Vaaish Posted September 12, 2003 Report Share Posted September 12, 2003 I like that wone as well Link to comment Share on other sites More sharing options...
mikker Posted September 13, 2003 Report Share Posted September 13, 2003 I love it! Link to comment Share on other sites More sharing options...
Breunor Posted September 13, 2003 Report Share Posted September 13, 2003 It sounds like you should consider this design pretty much done from everybody's comments. There might be some small tweaks later on, but consider the overall design good to go, and work on the texture if you're doing that. Once the other seniors check it out, we'll post it on the short list. Link to comment Share on other sites More sharing options...
Guest Jim69 Posted September 13, 2003 Report Share Posted September 13, 2003 Yeah, I'd say all u would be doing right now is tweaking it unnecessarily as with a texture over it little tweaks won't even be noticed. Have fun with texturing it I know I am having great fun texturing mine, ahh those 3 hours have flown by and listening to Arsenal draw to Pompy just added it the excitement -_- Link to comment Share on other sites More sharing options...
Guest drewid Posted September 13, 2003 Report Share Posted September 13, 2003 (edited) This is a great design Demich. It's got that hunched brooding look is mentioned in another thread somewhere. I think it still looks a little unbalanced. I would move the turret forwards by possibly 1/2 of it's diameter, to make it more central, and make the new cool lump at the back more of a whole, perhaps a smoother curve right down to the back edge would work better, like the back end of the old e type jag. edited for spolling Edited September 13, 2003 by drewid Link to comment Share on other sites More sharing options...
demich Posted September 14, 2003 Author Report Share Posted September 14, 2003 (edited) I hate texturing uh... i know this looks terrible =). BTW this material uses a blend map + iridium shine along with standard texture. Edited September 14, 2003 by demich Link to comment Share on other sites More sharing options...
demich Posted September 14, 2003 Author Report Share Posted September 14, 2003 bottom... Link to comment Share on other sites More sharing options...
Guest Jim69 Posted September 14, 2003 Report Share Posted September 14, 2003 The main thing that makes it look bad ( and it ain't that bad ) I think is that the black lines are so thick, now I'm not sure exactly how the irridium sheen works but what I think happens is that you have created a texture of black lines and a colour that is to be replaced by the irridium sheen? If you made the lines a little less prominant then it would look fine I think. Then again I'm pretty inexperienced at the moment so I could have the wrong end of the stick. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted September 14, 2003 Report Share Posted September 14, 2003 Ok I must say that, when textured, I like this model much more . Just give it that nice irridium sheen, and it will rival halo 2's models Link to comment Share on other sites More sharing options...
fux0r666 Posted September 14, 2003 Report Share Posted September 14, 2003 The windows on the top of the pontoons look a little strange. I would put all the light emitter bits or nozzles or vents on the bottom and leave access panels to fill in space for the top and go from there. Link to comment Share on other sites More sharing options...
Breunor Posted September 15, 2003 Report Share Posted September 15, 2003 The windows on top of the sides look good, I guess they're showing the power source providing the lift? I think the paneled look is good too; having every craft with the alloy sheen also be super smooth will get old IMO, having this look like armored panels looks good. It will look even better when the rest is finished, I would like to see the whole thing before passing judgement on just part of it. Looking very nice! Link to comment Share on other sites More sharing options...
demich Posted September 16, 2003 Author Report Share Posted September 16, 2003 almost finished. Link to comment Share on other sites More sharing options...
demich Posted September 16, 2003 Author Report Share Posted September 16, 2003 another view Link to comment Share on other sites More sharing options...
demich Posted September 16, 2003 Author Report Share Posted September 16, 2003 another one Link to comment Share on other sites More sharing options...
demich Posted September 16, 2003 Author Report Share Posted September 16, 2003 (edited) There are black holes on this model. Don't care about them. They will be filled with some fluid or electrical like thing. Edited September 16, 2003 by demich Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted September 16, 2003 Report Share Posted September 16, 2003 Ok that is beautiful. Except the turret, that seems lonely not being textured I figure that there should be a pale light that eminates from the holes. Blue or green I think, as those are colors many people associate with aliens and other monsters. Link to comment Share on other sites More sharing options...
demich Posted September 16, 2003 Author Report Share Posted September 16, 2003 facehugger: because turret isn't textured yet . Link to comment Share on other sites More sharing options...
Breunor Posted September 17, 2003 Report Share Posted September 17, 2003 Looking awesome! Link to comment Share on other sites More sharing options...
Guest Jim69 Posted September 17, 2003 Report Share Posted September 17, 2003 (edited) That is totally what I was talking about earlier I just couldn't describe it very well, good work :happybanana: Edited September 17, 2003 by Jim69 Link to comment Share on other sites More sharing options...
Deimos Posted September 17, 2003 Report Share Posted September 17, 2003 Demich. Top stuff. It looks like you've got the iridium sheen applied on well too. Seeing as most everyone like this, lets call the ball on it. Link to comment Share on other sites More sharing options...
demich Posted September 17, 2003 Author Report Share Posted September 17, 2003 (edited) So i have to work on rest of turrets now?deimos: I only hope that xenocide engine will be able to apply iridium in the same way as 3dsmax does. (sorry for any grammar mistakes;) Edited September 17, 2003 by demich Link to comment Share on other sites More sharing options...
demich Posted September 17, 2003 Author Report Share Posted September 17, 2003 final version - bottom view Link to comment Share on other sites More sharing options...
Deimos Posted September 17, 2003 Report Share Posted September 17, 2003 I take it that you're applying it as a environment mapping. Its yet to be decided exactly how we're applying it. It might be an environment map of might be a shader. Don't worry too much about it for now we'll sort that when we've got the engine running and see which is cheaper in performance terms. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted September 17, 2003 Report Share Posted September 17, 2003 Beautiful. Simply beautiful. I cant wait to fry greys with it! Link to comment Share on other sites More sharing options...
Breunor Posted September 18, 2003 Report Share Posted September 18, 2003 The finished tank looks awesome. Consider it done for now unless there are tweaks you're still making. If anybody has an issue with the design, we'll be coming back and looking at everything in a rendered battlescape to make sure everything fits, that would be a good time to consider any tweaks IMO. Link to comment Share on other sites More sharing options...
revenant4 Posted September 19, 2003 Report Share Posted September 19, 2003 Holy Geez is that thing beautiful...not sure if I want one to drive to work or blow aliens apart...could get a scratch!!!....anyways...good work...it's going to fun seeing what that baby can do in battle Link to comment Share on other sites More sharing options...
red knight Posted September 19, 2003 Report Share Posted September 19, 2003 Excelent concept work Demich, and a placeholder keeper... move into another design now... GreetingsRed Knight Link to comment Share on other sites More sharing options...
demich Posted October 28, 2003 Author Report Share Posted October 28, 2003 I'm back and I bring laser turret with me Link to comment Share on other sites More sharing options...
demich Posted October 28, 2003 Author Report Share Posted October 28, 2003 2 Link to comment Share on other sites More sharing options...
demich Posted October 28, 2003 Author Report Share Posted October 28, 2003 3 Link to comment Share on other sites More sharing options...
Breunor Posted October 28, 2003 Report Share Posted October 28, 2003 I like it. I know people will think, it's a laser, not a gatling gun, but how else would you diferentiate it from a standard cannon? Perhaps an angular tube, like 5 sides, that has a moderate transparency? Sort of like focusing mirrors? I don't know. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 28, 2003 Report Share Posted October 28, 2003 I think some textureing is what is needed here. Just make a couple of glowing blue/red lines down each barrel and it will look like a laser. To me at least. Link to comment Share on other sites More sharing options...
Guest Jim69 Posted October 28, 2003 Report Share Posted October 28, 2003 I think people would notice pretty quick when it fires Link to comment Share on other sites More sharing options...
Vaaish Posted October 28, 2003 Report Share Posted October 28, 2003 in game how will this fire? will we use a single beam coming out of the center or three separate beams converging? Â I think it looks ok, but will have to see how textures affect it. Link to comment Share on other sites More sharing options...
demich Posted October 28, 2003 Author Report Share Posted October 28, 2003 vaish: i was thinking that there will be three types of shooting:aimed - beam will be coming out from a single barrel, (top one) the best accuracy, the lowest dmgburst fire mode - the lowest accuracy, the highest dmg. It counts as one shoot but beams come from all barrels at the same time. E.G. All beams can miss or all beams can hit autoshoot - each barrel fires beam separately. It works just like auto mode for jet harpoons in TFTD. E.G. One beam can hit and two beams can miss. Â This is an idea of course Link to comment Share on other sites More sharing options...
j'ordos Posted October 28, 2003 Report Share Posted October 28, 2003 (edited) Or you could say it already is some kind of gatling cannon, and the three barrels are needed to prevent overheating even without autofire. (Or we add autofire to the laser tank's capabilities and say that for autofire multiple barrels are needed)Â edit: for clarity: one shot->barrels rotate->one shot->barrels rotate... Edited October 28, 2003 by j'ordos Link to comment Share on other sites More sharing options...
Deimos Posted October 28, 2003 Report Share Posted October 28, 2003 Demich is tha man  I love the heatsinks on the back of the laser assembly. Top stuff. The tribarrel design works as well and I think that when there's a lens inside the barrels with the glow I reckon there'll be no mistaking it. Especially as we'll have it in xnet under laser tank Link to comment Share on other sites More sharing options...
fux0r666 Posted October 29, 2003 Report Share Posted October 29, 2003 I like the over all shape but I'm not too sure about the three different barrels. Maybe include some kind of outer housing around the three cannons since the whole assembly would not have to spin. Link to comment Share on other sites More sharing options...
Breunor Posted October 29, 2003 Report Share Posted October 29, 2003 Rotating barrels with the beam coming out of the top one sounds good to me. Having each shot consist of 3 short bursts with the spinning animation would look very nice. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted October 29, 2003 Report Share Posted October 29, 2003 Won't the player assume that it is auto-shot though? I personally like the idea of a automatic laser tank. However, when a player sees a laser rifle shoot auto fire and shoot three bursts, they are going to start to wonder why the tank shoots 3 shots on snap! IMO of course. Link to comment Share on other sites More sharing options...
demich Posted November 1, 2003 Author Report Share Posted November 1, 2003 (edited) It's not finished of course Edited November 1, 2003 by demich Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted November 1, 2003 Report Share Posted November 1, 2003 Nice! I love it! Link to comment Share on other sites More sharing options...
CptJackSparrow Posted November 1, 2003 Report Share Posted November 1, 2003 In X-com the laser tank had aimed and snap shots, and forv1 we're going to recreate a 1:1 clone as far as possible (?). With thecurrent model (which btw looks very nice) you could say a snap shotcomes from only one barrel, an aimed shot comes from all three barrels.There is a better chance of hitting with 3 parallel laser beams than witha single beam, but it would take more time (AP) to heat up for such a triple shot. I'm sorry to sound like a trekkie, but since there is no friction ina laser weapon and the only heat source would be outside thebarrel, rotating barrels sound like nonsense to me. Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted November 1, 2003 Report Share Posted November 1, 2003 But it would look so cool! Link to comment Share on other sites More sharing options...
mikker Posted November 1, 2003 Report Share Posted November 1, 2003 (edited) what about this instead? Does it look more futeristic? EDIT: the run of cause, it isnt an intire HWP Edited November 1, 2003 by mikker Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted November 1, 2003 Report Share Posted November 1, 2003 Maby if you did a shot of it one the tank chassis I would be able to understand it better. Link to comment Share on other sites More sharing options...
mikker Posted November 1, 2003 Report Share Posted November 1, 2003 (edited) ehm.....thats pretty hard when i do not have the model  this is a very bad pic of it: I'd imagine that the 2 ones in the top follow the top of its "head". Edited November 1, 2003 by mikker Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted November 1, 2003 Report Share Posted November 1, 2003 I like demich's one better, yours doesn't seem to fit in well with my stereotype of a laser. Link to comment Share on other sites More sharing options...
Guest Jim69 Posted November 1, 2003 Report Share Posted November 1, 2003 In X-com the laser tank had aimed and snap shots, and forv1 we're going to recreate a 1:1 clone as far as possible (?). With thecurrent model (which btw looks very nice) you could say a snap shotcomes from only one barrel, an aimed shot comes from all three barrels.There is a better chance of hitting with 3 parallel laser beams than witha single beam, but it would take more time (AP) to heat up for such a triple shot. I'm sorry to sound like a trekkie, but since there is no friction ina laser weapon and the only heat source would be outside thebarrel, rotating barrels sound like nonsense to me. The heat would come from the power source, it would need to be pretty beefy to power a laser powerful enough to cause any damage. Link to comment Share on other sites More sharing options...
mikker Posted November 2, 2003 Report Share Posted November 2, 2003 yeah, maybe. but IMO, i think 3 tubes is a little too less to be called a laser weapon. i think it should be a little more........exotic.... Link to comment Share on other sites More sharing options...
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