Jump to content


Photo

What Hardware Are You Using To Run Xenocide?


58 replies to this topic

#1 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 12 January 2008 - 08:58 AM

Project Xenocide is collecting information about the PC systems you are running Xenocide on to allow for better performance fine-tuning.
If you run an XNA Xenocide build (please do not post information about releases below 0.1.0.1686), we would thank you for providing the following information about your system:
  • Processor type and speed
  • system RAM
  • graphics hardware
  • operating system
If possible, please also provide the build number* you are running and your experience (read: was your system fast enough? Did you encounter any Hardware related problems?).

Thank you for your contribution!

*(if you know, please use absolute numbers, not something like "latest build", since this may change in time)
Edit: build number is shown on the bottom right corner of the start screen.

Edited by dteviot, 11 February 2008 - 06:41 PM.

Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#2 StaffSargeant

StaffSargeant

    Sergeant

  • Xenocide Programming Department
  • 30 posts

Posted 12 January 2008 - 11:18 AM

I guess I will start this off...
  • Processor type and speed: AMD Athlon 64 X2 4600, 2.40GHz
  • system RAM: 2GB
  • graphics hardware: Radeaon 9550
  • Operating system: Windows XP pro, SP2
I am running the latest SVN (0.3.1786.0) and am getting around 60fps, no performance problems.

Edited by Mad, 12 January 2008 - 11:52 AM.
added build number


#3 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 12 January 2008 - 11:32 AM

  • Pentium M 1.5 GHz
  • 512 MB RAM
  • GeForceGo Fx5200
  • WinXP pro, SP2
0.2.0.1770: massive performance problems on planetview (8-12FPS), 60FPS in Baseview, 55FPS in XNet (with model loaded) - so I guess my Fx5200 does not like the shaders - which would not surprise me - it is known for its bad DirectX 9.0 performance...
0.3.1786.0: same as 0.2.0.1770

Edited by Mad, 12 January 2008 - 11:47 AM.

Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#4 Darkhomb

Darkhomb

    Captain

  • Xenocide Artwork Department
  • 628 posts

Posted 12 January 2008 - 11:43 AM

Desktop
  • AMD x2 64 4200 2.2 GHz (OC'd to 2.42)
  • 2 GB RAM
  • GeForce 8800 GTS 640 Meg
  • Win Vista Ultimate x64
Laptop
  • AMD 64 3500+ 2.2 GHz
  • 1278 MB RAM
  • ATI XPress 200M
  • Win Vista Ultimate x64
Latest build (0.3.1786.0)

Edited by Mad, 12 January 2008 - 11:53 AM.
added build number


#5 mastrognappo

mastrognappo

    Squaddie

  • Forum Members
  • PipPip
  • 3 posts

Posted 13 January 2008 - 06:05 AM

  • Core 2 Duo T4400 (2,0GHz)
  • 2 GB ram
  • ATI Radeon X1900XT
  • Windows Vista Home Premium
Build 0.2.0.1740, 75 fps on planet view, xnet and base.

#6 dteviot

dteviot

    Programming Department

  • [Xenocide Senior Members]
  • 1,479 posts

Posted 13 January 2008 - 12:40 PM

  • Processor type and speed: AMD Athlon 64 X2 4600
  • system RAM: 2GB
  • graphics hardware: nVidea 7800 GT
  • Operating system: Windows XP pro, SP2
I am running the latest SVN (0.3.1786.0) and am getting 60fps, no performance problems.
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#7 Guest_Azrael Strife_*

Guest_Azrael Strife_*
  • Guests

Posted 13 January 2008 - 07:29 PM

family computer:

AMD Sempron 2800+
1 GB RAM DDR2
ATI Radeon 9550SE
Windows XP Pro SP2

#8 Floater

Floater

    Squaddie

  • Forum Members
  • PipPip
  • 5 posts

Posted 22 January 2008 - 09:37 PM

I have not tried a recent build, but I would like to add my specs anyway. It would be nice if you didn't need a beastly machine to run this when it's done.

AMD BE-2350 (2.1GHz)
2GB DDR2 RAM
ATi Radeon X1250 onboard video (don't laugh, it's an HTPC)
Vista Premium

#9 GARAK

GARAK

    Sergeant

  • Forum Members
  • PipPipPip
  • 13 posts

Posted 25 January 2008 - 03:18 PM

I haven't tried a recent build but I never had a problem before.

Processor type and speed : AMD 55FX 64bit (2.6GHz)
system RAM : 2Gig DDR 2
graphics hardware: 2 Geforece 7800 GTs in SLI mode
operating system: XP Pro SP 2

Edited by GARAK, 25 January 2008 - 03:19 PM.


#10 Brainsucker

Brainsucker

    Squaddie

  • Forum Members
  • PipPip
  • 1 posts

Posted 27 January 2008 - 08:47 AM

I have run the XNA build 0.2.0.1740 on the following system without any speed or hardware issues:-

AMD Athlon X2 6000+
4GB PC6400 DDR2
ATI Radeon HD2900
Windows Vista Premium x64

FPS seems a constant 60-ish

Nice Project

#11 KainTheReaper

KainTheReaper

    Squaddie

  • Forum Members
  • PipPip
  • 2 posts

Posted 31 January 2008 - 12:08 PM

doesnt run at all on my computer. which is strange because I've programmed in XNA C# format before anad had no problems

(latest build by the way)

anyway heres my specs:

P4 3.0 overclocked to 3.4
2 gigs of G-Skill Ram
Geforce 6800 Ultra(the 512 onboard video model)
Windows XP Professional

I'm not 100% but it seems like an exception error.

Edited by KainTheReaper, 31 January 2008 - 12:08 PM.


#12 bolthan2003

bolthan2003

    Squaddie

  • Forum Members
  • PipPip
  • 1 posts

Posted 31 January 2008 - 01:15 PM

* Processor type and speed: AMD Athlon™ XP 2400+
* system RAM: 512 MB
* graphics hardware: NVIDIA GeForce FX 5700 Ultra
* Operating system: Windows XP pro, SP2

I don't know if it works on my machine, quite old - but money is short.

#13 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 31 January 2008 - 02:56 PM

I don't know if it works on my machine, quite old - but money is short.

Please only post hardware specs known to work or not to work with Xenocide XNA
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#14 Guest_Azrael Strife_*

Guest_Azrael Strife_*
  • Guests

Posted 31 January 2008 - 03:34 PM

doesnt run at all on my computer. which is strange because I've programmed in XNA C# format before anad had no problems

(latest build by the way)

anyway heres my specs:

P4 3.0 overclocked to 3.4
2 gigs of G-Skill Ram
Geforce 6800 Ultra(the 512 onboard video model)
Windows XP Professional

I'm not 100% but it seems like an exception error.

Please post the exception.

#15 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 01 February 2008 - 12:43 AM

Please post all exceptions and error reports in the appropriate thread.
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#16 KainTheReaper

KainTheReaper

    Squaddie

  • Forum Members
  • PipPip
  • 2 posts

Posted 01 February 2008 - 11:37 PM

on reboot the error went away and the game ran fine, a steady 72 fps at all times.
I do have one question though, why is the axis for the sun glare so off center, entire sections of canada(and what seems to be part of maine) are engulfed in constant darkness.

#17 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 02 February 2008 - 03:35 AM

on reboot the error went away and the game ran fine, a steady 72 fps at all times.
I do have one question though, why is the axis for the sun glare so off center, entire sections of canada(and what seems to be part of maine) are engulfed in constant darkness.

Because it is Januar (when the game starts). Wait for the Summer... :) (We did implement seasons)
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#18 Stragen

Stragen

    Squaddie

  • Forum Members
  • PipPip
  • 2 posts

Posted 03 February 2008 - 12:13 AM

CPU: AMD Athlon X2 4600+ 64-bit
RAM: 3 GB DDR400/PC3200
GPU: BFG GeForce 8800 GTS 320MB PCIe-x16
OS: Windows Vista Ultimate 64-bit
Software Build: 0.2.0.1740

Everything went smoothly.

Some notes:
*When switching from any screen to the geoscape, I noticed my FPS drop from 60 to 25 - 30, but it recovered within a second.
*I hope you guys don't limit the graphical capability of this based on we tell you our systems can run! Let us be able to crank up the shinies if we can... I love shinies. And I love having an excuse to buy a new video card!

Keep up the good work!

#19 Darkhomb

Darkhomb

    Captain

  • Xenocide Artwork Department
  • 628 posts

Posted 03 February 2008 - 12:41 AM

The fps drop a second because the game has to load all the textures involved in the globe, the day map, night map, normal map etc...

Thanks for the comments.


edit
Stragen I notice you have close specs as my computer, X2 64 bit, 64 bit vista and an 8800 GTS. Did you try the equip soldier screen? We have a problem that when I click the close button the screen goes blank, we can not reproduce it. If you have not tried that screen please do and post results.
Thank you

Edited by Darkhomb, 03 February 2008 - 12:43 AM.


#20 Stragen

Stragen

    Squaddie

  • Forum Members
  • PipPip
  • 2 posts

Posted 03 February 2008 - 03:28 PM

The fps drop a second because the game has to load all the textures involved in the globe, the day map, night map, normal map etc...

Thanks for the comments.


edit
Stragen I notice you have close specs as my computer, X2 64 bit, 64 bit vista and an 8800 GTS. Did you try the equip soldier screen? We have a problem that when I click the close button the screen goes blank, we can not reproduce it. If you have not tried that screen please do and post results.
Thank you


I tried it. Geoscape > Baseview > Soldiers > Equip. I get the Sorry, not implemented yet! message as I imagine I'm supposed to get, but we are also running different versions. I'll try to get the version you have and see what happens.

Edited by Stragen, 03 February 2008 - 03:30 PM.


#21 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 08 February 2008 - 03:54 AM

Hardware:
Core Duo 1.6 Ghz
1024 MB RAM
Intel i945GM Chipset Graphic
Windows XP Home

No perfromace problems running build 0.3.1800 (constant 60 FPS)
Bug: Battlescape does not display house

Edited by Mad, 08 February 2008 - 03:54 AM.

Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#22 dteviot

dteviot

    Programming Department

  • [Xenocide Senior Members]
  • 1,479 posts

Posted 09 February 2008 - 11:28 PM

Bug: Battlescape does not display house

Not a bug. I removed the house model because it was too small for multiple X-Corp soldiers and aliens
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#23 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 11 February 2008 - 04:27 AM

Bug: Battlescape does not display house

Not a bug. I removed the house model because it was too small for multiple X-Corp soldiers and aliens

But it is not showing the green either. The guys are hanging in thin air.
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#24 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 11 February 2008 - 04:31 AM

Hardware:

Pentium 4 @ 2.8 GHz
512 MB RAM
Radeon 9200SE (128MB VRAM, Shaders 1.3 only)
Windows XP Prof.

No performance problems, game runs in shader 1.1 version only. 74 FPS @ Planetview
Build 0.3.1800
Battlescape is displayed nicely
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#25 dteviot

dteviot

    Programming Department

  • [Xenocide Senior Members]
  • 1,479 posts

Posted 11 February 2008 - 12:37 PM

Bug: Battlescape does not display house

Not a bug. I removed the house model because it was too small for multiple X-Corp soldiers and aliens

But it is not showing the green either. The guys are hanging in thin air.

Could I have a screen shot please?
FWIW, I'm guessing the problem is I'm missing a number of textures (for example, the starting positions) and on your card, missing texture == no texture. On my NVidia card missing texture == LSD hallucination lighting.
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#26 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 11 February 2008 - 04:03 PM

Bug: Battlescape does not display house

Not a bug. I removed the house model because it was too small for multiple X-Corp soldiers and aliens

But it is not showing the green either. The guys are hanging in thin air.

Could I have a screen shot please?
FWIW, I'm guessing the problem is I'm missing a number of textures (for example, the starting positions) and on your card, missing texture == no texture. On my NVidia card missing texture == LSD hallucination lighting.

I'll try to provide some, but this will take a week or so, since the pc (Laptop) I had this problem on has kind of died on me and I'm waiting to get a new Motherboard for it.
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#27 SupSuper

SupSuper

    Programming Department

  • Xenocide Programming Department
  • 2,418 posts

Posted 11 February 2008 - 05:31 PM

Figured I'd post my specs now that I got a new comp.

Old:
AMD Athlon XP 2400+ 2.1Ghz
1.5GB DDR2 400Mhz RAM
ATI Radeon 9600 Pro 256MB / ATI Radeon X1650 Pro AGP 512MB
Windows XP Pro SP2 / Windows Vista Ultimate

New:
Intel Core Duo E6300 1.8Ghz (overclocked to 3.1Ghz)
2GB DDR2 800Mhz RAM
ATI Radeon X1600 Pro PCI-E 512MB
Windows Vista Ultimate

Both have always run Xenocide XNA successfully. :)

too bad, now you will never know the ancient secrets of supsupers long gone avatar ;)

Posted Image


#28 dteviot

dteviot

    Programming Department

  • [Xenocide Senior Members]
  • 1,479 posts

Posted 11 February 2008 - 06:40 PM

Bug: Battlescape does not display house

Not a bug. I removed the house model because it was too small for multiple X-Corp soldiers and aliens

But it is not showing the green either. The guys are hanging in thin air.

Could I have a screen shot please?
FWIW, I'm guessing the problem is I'm missing a number of textures (for example, the starting positions) and on your card, missing texture == no texture. On my NVidia card missing texture == LSD hallucination lighting.

I'll try to provide some, but this will take a week or so, since the pc (Laptop) I had this problem on has kind of died on me and I'm waiting to get a new Motherboard for it.

Thought occurs. If my theory is correct, then there's a 4 x 8 block of tiles at the north west (and another at the south east) corner that have no grass texture. The rest of the map (except for the walled in sections) has a grass texture. Can you confirm?
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#29 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 12 February 2008 - 02:49 AM

Bug: Battlescape does not display house

Not a bug. I removed the house model because it was too small for multiple X-Corp soldiers and aliens

But it is not showing the green either. The guys are hanging in thin air.

Could I have a screen shot please?
FWIW, I'm guessing the problem is I'm missing a number of textures (for example, the starting positions) and on your card, missing texture == no texture. On my NVidia card missing texture == LSD hallucination lighting.

I'll try to provide some, but this will take a week or so, since the pc (Laptop) I had this problem on has kind of died on me and I'm waiting to get a new Motherboard for it.

Thought occurs. If my theory is correct, then there's a 4 x 8 block of tiles at the north west (and another at the south east) corner that have no grass texture. The rest of the map (except for the walled in sections) has a grass texture. Can you confirm?

I tried to reproduce the error on another system with Intel chipset GFX and got another strange bug. see attached screenshots!
xeno4.jpg xeno3.jpg xeno2.jpg xeno1.jpg

Edited by Mad, 12 February 2008 - 02:49 AM.

Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#30 Magnes

Magnes

    Squaddie

  • Forum Members
  • PipPip
  • 1 posts

Posted 12 February 2008 - 06:32 AM

Processor type and speed - Athlon X2 4800+
system RAM - 4GB
graphics hardware - GeForce 7300GT
operating system - Ubuntu 7.10 (32-bit for now) - so I'm only looking at Xenocide from time to time to check if you changed your mind about linux version ;). (Personally as a programmer I think DirectX and .NET where very bad choices for an open project.)

Edited by Magnes, 12 February 2008 - 06:34 AM.


#31 Guest_Azrael Strife_*

Guest_Azrael Strife_*
  • Guests

Posted 12 February 2008 - 09:21 AM

Processor type and speed - Athlon X2 4800+
system RAM - 4GB
graphics hardware - GeForce 7300GT
operating system - Ubuntu 7.10 (32-bit for now) - so I'm only looking at Xenocide from time to time to check if you changed your mind about linux version ;). (Personally as a programmer I think DirectX and .NET where very bad choices for an open project.)

Did you run Xenocide in Ubuntu?

#32 Darkhomb

Darkhomb

    Captain

  • Xenocide Artwork Department
  • 628 posts

Posted 12 February 2008 - 10:05 AM

Yeah this thread isn't really helping as people are posting their specs for systems they don't even run the game on.

The purpose of this is so we know what hardware it is working fine on and others that have problems.

#33 dteviot

dteviot

    Programming Department

  • [Xenocide Senior Members]
  • 1,479 posts

Posted 12 February 2008 - 12:04 PM

I tried to reproduce the error on another system with Intel chipset GFX and got another strange bug. see attached screenshots!

Hmm. I think I saw something similar reported for the XNA quickstart project. IIRC, it was the card/driver not correctly supporting 32 bit index buffers.
If you're able to build Xenocide, I can send you a patch to use 16 bit index buffers, and we can see if that fixes the problem. (Note, using 32 bit index buffers was a workaround, to allow large maps until I get around to only rendering the terrain in the viewing fustrum.
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#34 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 12 February 2008 - 02:32 PM

Hmm. I think I saw something similar reported for the XNA quickstart project. IIRC, it was the card/driver not correctly supporting 32 bit index buffers.
If you're able to build Xenocide, I can send you a patch to use 16 bit index buffers, and we can see if that fixes the problem. (Note, using 32 bit index buffers was a workaround, to allow large maps until I get around to only rendering the terrain in the viewing fustrum.

No problem with building it myself. But it will be a while before I can access any of these systems again. Hopefully this weekend.

Btw, I tried starting Xenocide on a no-shaders GFX card (GeForce MX 400) and obviously it didn't start but gave a call-stack dump. Maybe this is something worth intercepting some day, to limit questions regarding that matter.
Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#35 dteviot

dteviot

    Programming Department

  • [Xenocide Senior Members]
  • 1,479 posts

Posted 12 February 2008 - 06:30 PM

Hmm. I think I saw something similar reported for the XNA quickstart project. IIRC, it was the card/driver not correctly supporting 32 bit index buffers.
If you're able to build Xenocide, I can send you a patch to use 16 bit index buffers, and we can see if that fixes the problem. (Note, using 32 bit index buffers was a workaround, to allow large maps until I get around to only rendering the terrain in the viewing fustrum.

No problem with building it myself. But it will be a while before I can access any of these systems again. Hopefully this weekend.

Btw, I tried starting Xenocide on a no-shaders GFX card (GeForce MX 400) and obviously it didn't start but gave a call-stack dump. Maybe this is something worth intercepting some day, to limit questions regarding that matter.

Well, the 16 bit index patch is simple enough, just replace Xenocide\Source\UI\Scenes\Battlescape\TerrainMesh.cs with the version from build 1794, and rebuild.

As regards non-shader cards, I can try and do a test, but I'm not sure that the crash doesn't occur while XNA is initializing itself. Which means the crash occurs before I do anything. If you can post the stack trace, I should be able to tell.
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#36 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 13 February 2008 - 02:49 AM

Well, the 16 bit index patch is simple enough, just replace Xenocide\Source\UI\Scenes\Battlescape\TerrainMesh.cs with the version from build 1794, and rebuild.

As regards non-shader cards, I can try and do a test, but I'm not sure that the crash doesn't occur while XNA is initializing itself. Which means the crash occurs before I do anything. If you can post the stack trace, I should be able to tell.

Ok, will try the rebuild - hopefully I'll get my NB this friday - in this case I can try the new build on the weekend.

as for the non-shader cards:
Exception: Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater.
StackTrace:
   bei Microsoft.Xna.Framework.GraphicsDeviceManager.CheckForAvailableSupportedHardware()
   bei Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
   bei Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsD
eviceManager.CreateDevice()
   bei Microsoft.Xna.Framework.Game.Run()
   bei ProjectXenocide.Program.Main() in D:\Xenocide Repository\XNA\trunk\Xenocide\Source\Program.cs:Zeile 44.

Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#37 dteviot

dteviot

    Programming Department

  • [Xenocide Senior Members]
  • 1,479 posts

Posted 13 February 2008 - 12:48 PM

as for the non-shader cards:

Exception: Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater.
StackTrace:
   bei Microsoft.Xna.Framework.GraphicsDeviceManager.CheckForAvailableSupportedHardware()
   bei Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
   bei Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsD
eviceManager.CreateDevice()
   bei Microsoft.Xna.Framework.Game.Run()
   bei ProjectXenocide.Program.Main() in D:\Xenocide Repository\XNA\trunk\Xenocide\Source\Program.cs:Zeile 44.

OK, I may be able to do something about this.
The quick and nasty hack would be wrap the call to Game.Run() in a try/catch, and give a warning message if I catch any NoSuitableGraphicsDeviceException exceptions. The cleaner solution would be to probe the graphics adapters BEFORE calling run, and warn if there's a problem. Something like this:
private void CheckForAvailableSupportedHardware() {
	bool flag1 = false;
	bool flag2 = false;
	foreach(GraphicsAdapter adapter1 in GraphicsAdapter.Adapters) {
	  if(adapter1.IsDeviceTypeAvailable(DeviceType.Hardware)) {
		flag1 = true;
		GraphicsDeviceCapabilities capabilities1 = adapter1.GetCapabilities(DeviceType.Hardware);
		if(((capabilities1.MaxPixelShaderProfile != ShaderProfile.Unknown) && (capabilities1.MaxPixelShaderProfile >= ShaderProfile.PS_1_1)) && capabilities1.DeviceCapabilities.IsDirect3D9Driver) {
		  flag2 = true;
		  break;
		}
	  }
	}
	if(!flag1) {
	  if(GetSystemMetrics(0x1000) != 0) {
		throw new NoSuitableGraphicsDeviceException("Resources.NoDirect3DAccelerationRemoteDesktop");
	  }
	  throw new NoSuitableGraphicsDeviceException("Resources.NoDirect3DAcceleration");
	}
	if(!flag2) {
	  throw new NoSuitableGraphicsDeviceException("Resources.NoPixelShader11OrDDI9Support");
	}
  }

Edited by dteviot, 13 February 2008 - 12:49 PM.

Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#38 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 16 February 2008 - 01:08 PM

Bug: Battlescape does not display house

Not a bug. I removed the house model because it was too small for multiple X-Corp soldiers and aliens

But it is not showing the green either. The guys are hanging in thin air.

Could I have a screen shot please?
FWIW, I'm guessing the problem is I'm missing a number of textures (for example, the starting positions) and on your card, missing texture == no texture. On my NVidia card missing texture == LSD hallucination lighting.

I'll try to provide some, but this will take a week or so, since the pc (Laptop) I had this problem on has kind of died on me and I'm waiting to get a new Motherboard for it.

Thought occurs. If my theory is correct, then there's a 4 x 8 block of tiles at the north west (and another at the south east) corner that have no grass texture. The rest of the map (except for the walled in sections) has a grass texture. Can you confirm?

The problem with the guys hanging in thin air is the same as with the bottom texture only displayed in small stripes. It occures when you zoom in very close. In this case the stripes vanish and the guys are just hanging inthin air. There is no special area in the northwest or southeast where this would be any different. Have yet to try the 16 bit index.

Edit: Tried it. If I did everything correctly (and I think so) changing to 16 bit index does not change anyhing. sorry.

Edited by Mad, 16 February 2008 - 02:29 PM.

Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#39 centurion

centurion

    Programming Department

  • Xenocide Programming Department
  • 800 posts

Posted 17 February 2008 - 08:09 AM

Pentium 4 @ 1,7GHz, 256 MB RAM + 1 GB swap, XP. But the video card is nVidia GeForce2 MX 100/200, so what I got after successfully compiling the source is:

Exception: Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater.
StackTrace:
at Microsoft.Xna.Framework.GraphicsDeviceManager.CheckForAvailableSupportedHardware
()
at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsD
eviceManager.CreateDevice()
at Microsoft.Xna.Framework.Game.Run()
at ProjectXenocide.Program.Main() in F:\xenocide\xhasvn\trunk\Xenocide\Source\Program.cs:line 44

Is there any chance of getting a branch less heavily reliant on visual effects?

Edited by centurion, 17 February 2008 - 08:12 AM.

Endure; in enduring, grow strong.
- Dak'kon

Help us getting Civ2 code: http://forums.civfan...p...age=1&pp=20 !

#40 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 17 February 2008 - 08:25 AM

nVidia GeForce2 MX 100/200, so what I got after successfully compiling the source is:

Exception: Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater.
StackTrace:
at Microsoft.Xna.Framework.GraphicsDeviceManager.CheckForAvailableSupportedHardware
()
at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsD
eviceManager.CreateDevice()
at Microsoft.Xna.Framework.Game.Run()
at ProjectXenocide.Program.Main() in F:\xenocide\xhasvn\trunk\Xenocide\Source\Program.cs:line 44

Is there any chance of getting a branch less heavily reliant on visual effects?

No, sorry, this won't work, since XNA itself needs a shader. Butit's strange, could you post the build you used? Becuase, actually this should've been intercepted...
As for this problem, I haven't tried this, but you could try using a software shader like swift shader or (maybe easier to use) 3d-analyze

Edited by Mad, 17 February 2008 - 08:25 AM.

Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#41 centurion

centurion

    Programming Department

  • Xenocide Programming Department
  • 800 posts

Posted 17 February 2008 - 12:21 PM

Oops, 0.3.1794.0. After updating to revision 1805, I get

---------------------------

---------------------------
Can't run. You must have a graphics card that is at least capable of shader v1.1. And shader 2.0 is strongly recommended.
---------------------------
OK
---------------------------

and a clean exit. Swift Shader's .dll's didn't work out of the box either (same result).
Endure; in enduring, grow strong.
- Dak'kon

Help us getting Civ2 code: http://forums.civfan...p...age=1&pp=20 !

#42 Mad

Mad

    Creative Text Department

  • [Xenocide Senior Members]
  • 1,958 posts

Posted 17 February 2008 - 02:02 PM

Oops, 0.3.1794.0. After updating to revision 1805, I get

---------------------------

---------------------------
Can't run. You must have a graphics card that is at least capable of shader v1.1. And shader 2.0 is strongly recommended.
---------------------------
OK
---------------------------

much better (ok, maybe not more fulfilling for you, but at least it's behaving the way it should... ;) )

Swift Shader's .dll's didn't work out of the box either (same result).

Hm. what's about 3d-analyzer? I couldn't get it to work properly, but maybe you'll succeed...

Edited by Mad, 17 February 2008 - 02:03 PM.

Keep smiling while dying

Of course I have gone mad with power! It would be completely ridiculous to go mad without power!
And no, this is not a quote from the Simpson's movie, I want it on paper, that I actually wrote that quite some time before the movie came out.

Posted Image

#43 dteviot

dteviot

    Programming Department

  • [Xenocide Senior Members]
  • 1,479 posts

Posted 17 February 2008 - 07:37 PM

Oops, 0.3.1794.0. After updating to revision 1805, I get

---------------------------

---------------------------
Can't run. You must have a graphics card that is at least capable of shader v1.1. And shader 2.0 is strongly recommended.
---------------------------
OK
---------------------------

much better (ok, maybe not more fulfilling for you, but at least it's behaving the way it should... ;) )

Swift Shader's .dll's didn't work out of the box either (same result).

Hm. what's about 3d-analyzer? I couldn't get it to work properly, but maybe you'll succeed...

Probably won't work either, the code is testing for HARDWARE shader support.
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.

#44 red knight

red knight

    Xenocide Project Leader

  • Xenocide Inactive
  • 3,310 posts

Posted 26 February 2008 - 01:31 PM

XNA REQUIRES (enphasis in requires) the Shaders 2.0 capabilities to improve both performance and manteinance of the framework; the technical aspects is that what used to be a fixed pipeline (for gouraud shading) now it is implemented as a shader in 1.1. Most visual effects (those that do not require an entire art department to do an explosion by hand) requires at least Shaders 2.0 capability.

Greetings
Red Knight
Sourceforge Nick: flois - Federico Andres Lois
Visit my blog at: flois.blogspot.com

Posted Image

Pookie cover me, I am going in.

#45 Dargor

Dargor

    Squaddie

  • Forum Members
  • PipPip
  • 1 posts

Posted 04 March 2008 - 11:24 AM

Processor type and speed: AMD Athlon X2 4200.
System RAM: 2 Gb DDR2 (OCZ, 2x1Gb, Dual channel)
Graphics hardware: GeForce 8500.
Operating system: MS Windows XP Pro
Game version: AFAIK, the current one (downloaded at the end of january).
Results: All up and running, no problems detected so far. FPS around 59.9 to 60.

#46 velinion

velinion

    Squaddie

  • Forum Members
  • PipPip
  • 2 posts

Posted 05 March 2008 - 07:59 PM

* Processor: AMD Athalon 64 X2 4400+ (2.2GHz)
* 2GB DDR400 RAM (2-3-2-6 1T) Duel Channel
* ATI X1900XTX
* Win XP Pro / Ubuntu 7.10

Edited by velinion, 05 March 2008 - 08:00 PM.


#47 kafros

kafros

    Creative Text Department

  • Xenocide Creative-Text Departmen
  • 1,800 posts

Posted 05 March 2008 - 09:45 PM

velinion did you test any Xenocide build on that computer? If yes which one?

#48 velinion

velinion

    Squaddie

  • Forum Members
  • PipPip
  • 2 posts

Posted 06 March 2008 - 08:02 PM

velinion did you test any Xenocide build on that computer? If yes which one?


Ran 0.2.0.1740
Seemed to run at a steady 60fps.

#49 red knight

red knight

    Xenocide Project Leader

  • Xenocide Inactive
  • 3,310 posts

Posted 08 March 2008 - 10:17 AM

Processor type and speed - Athlon 64 X2 3800+
RAM - 2GB Kington
Graphics hardware - GeForce 8800GT
OS: Windows Vista / Windows XP

Greetings
Red Knight
Sourceforge Nick: flois - Federico Andres Lois
Visit my blog at: flois.blogspot.com

Posted Image

Pookie cover me, I am going in.

#50 dteviot

dteviot

    Programming Department

  • [Xenocide Senior Members]
  • 1,479 posts

Posted 08 March 2008 - 11:32 PM

Processor type and speed - Athlon 64 X2 3800+
RAM - 2GB Kington
Graphics hardware - GeForce 8800GT
OS: Windows Vista / Windows XP

Greetings
Red Knight

Red Knight, do you have the problem reported by Darkhomb? When close equip soldier screen, screen goes blank, instead of getting the Soldiers Screen?
Saving the world from the scum of the universe is hard work. Especially when you have to create the scum to begin with.



Reply to this topic