LynX_SPb Posted May 5, 2008 Report Share Posted May 5, 2008 Instantly after starting Xenocide got message -- translation: "Xenocide -- error found. Application would be closed" and after that pleading to sent this error report to Microsoft. XNA test from 36 release passed, all of its tests passed. Do you tested this release on XP64 system at all??? Link to comment Share on other sites More sharing options...
LynX_SPb Posted May 5, 2008 Author Report Share Posted May 5, 2008 While XNA test tool says all fine, Xenocide started up only after i reinstalled XNA, . Link to comment Share on other sites More sharing options...
kafros Posted May 5, 2008 Report Share Posted May 5, 2008 So I presume you used the installer... It seems you are the first where xnari doesn't work Btw I'm compiling the game on Windows XP x64, so this isn't the case Link to comment Share on other sites More sharing options...
Xracer Posted May 9, 2008 Report Share Posted May 9, 2008 Hello everyone, First glad to see Xeno still alive and kicking. Now to my issue, I also installed Xeno on a XP 64bit system and i do not even get teh error the thread starter got, it simply crashes and needs to be closed. any idead? Link to comment Share on other sites More sharing options...
[Mad] Posted May 10, 2008 Report Share Posted May 10, 2008 Hello everyone, First glad to see Xeno still alive and kicking. Now to my issue, I also installed Xeno on a XP 64bit system and i do not even get teh error the thread starter got, it simply crashes and needs to be closed. any idead?How far is the game loading? Do you have a CEGUI.log in your Xenocide directory? Are you sure you have all the prerequisites installed? Link to comment Share on other sites More sharing options...
Guest Azrael Strife Posted May 10, 2008 Report Share Posted May 10, 2008 Hello everyone, First glad to see Xeno still alive and kicking. Now to my issue, I also installed Xeno on a XP 64bit system and i do not even get teh error the thread starter got, it simply crashes and needs to be closed. any idead?Do you have XNA Refresh 1.0?Do you have .NET Framework 2.0? (3.0 is not enough)Have you updated your DirectX 9.0c to its latest version? please check that you have, latest version is from April 2007, IIRC (there are many DirectX 9.0c and all called the same, so you'll need to check) Link to comment Share on other sites More sharing options...
[Mad] Posted May 10, 2008 Report Share Posted May 10, 2008 Do you have XNA Refresh 1.0?Do you have .NET Framework 2.0? (3.0 is not enough)Have you updated your DirectX 9.0c to its latest version? please check that you have, latest version is from April 2007, IIRC (there are many DirectX 9.0c and all called the same, so you'll need to check)Hehe, I couldn't have said it better. Link to comment Share on other sites More sharing options...
TheUltimateEnd Posted May 19, 2008 Report Share Posted May 19, 2008 CodeBase: file:///C:/Games/Xenocide/xnari/dxxna.exe----------------------------------------System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll----------------------------------------System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll----------------------------------------System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll----------------------------------------System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll----------------------------------------System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.1434 (REDBITS.050727-1400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll---------------------------------------- ************** JIT Debugging **************To enable just-in-time (JIT) debugging, the .config file for thisapplication or computer (machine.config) must have thejitDebugging value set in the system.windows.forms section.The application must also be compiled with debuggingenabled. For example: <configuration> <system.windows.forms jitDebugging="true" /></configuration> When JIT debugging is enabled, any unhandled exceptionwill be sent to the JIT debugger registered on the computerrather than be handled by this dialog box. This is the error I'm getting with the requirements checker. Anyone know if this has anything to do with why xenocide crashes on 32 bit vista? It doesn't even get a chance to load up . Forgive me if my artardness has overlooked something obvious. windows says I have the net installed (2.0) and I require 9.0C for a good deal of my games (that all work) so I am pretty sure that's fine. - Rico - Link to comment Share on other sites More sharing options...
kafros Posted May 20, 2008 Report Share Posted May 20, 2008 So Xnari doesn't work... It's a pity it produces problems. There are 3 prerequisites, dotNet 2.0, the latest version of directx 9.0c AND the XNA Refresh 1.0 framework. Try installing XNA refresh and directx 9.0c manually, reboot and give xenocide another try, and I presume it'll work fine, if not we'll be here I'm trying to improve the installer (I'm actually creating a different version that will automatically take care of the prerequisites). I hope it'll be soon ready for you to enjoy Link to comment Share on other sites More sharing options...
TheUltimateEnd Posted May 22, 2008 Report Share Posted May 22, 2008 Hey it works now . Apparently XNA refresh didn't install before. Exception: The process cannot access the file 'C:\Games\Xenocide\CEGUI.log' because it is being used by another process.StackTrace: at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options) at System.IO.StreamWriter.CreateFile(String path, Boolean append) at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize) at System.IO.StreamWriter..ctor(String path, Boolean append) at CeGui.Logger..ctor(String name, Boolean append) in D:\Xenocide Repository\XNA\trunk\Dependancies\CeGui\CeGui\Source\Logger.cs:line 80 at CeGui.GuiSystem..ctor(Renderer renderer) in D:\Xenocide Repository\XNA\trunk\Dependancies\CeGui\CeGui\Source\GuiSystem.cs:line 166 at CeGui.GuiSystem.Initialize(Renderer renderer) in D:\Xenocide Repository\XNA\trunk\Dependancies\CeGui\CeGui\Source\GuiSystem.cs:line 139 at CeGui.Renderers.Xna.GuiManager.createRenderer() in D:\Xenocide Repository\XNA\trunk\Dependancies\CeGui\CeGui.Renderers.Xna\Source\GuiManager.cs:line 98 at CeGui.Renderers.Xna.GuiManager.Initialize() in D:\Xenocide Repository\XNA\trunk\Dependancies\CeGui\CeGui.Renderers.Xna\Source\GuiManager.cs:line 57 at Microsoft.Xna.Framework.Game.Initialize() at ProjectXenocide.Xenocide.Initialize() in D:\Xenocide Repository\XNA\trunk\Xenocide\Source\Xenocide.cs:line 120 at Microsoft.Xna.Framework.Game.Run() at ProjectXenocide.Program.Main() in D:\Xenocide Repository\XNA\trunk\Xenocide\Source\Program.cs:line 51 I do get that error after making a base though, it might have somethign to do with the giant green prism that is over the base. Link to comment Share on other sites More sharing options...
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