Jump to content
XCOMUFO & Xenocide

New Difficulty Setting


Recommended Posts

I'm contemplating giving Xenocide a new difficulty level: Sadistic.

Basic rules:

1. Aliens ONLY fly Battleships.

2. Battleships are crewed by mixed crews of Ethereals, Chryssalids, Mutons and Sectopods

3. All Humaniod aliens are armed with blaster bomb launchers.

 

I think this would result in a better modeling of humans going up against a technologically superior enemy.

In fact, as under these rules, most times the human players would be slaughtered, a successful mission might count has having one or two humans survive an encounter, with a alien artifact or prisoner to study.

 

So might want to change the point scoring, and make human soldiers (and conventional hardware) a lot cheaper to buy.

Link to comment
Share on other sites

  • 3 weeks later...
Interesting idea dteviot. My favorite rule is mixed alien crews, but I think that's how it should be on any difficulty above easy (with differences to armorment etc.) anyway. I don't know how big the maps would be but presumably you hope to support more units on the maps so it might not hurt to up the terror unit count across the board too.
Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...