Jump to content
XCOMUFO & Xenocide

Svn - Revision 1301


red knight

Recommended Posts

Author: garo

Date: 7/6/2006 5:27:55 PM

 

Message:

 

FIXED: The nasty Geoposition bug

ADDED: Crafts landing to and from bases

 

Changed Paths:

 

Modify: \branches\stackless\xenocidegame\data\scripts\model\baseactor.py

Modify: \branches\stackless\xenocidegame\data\scripts\model\tests\baseactor.py

Modify: \branches\stackless\xenocide\src\model\geoposition.cpp

Modify: \branches\stackless\xenocidegame\data\scripts\model\scheduler.py

Modify: \branches\stackless\xenocidegame\data\scripts\model\tests\craftactor.py

Modify: \branches\stackless\xenocidegame\data\scripts\model\craftactor.py

Modify: \branches\stackless\xenocidegame\data\scripts\model\base.py

Modify: \branches\stackless\xenocidegame\data\scripts\model\actor.py

Modify: \branches\stackless\xenocide\src\model\tests\geoposition_test.cpp

Modify: \branches\stackless\xenocide\src\model\geoposition_py.cpp

Modify: \branches\stackless\xenocidegame\data\scripts\model\__init__.py

Modify: \branches\stackless\xenocidegame\data\scripts\model\world.py

Modify: \branches\stackless\xenocidegame\data\scripts\model\tests\base.py

Modify: \branches\stackless\xenocidegame\data\scripts\model\tests\__init__.py

Link to comment
Share on other sites

×
×
  • Create New...