New Proposed Weapon: Tasers
Posted 18 August 2003 - 12:34 AM
-Knocks out aliens or electronice security measures.(making them capturable.)
-has auto-fire, snap shots, and aimed shots.
-No ammunition required, just like lasers.
-Not an area attack, thus unlikely to taser multible targets.
-Not too powerful
Posted 18 August 2003 - 12:43 AM
Here I go an angry brother gonna make his move
But can I buck him in the city so I never lose?
See I'm a get him in the crowd with a couple heavies
And lay the barrel to the ground, hold the gat steady
And now I'm ready for my adversary, talk is cheap
I'm looking for a way to make a plan gonna keep it neat
So don't be telling me to get the non-violent spirit
'cause when I'm violent is the only time the devils hear it
'cause all I want to see is m****f***ing brains hanging
Posted 18 August 2003 - 02:53 AM
To make sure stun rods and small launchers won't become less useful it should be rather cumbersome. Maybe only the rifle version (2-handed), while the stun rod and small launcher are single-handed
"The mind is like an umbrella, it functions best when open" - Walter Gropius
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Now presented in DoubleVision (where drunk)
Posted 18 August 2003 - 03:22 AM
Posted 18 August 2003 - 04:52 AM
I like the idea of stun guns and stuff - maybe we can make the stun rod into a slight gun, more like the grapple in XCOM 3? I may try and incorporate that into the CT for it.
Posted 18 August 2003 - 07:12 AM
But maby you should make the stunrod look better than the stun grapple.
And the stun rod model would need to be changed, im not sure the modelers would like their work being discarded like that.
But an early option to stun enemies at range would be much appreciated.
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