete: \trunk\xenocidegame\data\textures\L_Pistol(Specular).png

Add: \trunk\xenocidegame\data\textures\common\black.png

Add: \trunk\xenocidegame\data\textures\models\stun-launcher\stun-launcher-spec.png

Add: \trunk\xenocidegame\data\textures\models\assault-rifle

Modify: \trunk\xenocidegame\data\materials\temp_building_site.material

Modify: \trunk\xenocidegame\data\materials\generalstorage.material

Add: \trunk\xenocidegame\data\textures\models\laser-pistol\laser-pistol-spec.png

Add: \trunk\xenocidegame\data\textures\models\stun-launcher\stun-launcher-incan.png

Add: \trunk\xenocidegame\data\textures\models\XC-1\XC1-hull-col.png

Modify: \trunk\xenocidegame\data\models\short_range_neudar.mesh

Add: \trunk\xenocidegame\data\materials\XC33.material

Modify: \trunk\xenocidegame\data\models\mediumscout.mesh

Add: \trunk\xenocidegame\data\models\XC1.mesh

Add: \trunk\xenocidegame\data\materials\Stun Launcher.material

Add: \trunk\xenocidegame\data\models\Stingray.mesh

Modify: \trunk\xenocidegame\data\models\research_facility.mesh

Add: \trunk\xenocidegame\data\textures\models\medium-scout

Add: \trunk\xenocidegame\data\textures\models\stun-launcher

Modify: \trunk\xenocidegame\data\scripts\ui\xnetui.py

Modify: \trunk\xenocidegame\data\materials\workshop.material

Add: \trunk\xenocidegame\data\textures\models\laser-pistol\laser-pistol-bump.png

Add: \trunk\xenocidegame\data\textures\models\XC-33\AvengExteriorSpec.png

Add: \trunk\xenocidegame\data\textures\models\XC-33\AvengExterior.png

Add: \trunk\xenocidegame\data\textures\models\XC-33\AvengInteriorIncan.png

Modify: \trunk\xenocidegame\data\models\base_pointer.mesh

Modify: \trunk\xenocidegame\data\models\generalstorage.mesh

Add: \trunk\xenocidegame\data\materials\2_vertex_programs.material

Delete: \trunk\xenocidegame\data\textures\L_Pistol(Bump).png

Add: \trunk\xenocidegame\data\textures\models\assault-rifle\assault-rifle-spec.png

Modify: \trunk\xenocidegame\data\materials\research_facility.material

Modify: \trunk\xenocidegame\data\models\globe.mesh

Modify: \trunk\xenocidegame\data\materials\laser.material

Add: \trunk\xenocidegame\data\materials\1_fragment_programs.material

Add: \trunk\xenocidegame\data\textures\models\stun-launcher\stun-launcher-normal.png

Add: \trunk\xenocidegame\data\textures\models\assault-rifle\assault-rifle-bump.png

Add: \trunk\xenocidegame\data\textures\models\sidewinder

Modify: \trunk\xenocidegame\data\models\launch_pad.mesh

Add: \trunk\xenocidegame\data\textures\common\white.png

Add: \trunk\xenocidegame\data\textures\models\XC-33\AvengInterior.png

Add: \trunk\xenocidegame\data\materials\3_basic_materials.material

Add: \trunk\xenocidegame\data\models\Assault Rifle.mesh

Modify: \trunk\xenocidegame\data\materials\launch_pad.material

Modify: \trunk\src\xenocide\graphics\scenes\xnetscene.cpp

Add: \trunk\xenocidegame\data\textures\common\flatnormal.png

Add: \trunk\xenocidegame\data\textures\models\laser-pistol

Add: \trunk\xenocidegame\data\textures\models\stun-launcher\stun-launcher-col.png

Add: \trunk\xenocidegame\data\models\XC33.mesh

Modify: \trunk\xenocidegame\data\materials\barracks.material

Modify: \trunk\xenocidegame\data\models\alien_containment.mesh

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