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XCOMUFO & Xenocide

Mutons And Ethereals


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i think for every muton ship there should be 1 ethereal, or 2 for the bigger ones, because mutons need a link with ethereals, so there sould be atlest 1 ethereals in a ship, it would give way to new weakness, kill him, the rest die a slow, painful death :devillaugh:
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Yeah, but then it is too easy if you have blaster bombs... just nuke the command center and its over, which takes 1-2 turns if you know where the UFO is Edited by blehm
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Wasn't this discussed in another thread? Anyway, the mutons shouldn't die, they should just lose a ton of morale. Some should even collapse into a vegetative state or something. The cloak should wander the ship, not be in the command center. He doesn't have to be at a console to use his mind powers.
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Yeah, but how to add in code saying that this one unit cannot leave, and how to make it so that doesn't apply for etherial battleships?
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Well, then would you have to deal with the Cloak's Psi as well as the Morlocks' strength and endurance? Or would the Cloak have weapons, too? Or would it be under its own special rank, a Controller or an Overlord, and this rank would be forbidden from having equipment, but it'd still have Psi? I kinda like this.

 

Edit: And I'm sure I already replied to this, so if anyone deleted it, please stop.

Edited by Tsereve
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  • 6 months later...

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