Vaaish Posted July 29, 2003 Report Share Posted July 29, 2003 maybe more like this for the legs. Link to comment Share on other sites More sharing options...
red knight Posted July 29, 2003 Report Share Posted July 29, 2003 You can try making the cockpit a little more bulky so and the plasma cannon a little closer to the cockpit... GreetingsRed Knight Link to comment Share on other sites More sharing options...
tzuchan Posted July 29, 2003 Report Share Posted July 29, 2003 Now THAT Sectopod REALLY looks dangerous. One comment though, those tubes connected to the plasma weapons look really vulnerable to me... Is the sectopod equipped with only one plasma cannon or two? If it has two guns, I'd suggest that you place the cannons beside the main body like the ED-209 in Robocop. If there's only one, try mounting it higher and have the tubes connected nearer to the base of the gun as opposed to the back... Link to comment Share on other sites More sharing options...
j'ordos Posted July 29, 2003 Author Report Share Posted July 29, 2003 (edited) I was thinking it would only have one Plasma Cannon, but I don't know, should I make it two? If in the game it's only going to fire one shot at a time one is enough The cockpit I made this way to look sleek, but I can try making it bulkier. I placed the cannon further from the body to allow for more maneuverability, so it can aim up/down, independant from the body. The tubes, well, the Plasma weapons are using them so I thought I'll have this one use those too, but I can 1) remove them alltogether, or 2) make them shorter, maybe go alongside the swivel (or what has to pass for that ), or 3) say they're made from the same alien alloy and as heavily armored as the rest of the Sectopod And Vaaish, I tried making those legs shorter, I really tried... but I can't :crying: Besides, what does everyone have against them anyway (aside from being impractical in buildings) Edited July 29, 2003 by j'ordos Link to comment Share on other sites More sharing options...
tzuchan Posted July 29, 2003 Report Share Posted July 29, 2003 The fact that it can only fire one shot at a time didn't stop them from adding two guns to the original sectopod... What I was thinking was that with two cannons set beside the main body like a zentradi officer's pod would look real scary. Especially when you consider that with the prongs, those cannons would look like real mean claws. I can almost imagine how cool it would be, since the design makes me think that it'll be swift, fast and strikes like a praying mantis... Link to comment Share on other sites More sharing options...
miceless Posted July 29, 2003 Report Share Posted July 29, 2003 I still think that the legs and the body dont go together. They dont seem to come from the same plane of existence. Its like the body of one unit got put on the legs of another. Am I alone on this? As for number of guns, i personally would go with one as I like the look of the underslung gun. The 'two guns one on each side' look is over used IMHO. Link to comment Share on other sites More sharing options...
Guest Jim69 Posted July 29, 2003 Report Share Posted July 29, 2003 I agree with the guns, 1 is fine. However I think the legs look fine now, they were a little long but now are a good length. Sorta reminds me of an osterich, dunno why tho. One mean lookin osterich that is :: Link to comment Share on other sites More sharing options...
miceless Posted July 29, 2003 Report Share Posted July 29, 2003 Bah, i still think it looks a tad odd. Oh well. Link to comment Share on other sites More sharing options...
mikker Posted July 29, 2003 Report Share Posted July 29, 2003 (edited) i have some sparetime, so i'll try to convert that sectopod, k? should i go with jordos', or the other one? Edited July 29, 2003 by mikker Link to comment Share on other sites More sharing options...
j'ordos Posted July 29, 2003 Author Report Share Posted July 29, 2003 (edited) I've redone it myself with some of the changes suggested here, but I can't really think of it as an improvement over the previous one, so Mikker, if you want you can go ahead. (If you like I can upload the .ai or .psd files, of any of those sectopods I have done up til now) Edited July 29, 2003 by j'ordos Link to comment Share on other sites More sharing options...
Vaaish Posted July 29, 2003 Report Share Posted July 29, 2003 change the body back the the last version I think that you are overworking that portion especially with this last image. Make the legs a little beefier and I think we have a keeper. Link to comment Share on other sites More sharing options...
j'ordos Posted July 29, 2003 Author Report Share Posted July 29, 2003 Should I keep the single Plasma Cannon, or change to the two side-mounted cannons? I'd prefer the single underslung cannon, but if you guys like the twin cannons better... Link to comment Share on other sites More sharing options...
Guest Jim69 Posted July 29, 2003 Report Share Posted July 29, 2003 I like the single, even if an akimbo system was brought in that would make the Sectopods too good IMO ( altho others may prefer the challenge ) Link to comment Share on other sites More sharing options...
Vaaish Posted July 30, 2003 Report Share Posted July 30, 2003 Should I keep the single Plasma Cannon, or change to the two side-mounted cannons? I'd prefer the single underslung cannon, but if you guys like the twin cannons better... go with the exact same upper body as the previous version underslung cannon and all. Just put on the legs from this version and maybe make them a bit wider. Link to comment Share on other sites More sharing options...
miceless Posted July 30, 2003 Report Share Posted July 30, 2003 Yeah, that version isnt so good. And I would stick with the single plasma. Link to comment Share on other sites More sharing options...
Cpt. Boxershorts Posted July 30, 2003 Report Share Posted July 30, 2003 Just keep in mind it can't be more than 2.5 meters tall. It has to be able to walk around inside. -The Captain Link to comment Share on other sites More sharing options...
Puasonen Posted July 30, 2003 Report Share Posted July 30, 2003 Vaaishes version with SHORTER legs was what I ment.. Leg size is great in that. Please j'ordos stay with that ONE plasma cannon, that idea is great and one big cannon is much meaner than two smaller on the sides (two cannons on the sides are in every damn cartoons, movies and games o-v-e-r-d-o-s-e) Link to comment Share on other sites More sharing options...
j'ordos Posted July 30, 2003 Author Report Share Posted July 30, 2003 So basically, what you want is Vaaish's alteration redone Well, as for the size, I'd say it can swing it's upper legs up- or downward. When in the downward position, it would be 2 metres tall (to fit through a door), and while it's legs are upward it would be 2,5-3 metres tall (so it has a better view of the surroundings), I'll draw them both today. Link to comment Share on other sites More sharing options...
Breunor Posted July 30, 2003 Report Share Posted July 30, 2003 Actually the max height must be Link to comment Share on other sites More sharing options...
j'ordos Posted July 30, 2003 Author Report Share Posted July 30, 2003 Well, here are the latest changes incorporated: legs shortened 20%, and widened by the same amount, claws lenghtened also 20% Link to comment Share on other sites More sharing options...
miceless Posted July 30, 2003 Report Share Posted July 30, 2003 Errrm, i think the legs are getting even more our of proportion with the body. Cant we make the legs thinner not thicker? That or make the body bigger. Link to comment Share on other sites More sharing options...
j'ordos Posted July 30, 2003 Author Report Share Posted July 30, 2003 (edited) And I did these before I read Breunor's post, so here it is upright. I had this in mind for outdoors, and the lower position maybe for firing and indoors. It could walk in both postitions though. But maybe that's creating extra work where it isn't really needed, I just found 2m to be not that impressive EDIT: Gee Miceless, do you ever stop complaining :wink: ? Edited July 30, 2003 by j'ordos Link to comment Share on other sites More sharing options...
Guest Jim69 Posted July 30, 2003 Report Share Posted July 30, 2003 Since scale issues r gonna be discussed when the model is built I don't think there is much point continuing 2 tweak this pic. The modeller will make it fit the 2.5m clearence so it's not a prob. Looks good at the mo I say, just upto someone to model it ( not me tho, looks a little complex 4 me 2 handle at the mo :o) Link to comment Share on other sites More sharing options...
miceless Posted July 30, 2003 Report Share Posted July 30, 2003 I like the idea of it standing up, but as Breunor says there are height limitations. If its possible to code it and stuff, maybe it could be made to only stand up when its outside and has the room? And i still think the proportions are wrong... And now that I look at it really close, i dont think that the legs are positioned right. Isnt one leg longer than the other? I need to look closer still... Link to comment Share on other sites More sharing options...
mikker Posted July 30, 2003 Report Share Posted July 30, 2003 i am working on the head now, as legs are at discussion. Do you have a side view? Link to comment Share on other sites More sharing options...
j'ordos Posted July 30, 2003 Author Report Share Posted July 30, 2003 (edited) Well, that was the intention: having it stand up only when it has enough clearance. About the difference in leg length: I only rotated them so that shouldn't be, but maybe I accidently moved one too It shouldn't be so, in any case. And proportions: they are alien, they probably have entirely different thoughts about proportions, what looks right etc. Besides, it's a war machine, not a competitor in the miss universe contest Edit: Mikker, I do have a side view (they're all ), .ai or .psd or jpeg file, which one you want? Edited July 30, 2003 by j'ordos Link to comment Share on other sites More sharing options...
mikker Posted July 30, 2003 Report Share Posted July 30, 2003 jpeg would be the best Link to comment Share on other sites More sharing options...
j'ordos Posted July 30, 2003 Author Report Share Posted July 30, 2003 Then you can just "save as..." here, or do you want a magnified one of just the head? Link to comment Share on other sites More sharing options...
mikker Posted July 30, 2003 Report Share Posted July 30, 2003 (they're all ),ups, i ment front view Link to comment Share on other sites More sharing options...
j'ordos Posted July 30, 2003 Author Report Share Posted July 30, 2003 Ah... then I'd have to get to work again I'll try one today, but no guarantees alas. Link to comment Share on other sites More sharing options...
mikker Posted July 30, 2003 Report Share Posted July 30, 2003 thanks. Link to comment Share on other sites More sharing options...
j'ordos Posted July 30, 2003 Author Report Share Posted July 30, 2003 Hmm... that front view can take some time before it looks cool I quikly did one but it looks sort of ridiculous... You might want to wait with modelling the thing :crying: Link to comment Share on other sites More sharing options...
Vaaish Posted July 30, 2003 Report Share Posted July 30, 2003 I think it looks fine now. IMO the legs are not out of proportion with the body since we want them to be as strong as possible. Pencil legs will get shot off too easily and then the uist is worthless. A smaller body makes for a smaller target and the thicker legs can take more punishment. Link to comment Share on other sites More sharing options...
Breunor Posted July 30, 2003 Report Share Posted July 30, 2003 There might be some way around it, but I don't think it's possible to have it upright when there's room and squatting when there isn't. It would likely involve lots of coding, as well as some fancy animation routines. I think it would be a better use of resources to just make it knowing it's about 7 feet tall. You can make it more massive/intimidating though by thickening up the legs or other areas however. Link to comment Share on other sites More sharing options...
j'ordos Posted July 30, 2003 Author Report Share Posted July 30, 2003 I don't think that would do much good now. I think it strikes the right balance between speed vs strength, IMHO. I was only thinking that 2 m isn't that high, as I originally conceived it to be 3 m at least . But given the constrictions, I guess it'll have to make do Link to comment Share on other sites More sharing options...
Breunor Posted July 30, 2003 Report Share Posted July 30, 2003 Since it's a robot made of light/strong alien alloys, making the limbs thicker doesn't necessarilly reduced its speed. It does look good though. Because it's a robot, it doesn't really need to have thick limbs for it to be powerful as well, so either way it's win-win. Link to comment Share on other sites More sharing options...
Aosar Posted July 30, 2003 Report Share Posted July 30, 2003 here might be some way around it, but I don't think it's possible to have it upright when there's room and squatting when there isn't. It would likely involve lots of coding, as well as some fancy animation routines. Well, if the alien AI has any code specific for indoors/outdoors activity doesn't the lowering/ricing problem get solved in that? Link to comment Share on other sites More sharing options...
miceless Posted July 31, 2003 Report Share Posted July 31, 2003 Possibly, we will jsut have to wait and see. We cant guarantee it either way at this point. Link to comment Share on other sites More sharing options...
red knight Posted July 31, 2003 Report Share Posted July 31, 2003 (edited) here might be some way around it, but I don't think it's possible to have it upright when there's room and squatting when there isn't. It would likely involve lots of coding, as well as some fancy animation routines. Well, if the alien AI has any code specific for indoors/outdoors activity doesn't the lowering/ricing problem get solved in that? If you can specify the character bones and make the rising animation, there is no problem.... More work though... In my opinion, this one is a keeper (we will have to ask art lead). Excelent Job guys... GreetingsRed Knight Edited July 31, 2003 by red knight Link to comment Share on other sites More sharing options...
Breunor Posted August 22, 2003 Report Share Posted August 22, 2003 This thread will consist of other merged threads regarding the sectopod. Link to comment Share on other sites More sharing options...
Breunor Posted September 10, 2003 Report Share Posted September 10, 2003 NOTICE! As a general informal announcement, we're asking that the various concept threads for the aliens focus more on posting concepts right now, rather than requesting tweaks to other artist's concepts. Rather than taking each concept and tweaking it as it comes in, let's leave it up to the artist to present their idea, and if you'd prefer a change to it, either modify the posted image to show what you mean (and that becomes another concept), or PM the artist about getting the files if that would make it easier to do. Some threads have lots of posts with tiny tweaks to essentially the same concept pic, which makes the contect very cyclic. Thanks! Also, please read:http://www.xcomufo.com/forums//index.php?s...?showtopic=2355 Link to comment Share on other sites More sharing options...
Breunor Posted September 11, 2003 Report Share Posted September 11, 2003 From a site fux0r referenced for some ideas, here's a concept shamelessly stolen: Link to comment Share on other sites More sharing options...
fux0r666 Posted September 11, 2003 Report Share Posted September 11, 2003 The warhound titan is very old. That game first came out in the seventies, I think. Link to comment Share on other sites More sharing options...
Breunor Posted September 11, 2003 Report Share Posted September 11, 2003 Well hey, maybe the copyright holders are all dead from old age, and we can just steal the design! Instead of it having the arms for the weapons, maybe a gun is just mounted directly under the chin and follows the head movement. Instead of the dog shaped head, it could be more robotic, with a solid bar visor that goes across for a sensor array. Sort of a Robocop/Jordy Laforge from ST:TNG kind of visor? Link to comment Share on other sites More sharing options...
Cpl. Facehugger Posted September 11, 2003 Report Share Posted September 11, 2003 I must say that I like j'ordos' current concept. I definietly do not like the idea of making our robots like animals, that just seems cheesy to me. Why have a head at all? Most human designed robots would have one, but who knows about alien ones? Link to comment Share on other sites More sharing options...
Guest drewid Posted September 11, 2003 Report Share Posted September 11, 2003 Even cars contain animal references, especially aggressive sports cars. The posted example is an extreme example, but it's worth asking why it works as a design. The wide shoulders and crouched low head are aggressive and intimidating. The sectopod -will- be perceived as having a face and body posture, just because of the shape it is. So we'd better make it a good one. It doesn't have to be as obvious as the titan, just a nod towards having a scowling face and a strong physique, in the same way that a car does. Link to comment Share on other sites More sharing options...
Guest Jim69 Posted September 11, 2003 Report Share Posted September 11, 2003 Even cars contain animal references, especially aggressive sports cars. The posted example is an extreme example, but it's worth asking why it works as a design. The wide shoulders and crouched low head are aggressive and intimidating. The sectopod -will- be perceived as having a face and body posture, just because of the shape it is. So we'd better make it a good one. It doesn't have to be as obvious as the titan, just a nod towards having a scowling face and a strong physique, in the same way that a car does.That is true, I remember that if you look at a Honda the front is meant to look like a smilie face, with the ends of the grill facing upwards. I don't personally see a problem with alien machinery appearing to have a face, since the style guide says that all alien tech is to have a curvatious design I would imagine that the curvers would be modelled on creatures. Doesn't mean it has to look like an Earth creature tho, it could appear to be a completly different alien but in robotic form. This could be achieved while staying close to the original design IMO. Link to comment Share on other sites More sharing options...
Breunor Posted September 12, 2003 Report Share Posted September 12, 2003 Yeah, the organic feel could either be represented by the smooth lines or by something from the aliens' natural world. Maybe some kind of insect look. I figured a head would be more like a sensor array, and if it had multiple lenses it could look like spider eyes. Remember the Invid from the Robotech series? They had a bit of an insect look, matching their hive order. Here's an Invid Shock Trooper. A bit too much of a crab look for my taste, but the head design could be modified to have more of those sensor nodes and give it a very animalistic look without having a seperate head at all. Work permitting I'll try to draw a concept. Link to comment Share on other sites More sharing options...
Breunor Posted September 12, 2003 Report Share Posted September 12, 2003 (edited) Here's a concept based some on the previous ideas. It could have part of the heavy plasma gun mounted in there, or perhaps the version used on the aircraft since it's supposed to be a very powerful weapon according to the ufopedia. It would have the irridecent sheen to it, the faceted dome on top is for the psi control. I'm not much of an artist, so I didn't try to make the main body too fancy. Edit: All of those sensors would be shiny spheres bulging out of the hull, maybe sticking halfway out. Edited September 12, 2003 by Breunor Link to comment Share on other sites More sharing options...
Vaaish Posted September 12, 2003 Report Share Posted September 12, 2003 I get the impression of a giant mutalated frog from that concept. Not exactally something that strikes terror in me Link to comment Share on other sites More sharing options...
Recommended Posts