Posted 27 February 2007 - 09:21 PM
1. New users do not all sign in as "anonymous" you could have "Guest#" where # is a random, or a number of other options, this sets us up for #2
2. Like IRC ghosting, if a user signs in as an already logged in user, and provides the correct password, the existing user is kicked.
Posted 07 December 2007 - 12:33 PM
My question is, what exactly iss the problem with the server (WHY is it offline so oft/long)? Do you have problems with the domain-host, is the server it self unstable, or what is it?
In case of a domain-problem, isn't there any way of using the source-forge for a kind of "master-server"? I mean some kind of server, that is contacted by ufo-2k-servers, that just have startet anywhere, to tell the master-server "I'm on, an my IP iss...", who from now on is checking, if the server is existing any longer in apropsiate time-intervals. So if you start ufo2k, for playing, the game contacts the master-server at source-forge, to obtain a list of currently online servers, of which the user can choose (maybe with some stats, like, how many players currently logged on, how many waiting for a game, etc...).
The Elite-Force-community knows this as the masterserver, who recieves the a heart-beat-signal (if not turned of by the server-starter, to keep it unknown) of the actual game-server. I don't know, if this would be possible to hava a master-server at source-forge, but the traffic is probably much less, than that one of the downloads of the installers, an so on. But it is a really stable domain, so the problem if the main server is failing again iss minimal, because you can choose another one, that is currently available.
Posted 23 December 2007 - 08:05 PM
Posted 23 December 2007 - 11:20 PM
And it would be a good idea to make some kind of list of registered players with their stats and (attention!) little mailboxes, so players could leave some messages to other players even if the are offline. Of course there should be some limit on those mailboxes - or there's a spam hazard...
Posted 30 December 2007 - 06:06 AM
There are more servers of ufo2000 running(ufo2000.xcomufo.com:2000, ufo2000.exodus.ro:2000, etc)
If we link them, we solve the stability problems and will no longer need to switch servers to search for players.
Posted 30 December 2007 - 02:58 PM
Posted 30 December 2007 - 05:59 PM