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What's the Second thing you Research


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Poll: What's the Second thing you Research (416 member(s) have cast votes)

What's the Second thing you Research

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#51 Puasonen

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Posted 15 January 2004 - 07:48 AM

Yeah, I always research laser tech up to laser rifle, then I research alien grenades if possible. Then medikits and then alien alloys and personal armor. Then Heavy plasma+clip and then plasmacannon for interceptors.
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#52 NKF

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Posted 15 January 2004 - 10:39 PM

I don't particularly have any set starting research order, though I would say that my general research priority for all the X-Com games is to focus on armour first, weapons, and finally misc but not important tools. Though I try to slot the medikit in between projects early on, as it's useful with or without armour. I leave the motion scanner for much later, since I only ever build one or two for the main troop transport, so I'm not in too much of a hurry to get it. It's useful, but I treat it as an optional luxury item.

So, of the three starting technologies, my order of priorty would probably be:

1. Laser tech -> l. pistol -> l. rifle
2. Medikit
3. Heavy laser -> craft laser
4. Motion scanner

When I get a sample of alien alloys, I'd slot it in before or after the medikit then research it up to personal armour. Though I say that I focus on armour first, it's easier to get the first two laser weapons before moving on to armour.

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#53 Blehm 98

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Posted 18 February 2004 - 11:41 AM

For some reason, my soldiers are all surviving alien direct hits. All of them. But then they have Fatal wounds. and the sectoids will pump 6 shots into them too.
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#54 Robo Dojo 58

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Posted 18 February 2004 - 02:38 PM

Really? I'll trade games with you. :D

Fatal wounds are easily patched with the Medkit. It'll restore the wound, and 3HP. So, it's technically possible to heal someone back to full health with it. I've done it once, too. It'll only heal if there are fatal wounds, though.
Posted Image Haha! I'm now the Supreme Commander of X-COM. Time to kiss Earth goodbye.

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.

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#55 Blehm 98

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Posted 18 February 2004 - 06:59 PM

So far, I've had like 4 survive hits.
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#56 Robo Dojo 58

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Posted 18 February 2004 - 07:27 PM

The aliens get bigger guns, I promise. ^_^
It's really funny, if you have all of your troops grouped together against an alien with a blue gun. Or tragic, I forget which. :rolleyes:
Posted Image Haha! I'm now the Supreme Commander of X-COM. Time to kiss Earth goodbye.

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.

FMIX-The General Stores

#57 Cpl. Facehugger

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Posted 18 February 2004 - 08:16 PM

Are you referring to the football launcher, Robo?
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

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#58 Robo Dojo 58

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Posted 19 February 2004 - 08:13 AM

Yep! Go long, Facehugger, I wanna try a 70Yd. pass! ^_^
Posted Image Haha! I'm now the Supreme Commander of X-COM. Time to kiss Earth goodbye.

My first order of business: Homeless people make cheap rookies, and are great at opening UFO doors. Heck, they're so cheap, I'm going to replace all personel with them!
Secondly: This organisation takes too much money to run. Weapon shipments will come from Siberia from now on. Costly maintenance is to be cut on all facilities. That includes venting.
Thirdly: We have a new colonel. His name is Facehugger, he loves aliens, and I want you all to treat him with respect.
Lastly: I'll be in my condo on an undisclosed island, if you need me. Good day.

FMIX-The General Stores

#59 Blehm 98

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Posted 20 February 2004 - 11:58 AM

they are killing my flying suit guys with 1 hit now :(
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#60 Puasonen

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Posted 20 February 2004 - 07:08 PM

they are killing my flying suit guys with 1 hit now :(

Of course. Heavy plasma, alien grenade and blaster launcher kills an soldier with flying suit with one shot.
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#61 mikey

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Posted 29 February 2004 - 05:58 PM

I reaserch Laser pistles second beacause I dont Like to rely on conventional wepons

#62 Narednik Igor

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Posted 06 March 2004 - 05:36 PM

Lasers are the best.
You got no ammo!
You are independat from other countries!
Laser Rifles are good for aiming + you get them fast.
Can manufacture Laser Pistols cheap and fast!
And sell it for huge procent!
:laser:
:laser:
:laser:
What do you want more :blink:
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#63 Cpl. Facehugger

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Posted 06 March 2004 - 06:12 PM

Laser cannons give you more profit.
I'm only partially inactive. :P I can still be reached at cpl.facehugger@gmail.com, and via PM. Preferably the former.

*Coming back? Avast! Facehugger, finish your assignments!*

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#64 Narednik Igor

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Posted 10 March 2004 - 03:08 AM

Laser cannons give you more profit.

Well yes... but research and manif. is slow.
And Time is Money :D
Unless you have 300 sciantists. :naughty:
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But, millions are statistic.
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#65 Striker

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Posted 04 April 2004 - 06:36 PM

I always go for laser weapons before plasma, usually it takes too long to equip the squad with the small amount of plasma weapons i have at the beginning. I wait until the third month then i research heavy plasma.

#66 MindsEye

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Posted 14 August 2004 - 09:54 AM

First I research laser weapons and then laser pistols. Both are easily researched since they require few scientist man hours. And laser pistol is a good improvement over the stock rifles. And this gives your engineers something to do.

Next I research a navigator and hyperwave decoders. I figure this will pay itself back in cash from selling alien artifacts from additional ufo's that would not have been detected.

Then it is heavy plasma and clip followed by plasma cannons.

After that I go down the avenger tech path and stop only to research personal armor and power suit since they follow a similar tech path as the Avenger.

#67 Blehm 98

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Posted 14 August 2004 - 10:10 AM

ahhhhhh, but what about laser rifles? They are the best of the laser weapons. Even heavy laser isn't that bad.
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#68 Paladin

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Posted 14 August 2004 - 02:18 PM

Anyway, I find it strange to ask what's the SECOND thing we reasearch... it always depends.
I for one, usually reasearch either laser weapons or medkits, up until my first downed UFO, in wich case it's Alien alloys time, to get the first Personal Armors ASAP...
:D
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#69 j'ordos

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Posted 14 August 2004 - 03:27 PM

Anyway, I find it strange to ask what's the SECOND thing we reasearch... it always depends.
I for one, usually reasearch either laser weapons or medkits, up until my first downed UFO, in wich case it's Alien alloys time, to get the first Personal Armors ASAP...
:D

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#70 Chris StarShade

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Posted 15 August 2004 - 01:39 PM

Laser Weapons. My first few missions don't net enough plasma weapons to fully equip my squad, so I go with the Lasers. They require no special materials to construct, so I never have to worry about running out of Elerium.

The first thing I research is the medi-kit. There is NOTHING more irritating than losing a man because of those annoying fatal wounds.


After I get my laser rifles, I stop to check on how many plasma guns I have accumulated, and research the one I've gotten the most ammo for.

As far as armor is concerned, personal armor sucks. I ensure that the first armor my troops get is the Power Suit.
It might cost elerium, but it ROCKS compared to the personal armor. In my experience, personal armor is more decorative than effective. Most of the time, they die after one shot anyway.

Edited by Chris StarShade, 15 August 2004 - 01:44 PM.

Psionics? Bah! Glorified staring contest.

#71 Paladin

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Posted 16 August 2004 - 07:47 AM

Yeah, but at least they got a better chance to survive than with nothing at all... even 25% is better than 5%...
It takes so long to get the Power armor that by that time I've enough personal armors for all my guys, and then rookies inherit the PArmors... still better than T-Shirts...
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then I have to write it down so it doesn't corrupt the rest of my brain.. "

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There is another which states that this has already happened.
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#72 fullwoofer

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Posted 22 August 2004 - 12:55 PM

Guys,I saw on the USG,that the medikit is USELESS early games.Why? it makes sense to me bcoz your soldier will never survive against plasma rifle attack.Reason is early games your soldier is equipped with NO armour.If the plasma hits your soldier,99.9% that soldier dies instantly,Bingo! Bam! Woila!

Medikits truly shines when you research alien alloy and get your troops personal armour,followed by power suit and flying suit. ^_^

To me the best way is to research:

1.) Motion Scanner
2.) Laser tech
3.) Medikit

#73 Chris StarShade

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Posted 23 August 2004 - 08:52 AM

That does not explain the countless wounded, but not dead, soldiers I have had on ground missions that were unarmored.

If I hadn't brought the medi-kit on those ones, I'd have lost perfectly good troops.
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#74 Paladin

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Posted 23 August 2004 - 09:12 AM

Yeah, my order is more like
1) Medkit
2) PArmor
3) LaserWeapons/pistols/rifles
4) MotionScanner
5) Heavy plasma
and so on... :D

Because if Idon't HAVE a med kit when one is needed, I'll regret it...

Then again, you DO have more chances to survive at easier difficulty levels, in beginner your guys often survive a plasma pistol shot, and PArmor will help a lot with those.
In superhuiman though, you'll see about 1 plasma pistol for every 10 Heavy plasmas, and they'll all diseapper after six months :D
"You're just jealous because the voices in my head only talk to me."

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "

"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
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#75 LokisPaladin

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Posted 25 October 2004 - 09:52 AM

well... I first research Laserweapons and then go for Laser Rifle as fast as I can... and I hire at least 10 additional scientists at the beginning of the Game and these 10 are directly set on medicit, I dont even research motion tracker or only if I dont have anything else to research :D

#76 NKF

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Posted 25 October 2004 - 09:54 PM

And just to add to the point out that medikits DO count in the early games:

Weapon damage is random. Okay, it's random and it's also doubled when it hits X-Com units, but it's still random.

Every life saved means a smaller negative score.

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#77 Adun_Toridas

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Posted 07 January 2005 - 02:23 PM

well, i prefer to wait and research plasma... this surprises them... ahhaahah

#78 Shotgunner

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Posted 14 January 2005 - 09:46 PM

Laser Pistols - low TU cost, decent resale value, no ammo limit, and most importantly, it is compareable to the Rifles you start with in terms of power. Accuracy kinda sucks, but it's a pistol - I usually replace all of the Rifles with these, and hand one out to my Heavy Cannoneers and Auto Cannoneers.

Another advantage is that they free up a lot of room in a soldier's inventory - I usually have a team of two soldiers collecting alien corpses and artifacts and dumping them into the ship; in case I have to bug out at least I got something for my efforts.
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#79 Zombie

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Posted 16 January 2005 - 03:20 AM

This is an easy one. Since I always research Laser Weapons first, the only logical second project is the Laser Pistol. It doesn't take too long to research and it offers quite a few benefits over what you are using up till then.
1) The Laser Pistol has unlimited ammunition.
2) LP damage = 46, normal rifle damage = 30
3) Fewer TU to shoot than the rifle.

I'd have to say that the Laser Pistol is the recipe for rookies. It has just about everything a rookie could need to become better. :D
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#80 Red Stone

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Posted 12 March 2005 - 07:50 PM

Motion Scanner or Medkit first, Laser Weapon second.

I know, sometimes I'd choose a few Plasma Cannons for my Interceptors over the money gleaned by selling Laser Cannons to the IRA, but with the money I can set up more bases quicker.

There was a freak game on Beginner when I got a Retaliation right after my first UFO. o_O;;; I tried rushing the Psi techt-tree, but it was rather unwieldy. I managed to train my soldiers really good, though.

#81 Pherdnut

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Posted 08 February 2006 - 04:14 PM

Mind Probe if I'm lucky enough to find one early on. Makes capturing a Sectoid Leader at the end of the month ten times easier.

#82 Oldblue153

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Posted 08 February 2006 - 06:21 PM

Lazer pistols...but basically only as a stepping stone to Lazer Rifles.....if I'm a little lucky i can have at least half my squad equipped with lazer rifles before i encounter that first dreaded terror scenario ..Sectiods n Cyberdiscs ughhh

Heh I still remember the first time I saw a cyberdisc i laffed @ the thing that looked like a flying Aspirin...till it kicked my donkey...then i got really scared of em

#83 Crafty

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Posted 26 June 2006 - 11:42 AM

I think you can have priorities going in, but be flexible based on how your game is going. My current game (I'm still new, this is my third game, and the second "ironman", with no reloads, on genius level) I started with laser weapons, laser pistol, then laser rifle. Started on alloys and then medi-kit, but lucked out capturing a Sectoid leader in mid-march. I finished what I was working on, but then all efforts are toward psi. Psi means less armor needed, and it will be way easier to find and capture a navigator for the HWD also.

#84 Outlawstar15a2

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Posted 26 June 2006 - 02:58 PM

For me it goes like this:

#1 - Laser Weapons
#2 - Medikits
#3 - Motion Scanners

Reason: The reason I do lasers first is so I can get more powerful weapons earlt hopefully before my first terror mission. I don't know if you noticed but for me Heavy cannons and auto cannons are pathetic against reapers and cyberdiscs for me lasers work best after I get lasers I sometimes don't deploy plasma weapons on the field because I can kill most anything with 2-3 laser rifle hits I had a few games I research plasma for plasma cannon but went to Cydonia with laser weapons and I won. Medikits afterwards because unless you have personal armor it's unlikely theres gonna be enough of bob to heal so until you start outfitting with armor medikits are useless. And Motion scanners last because to me they aren't that useful I seem to pick up my agents more then I do the enemy but their somewhat useful in finding that last alien.....sometimes.

#85 pixiking

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Posted 12 June 2009 - 09:11 AM

My usual tatic is to research laser up to cannons then switch to plasma rifle and clip to unlock plasma cannons. Having my Interceptors equiped with PC by the second month allows a more aggressive approch towards large ships. The laser Rifle is my bread and butter weapon till there's enough Plasma rifles and heavy Plasma weapons to equip my strike team without running into reequip issues.

Edited by pixiking, 12 June 2009 - 09:14 AM.