
New Non-lethal Weaponry
#1
Posted 03 March 2005 - 10:48 AM
The section on EMP bombs was interesting, though with the proper shielding these could be rendered ineffective, so im not suggesting them.
The "Pain Beam" is the coolest invention I saw on the site. They say it could be ready for military use by as soon as 2008!. Its a nonlethal, microwave projected at a human/living being. Its exact operation is classified, but it actually heats up the water molecules in your outer layer of skin causing extreme pain, but no permanent damage. They say it feels as if your covered in a wall of fire, although one you cannot see. Obviously, only effective if the aliens actually have a water/liquid content and are vulnerable to heat/incendiary.
Then of course there is sonic weapons. The one documented on the show was a stationary device that looked strangely like a searchlight. The outer membrane of the weapon was only milimeters thin, allowing you to project a very direct and intense "Sound Bullets" as the guy liked to call it. No more permanent damage than what you get at a rock concert. Gives you a sense of vertigo, and earplugs or ear protection is useless as it vibrates the entire skull and therefore your brain, not just your eardrum.
These could make interesting additions if anyone is interested.
#2
Posted 03 March 2005 - 12:42 PM
Unless you give the pain gun to the aliens (would be nice for THEM to have, IMO), i don't think it would work out.
the truth about scientologySome people say that dreams are a portal to the subconscious. If that is so, I am a very disturbed person.
#3
Posted 03 March 2005 - 12:52 PM
Would be better than just shooting it down and wasting resources like elerium and the powercore you wanted to snag from an undamaged ufo.
An alien or two might be killed in the crash itself, but a LOT less likely than if you actually blew a hole in the shop and caused it to land that way.
#4
Guest_Azrael_*
Posted 03 March 2005 - 05:14 PM

#5
Posted 03 March 2005 - 05:23 PM
but still would be a nice change from coming up close to an alien and using a taser...
#6
Posted 03 March 2005 - 06:11 PM
I would say that microwave guns would make sense for both sides, but more to screw up microwave sensors than humans/aliens. The microwave beams would only be useful up close, not in aerial combat or through a spacecraft. We have to assume AA has EM shielding properties, or else it would be useless in most space travel.
Stun bombs for humans would be good. A good balance to that would be if aliens tried actively to keep you from gaining equipment. Methods might include throwing grenades or BB on downed men(leave no man behind.....intact) or dragging their dead/stunned arse out of there.
Edited by sir_schwick, 03 March 2005 - 06:11 PM.
#7
Guest_Azrael_*
Posted 03 March 2005 - 06:27 PM
#8
Posted 03 March 2005 - 06:31 PM
#9
Guest_Azrael_*
Posted 03 March 2005 - 06:38 PM
#10
Posted 03 March 2005 - 07:55 PM
#11
Posted 14 April 2005 - 01:09 PM
I also heard of a few nonlethal weapon ideas (I think it was on TV a long time ago):
1) a glue/web gun- it shoots a sticky substance that is designed to render its target immobile. Perhaps it would be less effective against physically strong targets. Alternatively, it could be fired on the ground, making units passing through it suffer temporary movement penalties (increased AP cost?)
2) quick-setting foam. Don't let the word "foam" fool you; the foam enhances the area it can cover, and since it hardens quickly, it could be surprisingly effective. This was also supposed to encase a human target and render it immobile, but it had issues with suffocation. Against Aliens though? Perhaps it causes short-term immobilization? Instead, maybe make it so soldiers can create temporary barriers? It would take a lot of APs and would be very weak (a single shot destroys them), but it could afford some protection when there isn't any cover to hide behind.
Edited by Astyanax, 14 April 2005 - 01:09 PM.
#12
Posted 14 April 2005 - 01:37 PM

#13
Posted 15 July 2005 - 10:19 PM
#14
Posted 16 July 2005 - 12:21 AM
I don't think that an alien, no matter how well trained, could take a huge cloud of whatever stun bombs have inside them
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#15
Posted 16 July 2005 - 08:20 AM
Most people don't get the stun launcher until at least the second month or so, which can be very late in the game on higher difficulties though
I don't think that an alien, no matter how well trained, could take a huge cloud of whatever stun bombs have inside them
I was thinking more in terms of being vaccinated against the stun devices rather than being trained against them. And a Muton, say, clearly has different biochemistry than, say, a Sectoid, so it's not implausible that X-Corps would have to design a new stun device to work on them.
#16
Posted 16 July 2005 - 10:23 AM
#17
Posted 16 July 2005 - 11:40 AM
The mutons have a lot more health, so they would naturally be harder to stun
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#18
Posted 16 July 2005 - 01:45 PM
They'd probably be heavily armored, but i don't see what would stop the aliens from nuking it
The mutons have a lot more health, so they would naturally be harder to stun
Stop the aliens from nuking what?
#19
Posted 16 July 2005 - 01:50 PM
i said it would be heavily armored, the device, but the aliens could always nuke it... perhaps it could act like ECM if it is a small alien weapon that drives blaster bombs and rockets crazy if the alien reacts, but not alwaysSince you can shoot through the field, wouldn't some just break the emmitters?
BF2 Hackers =5SF= have busted
]sD[ Engageo <-- couldn't get him banned though, no screenshot of him ingame
]sD[Nomisser
an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY

I hate spider solitaire...
#20
Posted 17 July 2005 - 09:17 AM
As for stun weapons, I like the idea of toxin types you have to research based on autopsy and live capture results.