
Call Me Crazy...
Started by
Blood Angel
, Aug 18 2005 01:17 PM
11 replies to this topic
#1
Posted 18 August 2005 - 01:17 PM
It's in progress, I've just finished the ground floor. It's 60x40x4, and kicks arse.
#2
Posted 18 August 2005 - 01:21 PM
You're Crazy!!!
looks nice, i like the funny pallete
looks nice, i like the funny pallete
Top Secret Xenocide Status report
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#3
Posted 18 August 2005 - 01:22 PM
YOUR CRAZY!!!!!!!!!!!!!!!!! happy?
Map looks unique.

Map looks unique.

#4
Posted 18 August 2005 - 02:58 PM
Finito, Chinito!
Ground floor. Engine room (With central turbolift), twin hangars, escape pod bay, cargo pods (Detachable)
First Floor. Offices/laboratories, upper hangars, cargo turbolifts, quarters, Commander's Quarters, Commander's Shuttlebay (Even tinier shuttle than before.)
Roof. Bridge, hatches, TRD system emitters, shitloads of guns.
Upper Roof. gee wiz, more guns!
Ground floor. Engine room (With central turbolift), twin hangars, escape pod bay, cargo pods (Detachable)
First Floor. Offices/laboratories, upper hangars, cargo turbolifts, quarters, Commander's Quarters, Commander's Shuttlebay (Even tinier shuttle than before.)
Roof. Bridge, hatches, TRD system emitters, shitloads of guns.
Upper Roof. gee wiz, more guns!
#5
Posted 19 August 2005 - 03:00 AM
Looks nice - I hope you didn't include any "blanks" in the editor's tile list this time. 
Have you tired it?
But people sleep in the cargo pod? And what about a workshop/containment?
There's plenty of free space for a submarine...

Have you tired it?
But people sleep in the cargo pod? And what about a workshop/containment?
There's plenty of free space for a submarine...
Edited by Violazr, 19 August 2005 - 03:03 AM.
#6
Posted 19 August 2005 - 03:22 AM
The port cargo pod is currently just that, a cargo pod with extra ammunition. But this is the clever bit. The Sub Commander can pick up alternative pods, pods to extend living space (shown), pods with labs, pods with workshops, pods to keep aliens in, even pods with engines to act as scouts!
Edit: The tileset list is:
XBASES01
XBASES05
AVENGER
LIGHTNING
And I'll try making it its very own LUA again.
Edit2: It's not working. Wah.
Edit: The tileset list is:
XBASES01
XBASES05
AVENGER
LIGHTNING
And I'll try making it its very own LUA again.
Edit2: It's not working. Wah.
AddXcomTerrain { Name = "X-com Sub", Tiles = { "$(xcom)/terrain/blanks.*", "$(tftd)/terrain/xbases01.*", "$(tftd)/terrain/xbases05.*", "$(xcom)/terrain/avenger.*", "$(xcom)/terrain/lightnin.*", }, Maps = { "$(ufo2000)/newmaps/sub/bigsub.*", }, MapGenerator = function(map) map.SizeX, map.SizeY = 6, 4 map.Mapdata = { { 01, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1 }, { -1, -1, -1, -1, -1, -1 }, } return map end }
Edited by Blood Angel, 19 August 2005 - 03:44 AM.
#7
Posted 19 August 2005 - 08:18 AM
I've goofed on my maps before too and put a not needed blank in there. 
Blood Angel great maps.

Blood Angel great maps.

~Plasma
#9
Posted 19 August 2005 - 10:54 AM
Aha.
#11
Posted 19 August 2005 - 10:59 AM
Deleted last line of the map profile thingy, still not working. Could someone script me a new, improved WORKING one?
#12
Posted 19 August 2005 - 02:26 PM
Having too many lines is NOT a problem. The unneeded ones are simply cut off.
But you didn't put the ending .map on the map file - again.
But you didn't put the ending .map on the map file - again.