Making Early Base Defense Facilities Useful
Posted 12 August 2003 - 06:14 PM
Posted 12 August 2003 - 06:51 PM
Also, iirc killing civs actually takes more points than letting the bugs kill them.
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Posted 12 August 2003 - 11:46 PM
The designers of those ships really did not consider the possibility for alien attacks at all. Those small rooms really were a pain indeed. I liked the two part missions, but the top bit was a pain. IMO the bottom half of the ships was easier.
Posted 14 August 2003 - 02:09 AM
I do agree, I like the idea of multi phased missions. Like phase 1 is to take control of the lower area of the base. Then clean up the upper areas. What think?
Posted 14 August 2003 - 02:19 AM
Yeah, thats the idea. But we should design the levels carefully and/or make sure the AI does not include the line:
If(Aliens.Number = 1) Then AI.Run(Hide_In_Bog)