Map Generation Question
Posted 17 July 2007 - 09:54 PM
in the map generation script, does/can it check to see what scenario/gametype has been chosen?
the reason I ask is, perhaps you choose the 'breakthrough' scenario, there could be some scenario specific map tiles made to be generated. In this scenario type, I (the mapper) could create several unique fortress compound walls that could be generated tiled specially for this gametype. So the east side of the map could be generated with a large compound type wall that stretches the entire longitude of the map.
Or in the case of assassination or control scenarios I could create some structures for the center of the map that would only show up when those scenarios are chosen.
if this is possible already, the specifics of how would be great.
Posted 18 July 2007 - 08:06 AM
X-COM: Area 51 site - UFO terrain mods
My X-COM fan fictions: The Unknown Menace, Abyssal and Eulogy
Posted 18 July 2007 - 09:23 PM
Posted 18 July 2007 - 11:12 PM
The entire terrain doesn't need to be unique for this proposition, simply be able to add a variable so when the maps are generating it checks the scenario. If scenario = 'Breakthrough' then generate 'East Wall Tiles' first. (or whatever else has been cooked up)