Jump to content


Photo

Rescue Missions?


  • Please log in to reply
12 replies to this topic

#1 artistcblasphemy

artistcblasphemy

    Rookie

  • Forum Members
  • Pip
  • 0 posts

Posted 29 May 2004 - 10:12 PM

Say you send in an Avenger (Or the Xenocide equivalent) And it gets shot down in the interception phase. It'd suck to lose all your freaking troops, especially if they're your elite team...

Well, we could make scenarios like, if its shot down, aliens do what we would do. Land at it, and take out the survivors... What if you could send in a rescue team, to come pick up and protect the surviving troops? That'd be badass. haha

#2 Jonnyboy182

Jonnyboy182

    Squaddie

  • Forum Members
  • PipPip
  • 8 posts

Posted 29 May 2004 - 10:38 PM

Thats a good idea-I like that. maybe have some survivors depending on how bad the fight was... Think it would be better tho to have a 2 pronged mission. Once the plane is shot down you can send your SAR unit out but if the aliens land near the crash site you have to hold them off till the team gets there. ^_^
That way its not that easy :naughty:

#3 awof

awof

    Sergeant

  • Forum Members
  • PipPipPip
  • 19 posts

Posted 30 May 2004 - 05:48 AM

Same goes with the skyranger. Say the aliens develop a [hyperwavedecoder for human craft], and detect and chase after your transports [interception missions].
[avenger] and [lightning] gets to shoot back, but not the poor old [skyranger], hence making the need to get the new craft more urgent. Also the option to send [interceptors] and [firestorms] etc as escorts would be good.
The missions if the transport is downed.. survivors as those in the transport originally, with some health lost due to the crash. And also some die becuase of damage to the transport by the aline fighter. During the [battlescape]:
If second transport send for reinforcement,
"T minus 50 turns before reinforcements arrive. Hold off or destroy the alien forces until then."
If no reinforcements are coming,
"Destroy the alien forces or you are f*%ked."
~possibility of friendly nation's special forces arriving at the scene..!!

#4 artistcblasphemy

artistcblasphemy

    Rookie

  • Forum Members
  • Pip
  • 0 posts

Posted 30 May 2004 - 12:38 PM

~possibility of friendly nation's special forces arriving at the scene..!!

That would be awesome. Imagine freaking Spec-ops parachuting in to help ya. hahaha

#5 Blehm 98

Blehm 98

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 2,626 posts

Posted 06 June 2004 - 12:12 PM

I really like this idea. You have to rescue the soldiers. Teh aliens will take them prosoner if you dont' and they will divulge secrets!
Top Secret Xenocide Status report

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
Posted Image
I hate spider solitaire...

#6 dipstick

dipstick

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 3,011 posts

Posted 06 June 2004 - 12:17 PM

Same could apply for pilots of other aircraft, rescue the pilot missions....

Also, you could hire escorts/rescue people to get your men, if you have run out of troops, but at a cost.
Posted Image

#7 Blehm 98

Blehm 98

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 2,626 posts

Posted 06 June 2004 - 12:29 PM

Maybe if your guys are in fighting condition, once you see them, they will join you(ie awake in a cage, or hiding in a closet) Just give them something to shoot
Top Secret Xenocide Status report

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
Posted Image
I hate spider solitaire...

#8 dipstick

dipstick

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 3,011 posts

Posted 06 June 2004 - 12:34 PM

Maybe they have a standard pistol or something, and you have to fend the aliens off for a few turns before the reinforcements arrive at the other end of the map.
Posted Image

#9 Blehm 98

Blehm 98

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 2,626 posts

Posted 06 June 2004 - 12:59 PM

How about this. they have whatever they could find or steal. sometimes they have a plasma pistol, sometims they have rocks, and sometimes they have nothing, but they can pick stuff up. And some of them are going to be tortured, and unfit to fight.
Top Secret Xenocide Status report

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
Posted Image
I hate spider solitaire...

#10 dipstick

dipstick

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 3,011 posts

Posted 08 June 2004 - 02:03 PM

Not tortured, the aliens haven't got them yet - how about injured in crash landing, but in any case there will be only two pilots in aircraft with no soldiers.
Posted Image

#11 Blehm 98

Blehm 98

    Colonel

  • [Global Moderators]
  • PipPipPipPipPip
  • 2,626 posts

Posted 08 June 2004 - 09:23 PM

What if the aliens were already there when you got there though?
Top Secret Xenocide Status report

BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
Posted Image
I hate spider solitaire...

#12 mikker

mikker

    Artwork Department

  • Xenocide Artwork Department
  • 2,211 posts

Posted 09 June 2004 - 01:13 AM

What if the aliens were already there when you got there though?

unless their mission WAS to intercept you, i dubt they would really land themselves.

I have an idea, what about multi battle? I mean, your craft gets shot down and your troopcarrier is on its way (geoscape). But the aliens are also sending in troops (more often if they got a base on Earth), and will continue to land untill you get there. To balance the "equiptment trap" issues, you could make the stuff taken doing the missions, so that you don't get it, and only get the stuff you either had with the craft from the start or that stuff your guys are carrying (LOL capturing a cloak leader and putting it in the backpack :P).

What about this: when your backup arrives they have engineers to repair the craft and you will get ambushed by more UFOs untill it is fully repaired?

Some people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.

the truth about scientology

#13 Paladin

Paladin

    Colonel

  • Moderators
  • PipPipPipPipPip
  • 1,132 posts

Posted 29 July 2004 - 08:41 AM

Rescue missions are Really cool, they add a bit of edge in UFO: Aftermath... The missions have more than 3 basic types...

Definitely V1+, but VERY definitively worth it...
:D
"You're just jealous because the voices in my head only talk to me."

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "

"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"