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Are You Guys Still Working On This?


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#1 Evuldream

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Posted 23 November 2006 - 04:11 AM

I have check been checking out your website but after a few months not much seem sto be chaning or hapening. I see a LOT of posts from 2004 and wearlier with one post mentioning a release date in late 2006, its late 2006, i am an avid fan and of all the fan made games to be like Xcom Project Xenocide looks teh most promising.

Just wondering if there has been any progress.

#2 Exo2000

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Posted 23 November 2006 - 07:38 AM

Well, the most recent update is about 3 months old now, but Xenocide has never been known for punctual updates, like many companies. :P
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#3 Mad

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Posted 23 November 2006 - 08:37 AM

That's the key to success... :P
No, seriously, we are working and progressing all the time. But we have decided not to do a public release until we have something really playable. If you are interested in our progress, please be most welcome to compile the latest SVN source!
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#4 Mysticfist

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Posted 27 November 2006 - 04:46 PM

And can you give us some info about how things are going?
I mean is there any chance we will be able to play this while we are still alive? ;)

Any idea when it will be ready?

#5 Vaaish

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Posted 27 November 2006 - 05:13 PM

I'm aiming to have enough art assets in final form and ready by christmas that some form of playable base battle could be done provided programming can do the coding for it... as far as that goes I leave it to them :)

#6 GARAK

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Posted 04 December 2006 - 04:16 PM

The main site should have a complete-o-meter or something. A general blurry inaccurate indicator of how much of the game is complete and how long to go in estimated total man hours. I've heard 2008 if things go great.

#7 stewart

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Posted 11 December 2006 - 05:57 PM

please be most welcome to compile the latest SVN source!


The implication of this statement kiddies is that ultimately you dont have to apply to do QA for us. Just download try and report.
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#8 Guest_fhnrandy_*

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Posted 28 December 2006 - 01:28 PM

vaaish, hows the artwork turning out? Are you guys working on the playable base battle yet?

#9 Vaaish

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Posted 28 December 2006 - 01:34 PM

vaaish, hows the artwork turning out? Are you guys working on the playable base battle yet?


Good, I think. I've been on vacation over the holidays and haven't gotten much of anything done. Right now we are working out teething problems getting art exported to ogre. minus animations, we have enough art to make some form of rudimentary battlescape mission in a three room base using a couple of aliens and xcaps :) we are getting the xnet screen fully functional and implementing the completed artwork right now.

my priority is getting base modules completed followed by texturing all of the existing models.
Shinzon is doing the base modules and I'm currently working on getting all the rest caught up. After that we can move on to other content.

#10 dteviot

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Posted 28 December 2006 - 03:31 PM


vaaish, hows the artwork turning out? Are you guys working on the playable base battle yet?


Good, I think. I've been on vacation over the holidays and haven't gotten much of anything done. Right now we are working out teething problems getting art exported to ogre. minus animations, we have enough art to make some form of rudimentary battlescape mission in a three room base using a couple of aliens and xcaps :) we are getting the xnet screen fully functional and implementing the completed artwork right now.

my priority is getting base modules completed followed by texturing all of the existing models.
Shinzon is doing the base modules and I'm currently working on getting all the rest caught up. After that we can move on to other content.

I feel like I'm telling a child "there is no Santa Claus". But lets be honest. At our current rate of progress and schedule, theres not a chance that we will even start work on a battlescape for at least a year. And more probably several.
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#11 Guest_Azrael_*

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Posted 28 December 2006 - 06:51 PM



vaaish, hows the artwork turning out? Are you guys working on the playable base battle yet?


Good, I think. I've been on vacation over the holidays and haven't gotten much of anything done. Right now we are working out teething problems getting art exported to ogre. minus animations, we have enough art to make some form of rudimentary battlescape mission in a three room base using a couple of aliens and xcaps :) we are getting the xnet screen fully functional and implementing the completed artwork right now.

my priority is getting base modules completed followed by texturing all of the existing models.
Shinzon is doing the base modules and I'm currently working on getting all the rest caught up. After that we can move on to other content.

I feel like I'm telling a child "there is no Santa Claus". But lets be honest. At our current rate of progress and schedule, theres not a chance that we will even start work on a battlescape for at least a year. And more probably several.

Whatever happened to the "we're assembling a battlescape team right now"? I thought the priority was to start working on it right away.

#12 dteviot

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Posted 29 December 2006 - 07:38 PM

Whatever happened to the "we're assembling a battlescape team right now"? I thought the priority was to start working on it right away.

News to me. http://www.xcomufo.c...topic=242026492
A the current time the prog team is Me, Reist, LarsW & Pi_Masta.
Technically, Garo and Guyver6 are also members, but they've been AWOL for some time now.
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#13 revenant4

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Posted 02 January 2007 - 03:41 PM

I feel like I'm telling a child "there is no Santa Claus". But lets be honest. At our current rate of progress and schedule, theres not a chance that we will even start work on a battlescape for at least a year. And more probably several.


Ouch OMFG

#14 inquisiteur

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Posted 03 January 2007 - 09:44 AM

I feel like I'm telling a child "there is no Santa Claus". But lets be honest. At our current rate of progress and schedule, theres not a chance that we will even start work on a battlescape for at least a year. And more probably several.


Ouch OMFG


Why not join forces with the UFO AI team then? the tactical part of ufo ai game is almost done. I am sure there is lot to earn from a collaboration with them.

Ok both games have differents engines, but since you have the strategic aspect of the game well done, and ufo ai just finished a playable (finally) version of the battlescape, we would have an almost complete game there.....

ok I know that's impossible, just dreaming a little bit....

#15 dteviot

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Posted 03 January 2007 - 02:14 PM


I feel like I'm telling a child "there is no Santa Claus". But lets be honest. At our current rate of progress and schedule, theres not a chance that we will even start work on a battlescape for at least a year. And more probably several.


Ouch OMFG


Why not join forces with the UFO AI team then? the tactical part of ufo ai game is almost done. I am sure there is lot to earn from a collaboration with them.

Ok both games have differents engines, but since you have the strategic aspect of the game well done, and ufo ai just finished a playable (finally) version of the battlescape, we would have an almost complete game there.....

ok I know that's impossible, just dreaming a little bit....

I've had some informal discussions with Serge of the UFO2000 team. Who also have a working battlescape.
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#16 GARAK

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Posted 03 January 2007 - 06:32 PM

Good luck and God speed to you guys. Happy new year also.

#17 rjpeers

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Posted 22 January 2007 - 02:27 PM

New squaddie here

Great job on everything I've seen so far. Would love to hear any and all info on how its going, possible time when you'll be able to throw us a bone, and any help or crtiquing you might need. If you've been working on this for as long as I think you have...a fresh pair of eyes might serve well.

#18 Mark0

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Posted 06 March 2007 - 02:49 PM

Hey guys
ITs soo good to be back and see hows the work is going.

Keep it up! Xenocide looks the best among all the others who are trying to do an Xcom based game.


**waves to Micah and Stewart**
both of u remember me, i'm sure :P

#19 Guest_Azrael_*

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Posted 06 March 2007 - 04:09 PM

Did you check UFO2000 and UFO: AI? they're definitely progressing nicely :) suggest you don't lose track of them if you're interested in X-Com remakes.

#20 kafros

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Posted 06 March 2007 - 05:49 PM

Did you check UFO2000 and UFO: AI? they're definitely progressing nicely :) suggest you don't lose track of them if you're interested in X-Com remakes.

You are deeply hurt, aren't you? :P

But yes, welcome back Mark0, i've read your old post long ago :wink1:. Have a look at those 2 projects, they're worth it

#21 Guest_Azrael_*

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Posted 06 March 2007 - 06:00 PM

Did you check UFO2000 and UFO: AI? they're definitely progressing nicely :) suggest you don't lose track of them if you're interested in X-Com remakes.

You are deeply hurt, aren't you? :P

But yes, welcome back Mark0, i've read your old post long ago :wink1:. Have a look at those 2 projects, they're worth it

Seriously, WTF is wrong with you?

#22 kafros

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Posted 06 March 2007 - 06:03 PM

Seriously, WTF is wrong with you?

I could ask you the very same thing... <_<

In addition, I've already made a long post and I've said what's wrong with me.

And in order to get ahead of various intimidating situations, I don't want any flames, there are enough flames in forums.gr already, I need no more, especially HERE. This is my repository of good will and teamwork, no need to spoil it. Really.

#23 Guest_Azrael_*

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Posted 06 March 2007 - 06:11 PM

Seriously, WTF is wrong with you?

I could ask you the very same thing... <_<

In addition, I've already made a long post and I've said what's wrong with me.

And in order to get ahead of various intimidating situations, I don't want any flames, there are enough flames in forums.gr already, I need no more, especially HERE. This is my repository of good will and teamwork, no need to spoil it. Really.

Then don't make flammatory remarks, Mark0 expressed his interest in x-com remakes, I pointed him out to the ones that are most developed, since he already knows about Xeno I did not even mention it. You made a reply that you knew was not precisely nice, so don't wine about flames when you seemed to try to do it yourself.

Thanks.

#24 Mad

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Posted 06 March 2007 - 06:13 PM

Alright, knock it off, both of you. I guess we're all a bit tensed at the moment.
Keep smiling while dying

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And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

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#25 kafros

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Posted 06 March 2007 - 06:14 PM

...Mark0 expressed his interest in x-com remakes...

...

Hey guys
ITs soo good to be back and see hows the work is going.

Keep it up! Xenocide looks the best among all the others who are trying to do an Xcom based game.

What a genuine interest, really...

Goodnight az


Edit: No need to knock it off, I won't ever post in these 2 threads again, I'm already bored of this...

Edited by kafros, 06 March 2007 - 06:15 PM.


#26 red knight

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Posted 06 March 2007 - 08:08 PM

Closing.

Greetings
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Sourceforge Nick: flois - Federico Andres Lois
Visit my blog at: flois.blogspot.com

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Pookie cover me, I am going in.