[Mad] Posted January 12, 2008 Report Share Posted January 12, 2008 (edited) Project Xenocide is collecting information about the PC systems you are running Xenocide on to allow for better performance fine-tuning.If you run an XNA Xenocide build (please do not post information about releases below 0.1.0.1686), we would thank you for providing the following information about your system: Processor type and speed system RAM graphics hardwareoperating systemIf possible, please also provide the build number* you are running and your experience (read: was your system fast enough? Did you encounter any Hardware related problems?). Thank you for your contribution! *(if you know, please use absolute numbers, not something like "latest build", since this may change in time)Edit: build number is shown on the bottom right corner of the start screen. Edited February 12, 2008 by dteviot Link to comment Share on other sites More sharing options...
StaffSargeant Posted January 12, 2008 Report Share Posted January 12, 2008 (edited) I guess I will start this off...Processor type and speed: AMD Athlon 64 X2 4600, 2.40GHzsystem RAM: 2GBgraphics hardware: Radeaon 9550Operating system: Windows XP pro, SP2I am running the latest SVN (0.3.1786.0) and am getting around 60fps, no performance problems. Edited January 12, 2008 by Mad added build number Link to comment Share on other sites More sharing options...
[Mad] Posted January 12, 2008 Author Report Share Posted January 12, 2008 (edited) Pentium M 1.5 GHz 512 MB RAM GeForceGo Fx5200 WinXP pro, SP20.2.0.1770: massive performance problems on planetview (8-12FPS), 60FPS in Baseview, 55FPS in XNet (with model loaded) - so I guess my Fx5200 does not like the shaders - which would not surprise me - it is known for its bad DirectX 9.0 performance...0.3.1786.0: same as 0.2.0.1770 Edited January 12, 2008 by Mad Link to comment Share on other sites More sharing options...
Darkhomb Posted January 12, 2008 Report Share Posted January 12, 2008 (edited) DesktopAMD x2 64 4200 2.2 GHz (OC'd to 2.42)2 GB RAMGeForce 8800 GTS 640 MegWin Vista Ultimate x64LaptopAMD 64 3500+ 2.2 GHz1278 MB RAMATI XPress 200MWin Vista Ultimate x64Latest build (0.3.1786.0) Edited January 12, 2008 by Mad added build number Link to comment Share on other sites More sharing options...
mastrognappo Posted January 13, 2008 Report Share Posted January 13, 2008 Core 2 Duo T4400 (2,0GHz)2 GB ramATI Radeon X1900XTWindows Vista Home PremiumBuild 0.2.0.1740, 75 fps on planet view, xnet and base. Link to comment Share on other sites More sharing options...
[dteviot] Posted January 13, 2008 Report Share Posted January 13, 2008 Processor type and speed: AMD Athlon 64 X2 4600system RAM: 2GBgraphics hardware: nVidea 7800 GTOperating system: Windows XP pro, SP2I am running the latest SVN (0.3.1786.0) and am getting 60fps, no performance problems. Link to comment Share on other sites More sharing options...
Guest Azrael Strife Posted January 14, 2008 Report Share Posted January 14, 2008 family computer: AMD Sempron 2800+1 GB RAM DDR2ATI Radeon 9550SEWindows XP Pro SP2 Link to comment Share on other sites More sharing options...
Floater Posted January 23, 2008 Report Share Posted January 23, 2008 I have not tried a recent build, but I would like to add my specs anyway. It would be nice if you didn't need a beastly machine to run this when it's done. AMD BE-2350 (2.1GHz)2GB DDR2 RAMATi Radeon X1250 onboard video (don't laugh, it's an HTPC)Vista Premium Link to comment Share on other sites More sharing options...
GARAK Posted January 25, 2008 Report Share Posted January 25, 2008 (edited) I haven't tried a recent build but I never had a problem before. Processor type and speed : AMD 55FX 64bit (2.6GHz)system RAM : 2Gig DDR 2 graphics hardware: 2 Geforece 7800 GTs in SLI modeoperating system: XP Pro SP 2 Edited January 25, 2008 by GARAK Link to comment Share on other sites More sharing options...
Brainsucker Posted January 27, 2008 Report Share Posted January 27, 2008 I have run the XNA build 0.2.0.1740 on the following system without any speed or hardware issues:- AMD Athlon X2 6000+4GB PC6400 DDR2ATI Radeon HD2900 Windows Vista Premium x64 FPS seems a constant 60-ish Nice Project Link to comment Share on other sites More sharing options...
KainTheReaper Posted January 31, 2008 Report Share Posted January 31, 2008 (edited) doesnt run at all on my computer. which is strange because I've programmed in XNA C# format before anad had no problems (latest build by the way) anyway heres my specs: P4 3.0 overclocked to 3.42 gigs of G-Skill RamGeforce 6800 Ultra(the 512 onboard video model)Windows XP Professional I'm not 100% but it seems like an exception error. Edited January 31, 2008 by KainTheReaper Link to comment Share on other sites More sharing options...
bolthan2003 Posted January 31, 2008 Report Share Posted January 31, 2008 * Processor type and speed: AMD Athlon XP 2400+* system RAM: 512 MB* graphics hardware: NVIDIA GeForce FX 5700 Ultra* Operating system: Windows XP pro, SP2 I don't know if it works on my machine, quite old - but money is short. Link to comment Share on other sites More sharing options...
[Mad] Posted January 31, 2008 Author Report Share Posted January 31, 2008 I don't know if it works on my machine, quite old - but money is short.Please only post hardware specs known to work or not to work with Xenocide XNA Link to comment Share on other sites More sharing options...
Guest Azrael Strife Posted January 31, 2008 Report Share Posted January 31, 2008 doesnt run at all on my computer. which is strange because I've programmed in XNA C# format before anad had no problems (latest build by the way) anyway heres my specs: P4 3.0 overclocked to 3.42 gigs of G-Skill RamGeforce 6800 Ultra(the 512 onboard video model)Windows XP Professional I'm not 100% but it seems like an exception error.Please post the exception. Link to comment Share on other sites More sharing options...
[Mad] Posted February 1, 2008 Author Report Share Posted February 1, 2008 Please post all exceptions and error reports in the appropriate thread. Link to comment Share on other sites More sharing options...
KainTheReaper Posted February 2, 2008 Report Share Posted February 2, 2008 on reboot the error went away and the game ran fine, a steady 72 fps at all times.I do have one question though, why is the axis for the sun glare so off center, entire sections of canada(and what seems to be part of maine) are engulfed in constant darkness. Link to comment Share on other sites More sharing options...
[Mad] Posted February 2, 2008 Author Report Share Posted February 2, 2008 on reboot the error went away and the game ran fine, a steady 72 fps at all times.I do have one question though, why is the axis for the sun glare so off center, entire sections of canada(and what seems to be part of maine) are engulfed in constant darkness.Because it is Januar (when the game starts). Wait for the Summer... (We did implement seasons) Link to comment Share on other sites More sharing options...
Stragen Posted February 3, 2008 Report Share Posted February 3, 2008 CPU: AMD Athlon X2 4600+ 64-bitRAM: 3 GB DDR400/PC3200GPU: BFG GeForce 8800 GTS 320MB PCIe-x16OS: Windows Vista Ultimate 64-bitSoftware Build: 0.2.0.1740 Everything went smoothly. Some notes:*When switching from any screen to the geoscape, I noticed my FPS drop from 60 to 25 - 30, but it recovered within a second.*I hope you guys don't limit the graphical capability of this based on we tell you our systems can run! Let us be able to crank up the shinies if we can... I love shinies. And I love having an excuse to buy a new video card! Keep up the good work! Link to comment Share on other sites More sharing options...
Darkhomb Posted February 3, 2008 Report Share Posted February 3, 2008 (edited) The fps drop a second because the game has to load all the textures involved in the globe, the day map, night map, normal map etc... Thanks for the comments. edit Stragen I notice you have close specs as my computer, X2 64 bit, 64 bit vista and an 8800 GTS. Did you try the equip soldier screen? We have a problem that when I click the close button the screen goes blank, we can not reproduce it. If you have not tried that screen please do and post results. Thank you Edited February 3, 2008 by Darkhomb Link to comment Share on other sites More sharing options...
Stragen Posted February 3, 2008 Report Share Posted February 3, 2008 (edited) The fps drop a second because the game has to load all the textures involved in the globe, the day map, night map, normal map etc... Thanks for the comments. edit Stragen I notice you have close specs as my computer, X2 64 bit, 64 bit vista and an 8800 GTS. Did you try the equip soldier screen? We have a problem that when I click the close button the screen goes blank, we can not reproduce it. If you have not tried that screen please do and post results. Thank you I tried it. Geoscape > Baseview > Soldiers > Equip. I get the Sorry, not implemented yet! message as I imagine I'm supposed to get, but we are also running different versions. I'll try to get the version you have and see what happens. Edited February 3, 2008 by Stragen Link to comment Share on other sites More sharing options...
[Mad] Posted February 8, 2008 Author Report Share Posted February 8, 2008 (edited) Hardware:Core Duo 1.6 Ghz1024 MB RAMIntel i945GM Chipset GraphicWindows XP Home No perfromace problems running build 0.3.1800 (constant 60 FPS)Bug: Battlescape does not display house Edited February 8, 2008 by Mad Link to comment Share on other sites More sharing options...
[dteviot] Posted February 10, 2008 Report Share Posted February 10, 2008 Bug: Battlescape does not display houseNot a bug. I removed the house model because it was too small for multiple X-Corp soldiers and aliens Link to comment Share on other sites More sharing options...
[Mad] Posted February 11, 2008 Author Report Share Posted February 11, 2008 Bug: Battlescape does not display houseNot a bug. I removed the house model because it was too small for multiple X-Corp soldiers and aliensBut it is not showing the green either. The guys are hanging in thin air. Link to comment Share on other sites More sharing options...
[Mad] Posted February 11, 2008 Author Report Share Posted February 11, 2008 Hardware: Pentium 4 @ 2.8 GHz512 MB RAMRadeon 9200SE (128MB VRAM, Shaders 1.3 only)Windows XP Prof. No performance problems, game runs in shader 1.1 version only. 74 FPS @ PlanetviewBuild 0.3.1800Battlescape is displayed nicely Link to comment Share on other sites More sharing options...
[dteviot] Posted February 11, 2008 Report Share Posted February 11, 2008 Bug: Battlescape does not display houseNot a bug. I removed the house model because it was too small for multiple X-Corp soldiers and aliensBut it is not showing the green either. The guys are hanging in thin air.Could I have a screen shot please?FWIW, I'm guessing the problem is I'm missing a number of textures (for example, the starting positions) and on your card, missing texture == no texture. On my NVidia card missing texture == LSD hallucination lighting. Link to comment Share on other sites More sharing options...
[Mad] Posted February 11, 2008 Author Report Share Posted February 11, 2008 Bug: Battlescape does not display houseNot a bug. I removed the house model because it was too small for multiple X-Corp soldiers and aliensBut it is not showing the green either. The guys are hanging in thin air.Could I have a screen shot please?FWIW, I'm guessing the problem is I'm missing a number of textures (for example, the starting positions) and on your card, missing texture == no texture. On my NVidia card missing texture == LSD hallucination lighting.I'll try to provide some, but this will take a week or so, since the pc (Laptop) I had this problem on has kind of died on me and I'm waiting to get a new Motherboard for it. Link to comment Share on other sites More sharing options...
SupSuper Posted February 11, 2008 Report Share Posted February 11, 2008 Figured I'd post my specs now that I got a new comp. Old:AMD Athlon XP 2400+ 2.1Ghz1.5GB DDR2 400Mhz RAMATI Radeon 9600 Pro 256MB / ATI Radeon X1650 Pro AGP 512MBWindows XP Pro SP2 / Windows Vista Ultimate New:Intel Core Duo E6300 1.8Ghz (overclocked to 3.1Ghz)2GB DDR2 800Mhz RAMATI Radeon X1600 Pro PCI-E 512MBWindows Vista Ultimate Both have always run Xenocide XNA successfully. Link to comment Share on other sites More sharing options...
[dteviot] Posted February 12, 2008 Report Share Posted February 12, 2008 Bug: Battlescape does not display houseNot a bug. I removed the house model because it was too small for multiple X-Corp soldiers and aliensBut it is not showing the green either. The guys are hanging in thin air.Could I have a screen shot please?FWIW, I'm guessing the problem is I'm missing a number of textures (for example, the starting positions) and on your card, missing texture == no texture. On my NVidia card missing texture == LSD hallucination lighting.I'll try to provide some, but this will take a week or so, since the pc (Laptop) I had this problem on has kind of died on me and I'm waiting to get a new Motherboard for it.Thought occurs. If my theory is correct, then there's a 4 x 8 block of tiles at the north west (and another at the south east) corner that have no grass texture. The rest of the map (except for the walled in sections) has a grass texture. Can you confirm? Link to comment Share on other sites More sharing options...
[Mad] Posted February 12, 2008 Author Report Share Posted February 12, 2008 (edited) Bug: Battlescape does not display houseNot a bug. I removed the house model because it was too small for multiple X-Corp soldiers and aliensBut it is not showing the green either. The guys are hanging in thin air.Could I have a screen shot please?FWIW, I'm guessing the problem is I'm missing a number of textures (for example, the starting positions) and on your card, missing texture == no texture. On my NVidia card missing texture == LSD hallucination lighting.I'll try to provide some, but this will take a week or so, since the pc (Laptop) I had this problem on has kind of died on me and I'm waiting to get a new Motherboard for it.Thought occurs. If my theory is correct, then there's a 4 x 8 block of tiles at the north west (and another at the south east) corner that have no grass texture. The rest of the map (except for the walled in sections) has a grass texture. Can you confirm?I tried to reproduce the error on another system with Intel chipset GFX and got another strange bug. see attached screenshots! Edited February 12, 2008 by Mad Link to comment Share on other sites More sharing options...
Magnes Posted February 12, 2008 Report Share Posted February 12, 2008 (edited) Processor type and speed - Athlon X2 4800+system RAM - 4GBgraphics hardware - GeForce 7300GToperating system - Ubuntu 7.10 (32-bit for now) - so I'm only looking at Xenocide from time to time to check if you changed your mind about linux version . (Personally as a programmer I think DirectX and .NET where very bad choices for an open project.) Edited February 12, 2008 by Magnes Link to comment Share on other sites More sharing options...
Guest Azrael Strife Posted February 12, 2008 Report Share Posted February 12, 2008 Processor type and speed - Athlon X2 4800+system RAM - 4GBgraphics hardware - GeForce 7300GToperating system - Ubuntu 7.10 (32-bit for now) - so I'm only looking at Xenocide from time to time to check if you changed your mind about linux version . (Personally as a programmer I think DirectX and .NET where very bad choices for an open project.)Did you run Xenocide in Ubuntu? Link to comment Share on other sites More sharing options...
Darkhomb Posted February 12, 2008 Report Share Posted February 12, 2008 Yeah this thread isn't really helping as people are posting their specs for systems they don't even run the game on. The purpose of this is so we know what hardware it is working fine on and others that have problems. Link to comment Share on other sites More sharing options...
[dteviot] Posted February 12, 2008 Report Share Posted February 12, 2008 I tried to reproduce the error on another system with Intel chipset GFX and got another strange bug. see attached screenshots!Hmm. I think I saw something similar reported for the XNA quickstart project. IIRC, it was the card/driver not correctly supporting 32 bit index buffers.If you're able to build Xenocide, I can send you a patch to use 16 bit index buffers, and we can see if that fixes the problem. (Note, using 32 bit index buffers was a workaround, to allow large maps until I get around to only rendering the terrain in the viewing fustrum. Link to comment Share on other sites More sharing options...
[Mad] Posted February 12, 2008 Author Report Share Posted February 12, 2008 Hmm. I think I saw something similar reported for the XNA quickstart project. IIRC, it was the card/driver not correctly supporting 32 bit index buffers.If you're able to build Xenocide, I can send you a patch to use 16 bit index buffers, and we can see if that fixes the problem. (Note, using 32 bit index buffers was a workaround, to allow large maps until I get around to only rendering the terrain in the viewing fustrum.No problem with building it myself. But it will be a while before I can access any of these systems again. Hopefully this weekend. Btw, I tried starting Xenocide on a no-shaders GFX card (GeForce MX 400) and obviously it didn't start but gave a call-stack dump. Maybe this is something worth intercepting some day, to limit questions regarding that matter. Link to comment Share on other sites More sharing options...
[dteviot] Posted February 13, 2008 Report Share Posted February 13, 2008 Hmm. I think I saw something similar reported for the XNA quickstart project. IIRC, it was the card/driver not correctly supporting 32 bit index buffers.If you're able to build Xenocide, I can send you a patch to use 16 bit index buffers, and we can see if that fixes the problem. (Note, using 32 bit index buffers was a workaround, to allow large maps until I get around to only rendering the terrain in the viewing fustrum.No problem with building it myself. But it will be a while before I can access any of these systems again. Hopefully this weekend. Btw, I tried starting Xenocide on a no-shaders GFX card (GeForce MX 400) and obviously it didn't start but gave a call-stack dump. Maybe this is something worth intercepting some day, to limit questions regarding that matter.Well, the 16 bit index patch is simple enough, just replace Xenocide\Source\UI\Scenes\Battlescape\TerrainMesh.cs with the version from build 1794, and rebuild. As regards non-shader cards, I can try and do a test, but I'm not sure that the crash doesn't occur while XNA is initializing itself. Which means the crash occurs before I do anything. If you can post the stack trace, I should be able to tell. Link to comment Share on other sites More sharing options...
[Mad] Posted February 13, 2008 Author Report Share Posted February 13, 2008 Well, the 16 bit index patch is simple enough, just replace Xenocide\Source\UI\Scenes\Battlescape\TerrainMesh.cs with the version from build 1794, and rebuild. As regards non-shader cards, I can try and do a test, but I'm not sure that the crash doesn't occur while XNA is initializing itself. Which means the crash occurs before I do anything. If you can post the stack trace, I should be able to tell.Ok, will try the rebuild - hopefully I'll get my NB this friday - in this case I can try the new build on the weekend. as for the non-shader cards:Exception: Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater. StackTrace: bei Microsoft.Xna.Framework.GraphicsDeviceManager.CheckForAvailableSupportedHardware() bei Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate) bei Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsD eviceManager.CreateDevice() bei Microsoft.Xna.Framework.Game.Run() bei ProjectXenocide.Program.Main() in D:\Xenocide Repository\XNA\trunk\Xenocide\Source\Program.cs:Zeile 44. Link to comment Share on other sites More sharing options...
[dteviot] Posted February 13, 2008 Report Share Posted February 13, 2008 (edited) as for the non-shader cards:Exception: Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater. StackTrace: bei Microsoft.Xna.Framework.GraphicsDeviceManager.CheckForAvailableSupportedHardware() bei Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate) bei Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsD eviceManager.CreateDevice() bei Microsoft.Xna.Framework.Game.Run() bei ProjectXenocide.Program.Main() in D:\Xenocide Repository\XNA\trunk\Xenocide\Source\Program.cs:Zeile 44.OK, I may be able to do something about this.The quick and nasty hack would be wrap the call to Game.Run() in a try/catch, and give a warning message if I catch any NoSuitableGraphicsDeviceException exceptions. The cleaner solution would be to probe the graphics adapters BEFORE calling run, and warn if there's a problem. Something like this: private void CheckForAvailableSupportedHardware() { bool flag1 = false; bool flag2 = false; foreach(GraphicsAdapter adapter1 in GraphicsAdapter.Adapters) { if(adapter1.IsDeviceTypeAvailable(DeviceType.Hardware)) { flag1 = true; GraphicsDeviceCapabilities capabilities1 = adapter1.GetCapabilities(DeviceType.Hardware); if(((capabilities1.MaxPixelShaderProfile != ShaderProfile.Unknown) && (capabilities1.MaxPixelShaderProfile >= ShaderProfile.PS_1_1)) && capabilities1.DeviceCapabilities.IsDirect3D9Driver) { flag2 = true; break; } } } if(!flag1) { if(GetSystemMetrics(0x1000) != 0) { throw new NoSuitableGraphicsDeviceException("Resources.NoDirect3DAccelerationRemoteDesktop"); } throw new NoSuitableGraphicsDeviceException("Resources.NoDirect3DAcceleration"); } if(!flag2) { throw new NoSuitableGraphicsDeviceException("Resources.NoPixelShader11OrDDI9Support"); } } Edited February 13, 2008 by dteviot Link to comment Share on other sites More sharing options...
[Mad] Posted February 16, 2008 Author Report Share Posted February 16, 2008 (edited) Bug: Battlescape does not display houseNot a bug. I removed the house model because it was too small for multiple X-Corp soldiers and aliensBut it is not showing the green either. The guys are hanging in thin air.Could I have a screen shot please?FWIW, I'm guessing the problem is I'm missing a number of textures (for example, the starting positions) and on your card, missing texture == no texture. On my NVidia card missing texture == LSD hallucination lighting.I'll try to provide some, but this will take a week or so, since the pc (Laptop) I had this problem on has kind of died on me and I'm waiting to get a new Motherboard for it.Thought occurs. If my theory is correct, then there's a 4 x 8 block of tiles at the north west (and another at the south east) corner that have no grass texture. The rest of the map (except for the walled in sections) has a grass texture. Can you confirm?The problem with the guys hanging in thin air is the same as with the bottom texture only displayed in small stripes. It occures when you zoom in very close. In this case the stripes vanish and the guys are just hanging inthin air. There is no special area in the northwest or southeast where this would be any different. Have yet to try the 16 bit index. Edit: Tried it. If I did everything correctly (and I think so) changing to 16 bit index does not change anyhing. sorry. Edited February 16, 2008 by Mad Link to comment Share on other sites More sharing options...
centurion Posted February 17, 2008 Report Share Posted February 17, 2008 (edited) Pentium 4 @ 1,7GHz, 256 MB RAM + 1 GB swap, XP. But the video card is nVidia GeForce2 MX 100/200, so what I got after successfully compiling the source is:Exception: Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater.StackTrace: at Microsoft.Xna.Framework.GraphicsDeviceManager.CheckForAvailableSupportedHardware() at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate) at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice() at Microsoft.Xna.Framework.Game.Run() at ProjectXenocide.Program.Main() in F:\xenocide\xhasvn\trunk\Xenocide\Source\Program.cs:line 44Is there any chance of getting a branch less heavily reliant on visual effects? Edited February 17, 2008 by centurion Link to comment Share on other sites More sharing options...
[Mad] Posted February 17, 2008 Author Report Share Posted February 17, 2008 (edited) nVidia GeForce2 MX 100/200, so what I got after successfully compiling the source is:Exception: Could not find a Direct3D device that has a Direct3D9-level driver and supports pixel shader 1.1 or greater.StackTrace: at Microsoft.Xna.Framework.GraphicsDeviceManager.CheckForAvailableSupportedHardware() at Microsoft.Xna.Framework.GraphicsDeviceManager.ChangeDevice(Boolean forceCreate) at Microsoft.Xna.Framework.GraphicsDeviceManager.Microsoft.Xna.Framework.IGraphicsDeviceManager.CreateDevice() at Microsoft.Xna.Framework.Game.Run() at ProjectXenocide.Program.Main() in F:\xenocide\xhasvn\trunk\Xenocide\Source\Program.cs:line 44Is there any chance of getting a branch less heavily reliant on visual effects?No, sorry, this won't work, since XNA itself needs a shader. Butit's strange, could you post the build you used? Becuase, actually this should've been intercepted... As for this problem, I haven't tried this, but you could try using a software shader like swift shader or (maybe easier to use) 3d-analyze Edited February 17, 2008 by Mad Link to comment Share on other sites More sharing options...
centurion Posted February 17, 2008 Report Share Posted February 17, 2008 Oops, 0.3.1794.0. After updating to revision 1805, I get --------------------------- ---------------------------Can't run. You must have a graphics card that is at least capable of shader v1.1. And shader 2.0 is strongly recommended.---------------------------OK ---------------------------and a clean exit. Swift Shader's .dll's didn't work out of the box either (same result). Link to comment Share on other sites More sharing options...
[Mad] Posted February 17, 2008 Author Report Share Posted February 17, 2008 (edited) Oops, 0.3.1794.0. After updating to revision 1805, I get --------------------------- ---------------------------Can't run. You must have a graphics card that is at least capable of shader v1.1. And shader 2.0 is strongly recommended.---------------------------OK ---------------------------much better (ok, maybe not more fulfilling for you, but at least it's behaving the way it should... ) Swift Shader's .dll's didn't work out of the box either (same result).Hm. what's about 3d-analyzer? I couldn't get it to work properly, but maybe you'll succeed... Edited February 17, 2008 by Mad Link to comment Share on other sites More sharing options...
[dteviot] Posted February 18, 2008 Report Share Posted February 18, 2008 Oops, 0.3.1794.0. After updating to revision 1805, I get --------------------------- ---------------------------Can't run. You must have a graphics card that is at least capable of shader v1.1. And shader 2.0 is strongly recommended.---------------------------OK ---------------------------much better (ok, maybe not more fulfilling for you, but at least it's behaving the way it should... ) Swift Shader's .dll's didn't work out of the box either (same result).Hm. what's about 3d-analyzer? I couldn't get it to work properly, but maybe you'll succeed...Probably won't work either, the code is testing for HARDWARE shader support. Link to comment Share on other sites More sharing options...
red knight Posted February 26, 2008 Report Share Posted February 26, 2008 XNA REQUIRES (enphasis in requires) the Shaders 2.0 capabilities to improve both performance and manteinance of the framework; the technical aspects is that what used to be a fixed pipeline (for gouraud shading) now it is implemented as a shader in 1.1. Most visual effects (those that do not require an entire art department to do an explosion by hand) requires at least Shaders 2.0 capability. GreetingsRed Knight Link to comment Share on other sites More sharing options...
Dargor Posted March 4, 2008 Report Share Posted March 4, 2008 Processor type and speed: AMD Athlon X2 4200.System RAM: 2 Gb DDR2 (OCZ, 2x1Gb, Dual channel)Graphics hardware: GeForce 8500.Operating system: MS Windows XP ProGame version: AFAIK, the current one (downloaded at the end of january).Results: All up and running, no problems detected so far. FPS around 59.9 to 60. Link to comment Share on other sites More sharing options...
velinion Posted March 6, 2008 Report Share Posted March 6, 2008 (edited) * Processor: AMD Athalon 64 X2 4400+ (2.2GHz) * 2GB DDR400 RAM (2-3-2-6 1T) Duel Channel * ATI X1900XTX * Win XP Pro / Ubuntu 7.10 Edited March 6, 2008 by velinion Link to comment Share on other sites More sharing options...
kafros Posted March 6, 2008 Report Share Posted March 6, 2008 velinion did you test any Xenocide build on that computer? If yes which one? Link to comment Share on other sites More sharing options...
velinion Posted March 7, 2008 Report Share Posted March 7, 2008 velinion did you test any Xenocide build on that computer? If yes which one? Ran 0.2.0.1740Seemed to run at a steady 60fps. Link to comment Share on other sites More sharing options...
red knight Posted March 8, 2008 Report Share Posted March 8, 2008 Processor type and speed - Athlon 64 X2 3800+RAM - 2GB KingtonGraphics hardware - GeForce 8800GTOS: Windows Vista / Windows XP GreetingsRed Knight Link to comment Share on other sites More sharing options...
[dteviot] Posted March 9, 2008 Report Share Posted March 9, 2008 Processor type and speed - Athlon 64 X2 3800+RAM - 2GB KingtonGraphics hardware - GeForce 8800GTOS: Windows Vista / Windows XP GreetingsRed KnightRed Knight, do you have the problem reported by Darkhomb? When close equip soldier screen, screen goes blank, instead of getting the Soldiers Screen? Link to comment Share on other sites More sharing options...
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