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Ufo:aftershock Baby!


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#1 Slaughter

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Posted 05 May 2004 - 07:34 AM

Head over to ToTheGame for the glorious news! :D And we will keep you up to speed at UFOAftermath.co.uk as always. May 5th is hereby declared a day of celebration! :D
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#2 Puasonen

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Posted 05 May 2004 - 07:42 AM

NICE! But only if they listen to the fans what they want and makes some improvements. Like:
1. destructible terrain
2. a "turn based" gamemode
3. More basebuilding/finance handling/research/manufacture and that stuff
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#3 Slaughter

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Posted 05 May 2004 - 08:39 AM

They had a very nice dialogue with us when they were developing Aftermath. Sadly they couldn't implement all the features we wanted, mostly because of lacking funds (they didn't have a publisher) and time. This time however, things should be better, so I advice you to visit their forum and voice your opinions! They are the nicest developer I have experienced.
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#4 Puasonen

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Posted 05 May 2004 - 11:38 AM

I'll do that, thanks for letting us know about this upcoming sequal! :master:
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#5 Slaughter

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Posted 05 May 2004 - 02:18 PM

Any time :). And there's a trailer released here. Very cool!
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#6 Cpl. Facehugger

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Posted 05 May 2004 - 02:57 PM

I must admit that Altar seems to have renewed my waning faith. :) That trailer looks really cool.
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#7 Slaughter

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Posted 05 May 2004 - 03:48 PM

Indeed! Hope in-game is the same quality (asuming nothing in the trailer is in-game).
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#8 Arky

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Posted 07 May 2004 - 04:40 PM

Actually, I hope that the game will be far better than the first one...

Don't get me wrong, I really enjoyed the game; however, there was a lot of details that seemed "rushed", and also there was a lot of technical issues (especially with video drivers).

When I look at the Freedom Ridge graphics, and then at the UFO: Aftermath... I get nostalgic again. :crying:
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"Buddhists believes in Nirvana, X-COM fans believes in Genesis."

Haunted by Ethereals in your dreams?
Think you're chased by a lobsterman?
You neighbor's favorite pet is a Brainsucker?
All that means you've been affected by the X-COM Syndrome.

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#9 Slaughter

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Posted 07 May 2004 - 05:14 PM

Amen to that Arky. But I expect stuff to be much better this time around. ALTAR had a troubled development of Aftermath.
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#10 Cpl. Facehugger

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Posted 07 May 2004 - 06:31 PM

And now they have buckets and buckets of money with which to put into developing a new game. A better game.
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#11 Puasonen

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Posted 08 May 2004 - 03:06 AM

And now they have buckets and buckets of money with which to put into developing a new game. A better game.

Well it didn't sell THAT much :D
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#12 Cpl. Facehugger

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Posted 08 May 2004 - 10:57 AM

Actually, they beat their sales estimates by a very large amount. That means they have enough money to make a good game. Besides, good games don't get made with cash, they are made with love. Look at Xenocide! :D
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#13 Slaughter

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Posted 08 May 2004 - 02:19 PM

Amen to that Facehugger! :D I listed Xenocide in the newsletter I sent out the other day. Hope many check it out.
Greetings from Olav (Staff at StrategyCore, Slaughter)