It could use a little more work, but if you guys need an assault rifle I'd be happy to give the model and texture to what I feel is a good cause. It's poly count and texture size should be perfect for a turn based strategy game.

Limitations are a little stretching over planar mapped surfaces and that all but the single face around the eject port is mirrored from front to back, so you've limited space to put text and other unique details.
The weapon is heavily inspired by the FN SCAR assault rifle, which is to be adopted by American special forces in the near future.
The camo pattern is an overlay layer, too, so if you just wanted to work from the base lighting and go a different direction with it that should be an option.
Edited by Suprore, 04 June 2006 - 12:25 PM.