END RK EDITION.
Ok there are many people here that are new to game developing (raises his hand). Basically, I think it is time that we model the development process of this project to reflect those of more organized and successful projects. What I mainly want to talk about is limiting the discussions and new ideas in the remake forum to things this project is currently working on. This is how professional game companies do it and other programming projects like the Linux kernel. Me and Red Knight have been talking on ICQ and agree that much of the discussion going on in this forum is counter productive. Take for instance the discussion recently on cloaking devices and stim packs. People started talking about those things and forgot about such things as the name generation and ufopedia. Now while the discussion is very interesting and all it is also very useless because building the basic games will take an estimated 2 years (a guess). By that time I can guarantee you that we have forgot all about that thread and it is just easier to brainstorm new ideas for the next planned release. The way, that professional projects work is that there is a time when certain featuers are open for discussion to plan the design of the next version. Right now that discussion is mostly closed since the initial version is going to be something close to X-Com 1. There are still ideas that can be included. But things like weapons, equipment, aliens and other such minor add ons are closed for discussion. Right now what we should be discussing is name generation, geoscope, ufopedia, title stuff, logo stuff, intro. Pretty soon we will be moving on to the Base design. The development process does have a certain logic step you follow. Now the other active core member on here besides me and Red Knight is Stewart and I'm sure he can validate how things are done in an professional enviornment. There needs to be order. Right now there is a chaos of ideas out there. And either we'll organize the flow of ideas and design or else some of these ideas will just be ignored by the programmers who'll discuss design amongst themselves. Now I'm not trying to be rude here I'm just being truthful. Programming is very time consuming work and we don't have that many active programmers working on the project ATM. We are taught a certain order of how to write things and we will follow that order. I hope I haven't made you mad but I'm just telling you the facts on how game developing works and am trying to make sure your creativeness isn't getting wasted. I'm pretty certain that we're not ever going to look in My XCom again because in 2 years time if that thread is not closed it will be just a gigantic mess. It already is a gigantic mess and there are tons of posts spread out throughout this forum with simular ideas that are not worth hunting down.
Edited by red knight, 19 September 2003 - 08:45 AM.