I don't think you understood me completely. The track is longer indeed. That's a plus. Don't use the piano too much in the middle part. Let the sound die and don't let it come back in the first 5 seconds. Otherwise you get the feeling of 'been there, done that'. It would be a good thing to use it sparingly over the whole line. Don't repeat it a hundred times. The hard part is that you need to keep the interest of the listeners.
Keep in mind that it's only background music for a battlescape. It has to be an scary ambient track that doesn't pull the attention too much. For example, the bass you use over the whole line could almost serve already as an ambient track. Try to not add too much. Silence after all could be the creepiest sound of them all. You could almost add some sounds scattered over the whole line and you'd have a track.
If you do a buildup of a theme, make shure you keep the interest by adding more elements and modifying that theme the whole time. Then, when you end that theme, make shure there a lot of space in between.
I know, it's hard to create that ideal suspense. Most important thing to do now is to scatter the lush piano part more over the whole line. Don't repeat it a dozen times after each other. It diminishes the interest and effect.
Also keep in mind that creating a great track consists of 90% labour and 10% inspiration. I'm just trying to show you the do's and dont's
Another thing, have you ever tried to make something orchestral? Creating real violin, viola, cello and bass lines, add percussion and woodwinds? I suggest you try it after having made some tracks for Xenocide.
Ah, and if you need some real practical help, just send me the rns. I've got Reason 3.0 now as well
Edited by ATeX, 17 June 2005 - 07:31 AM.