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XCOMUFO & Xenocide

Svn - Revision 904


red knight

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Author: guyver6

Date: 3/6/2006 8:48:10 AM

 

Message:

 

- Added Ogre (Dagon branch) source

- Some material script samples included, as well as .mesh exporters for popular 3D packages

 

 

Changed Paths:

 

Add: \branches\stackless\ogre\OgreMain\include\OgrePatchMesh.h

Add: \branches\stackless\ogre\Tools\dotXSIConverter\include

Add: \branches\stackless\ogre\RenderSystems\GL\include\OgreGLSupport.h

Add: \branches\stackless\ogre\OgreMain\src\OgreCompositor.cpp

Add: \branches\stackless\ogre\OgreMain\src\OgreConfigOptionMap.cpp

Add: \branches\stackless\ogre\OgreMain\src\OgreVector3.cpp

Add: \branches\stackless\ogre\RenderSystems\GL\src\gtk\OgreGTKGLSupport.cpp

Add: \branches\stackless\ogre\PlugIns\BSPSceneManager\src\OgreQuake3Shader.cpp

Add: \branches\stackless\ogre\PlugIns\ParticleFX\src\OgreColourFaderAffector2.cpp

Add: \branches\stackless\ogre\Tools\XSIExport\misc

Add: \branches\stackless\ogre\RenderSystems\GL\src\OgreGLFrameBufferObject.cpp

Add: \branches\stackless\ogre\PlugIns\OctreeSceneManager\src\OgreTerrainPageSource.cpp

Add: \branches\stackless\ogre\OgreMain\include\OgreHardwarePixelBuffer.h

Add: \branches\stackless\ogre\OgreMain\include\OgreStaticFaceGroup.h

Add: \branches\stackless\ogre\PlugIns\OctreeSceneManager\obj

Add: \branches\stackless\ogre\Samples\Media\materials\scripts\Example.material

Add: \branches\stackless\ogre\Tools\3dsmaxExport\tutorial._files\skateboard_1.max

Add: \branches\stackless\ogre\configure.in

Add: \branches\stackless\ogre\OgreMain\include\OgreCodec.h

Add: \branches\stackless\ogre\Tools\3dsmaxExport\readme.html

Add: \branches\stackless\ogre\RenderSystems\GL\src\OgreGLTexture.cpp

Add: \branches\stackless\ogre\OgreMain\include\OgreBone.h

Add: \branches\stackless\ogre\OgreMain\include\asm_math.h

Add: \branches\stackless\ogre\OgreMain\src\OgreOverlay.cpp

Add: \branches\stackless\ogre\PlatformManagers\GLX\Makefile.am

Add: \branches\stackless\ogre\PlugIns\CgProgramManager\include\OgreCgProgramFactory.h

Add: \branches\stackless\ogre\OgreMain\src\OgreHighLevelGpuProgram.cpp

Add: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\_ts1.0_parser.cpp

Add: \branches\stackless\ogre\OgreMain\include\OgreRenderQueueInvocation.h

Add: \branches\stackless\ogre\OgreMain\src\OgreSkeleton.cpp

Add: \branches\stackless\ogre\RenderSystems\GL\include\OgreGLFBOMultiRenderTarget.h

Add: \branches\stackless\ogre\PlatformManagers\SDL\Makefile.am

Add: \branches\stackless\ogre\OgreMain\include\OgreZip.h

Add: \branches\stackless\ogre\RenderSystems\GL\include\gtk\OgreGTKwindow.h

Add: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\tutorials\skateboard

Add: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\tutorials\skateboard\images

Add: \branches\stackless\ogre\RenderSystems\Direct3D9\src\OgreD3D9DriverList.cpp

Add: \branches\stackless\ogre\PlugIns\OctreeSceneManager\src\OgreOctree.cpp

Add: \branches\stackless\ogre\Tools\3dsmaxExport\plugins\PhysiqueInterface_sources\PhyExport.rc

Add: \branches\stackless\ogre\PlugIns\ParticleFX\src\OgreColourImageAffector.cpp

Add: \branches\stackless\ogre\RenderSystems\GL\src\OgreGLATIFSInit.cpp

Add: \branches\stackless\ogre\Tools\LightwaveConverter\src\main.cpp

Add: \branches\stackless\ogre\OgreMain\include\OgreParticleSystemManager.h

Add: \branches\stackless\ogre\PlugIns\EXRCodec

Add: \branches\stackless\ogre\RenderSystems\GL\src\SDL\OgreGLUtil.h

Add: \branches\stackless\ogre\OgreMain\include\OgreArchive.h

Add: \branches\stackless\ogre\PlugIns\CgProgramManager\src

Add: \branches\stackless\ogre\PlugIns\ParticleFX\misc

Add: \branches\stackless\ogre\PlugIns\BSPSceneManager\src\OgreBspResourceManager.cpp

Add: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\tutorials\skeleton\images

Add: \branches\stackless\ogre\PlatformManagers\Win32\include\OgreWin32ConfigDialog.h

Add: \branches\stackless\ogre\Samples\Media\materials\programs\oceanHLSL_Cg.frag

Add: \branches\stackless\ogre\OgreMain\include\OgreDataStream.h

Add: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\macro.h

Add: \branches\stackless\ogre\Tools\3dsmaxExport\Samples\colorcube.max

Add: \branches\stackless\ogre\OgreMain\include\OgreCompositorSerializer.h

Add: \branches\stackless\ogre\OgreMain\include\OgreLog.h

Add: \branches\stackless\ogre\OgreMain\include\OgreMaterialManager.h

Add: \branches\stackless\ogre\Tools\3dsmaxExport\plugins\PhysiqueInterface_sources\PhyExport.vcproj

Add: \branches\stackless\ogre\OgreMain\src\OgreExternalTextureSourceManager.cpp

Add: \branches\stackless\ogre\PlatformManagers\GLX\src\GLX_backdrop.h

Add: \branches\stackless\ogre\PlugIns\BSPSceneManager\src\OgreBspSceneManager.cpp

Add: \branches\stackless\ogre\PlugIns\OctreeSceneManager\src\OgreHeightmapTerrainPageSource.cpp

Add: \branches\stackless\ogre\PlugIns\BSPSceneManager\include

Add: \branches\stackless\ogre\PlatformManagers\GLX\src

Add: \branches\stackless\ogre\OgreMain\include\OgrePass.h

Add: \branches\stackless\ogre\RenderSystems\Direct3D9\include\OgreD3D9HardwarePixelBuffer.h

Add: \branches\stackless\ogre\Tools\XMLConverter\docs

Add: \branches\stackless\ogre

Add: \branches\stackless\ogre\OgreMain\include\OgreSubMesh.h

Add: \branches\stackless\ogre\Tools\LightwaveConverter\include

Add: \branches\stackless\ogre\PlugIns\CgProgramManager\scripts\Plugin_CgProgramManager.vcproj

Add: \branches\stackless\ogre\Samples\Media\materials\scripts\smoke.material

Add: \branches\stackless\ogre\Samples\Media

Add: \branches\stackless\ogre\Tools\3dsmaxExport\scripts\ogre\lib\OgreSkeletonLib_mtlfns.ms

Add: \branches\stackless\ogre\RenderSystems\Direct3D9\src\OgreD3D9EngineDll.cpp

Add: \branches\stackless\ogre\CEGUIRenderer\scripts\OgreGUIRenderer.vcproj

Add: \branches\stackless\ogre\Samples\Media\materials\scripts\Ocean.controls

Add: \branches\stackless\ogre\RenderSystems\GL\src\GLSL\src\OgreGLSLLinkProgram.cpp

Add: \branches\stackless\ogre\PlugIns\ParticleFX\include\OgreColourFaderAffectorFactory2.h

Add: \branches\stackless\ogre\Tools\3dsmaxExport\OgreExport\include\resource.h

Add: \branches\stackless\ogre\Samples\Media\materials\programs\Blur_ps.glsl

Add: \branches\stackless\ogre\OgreMain\src\OgreGpuProgram.cpp

Add: \branches\stackless\ogre\PlugIns\BSPSceneManager\scripts\Plugin_BSPSceneManager.vcproj

Add: \branches\stackless\ogre\PlatformManagers\gtk\include\GTKTimer.h

Add: \branches\stackless\ogre\RenderSystems\GL\include

Add: \branches\stackless\ogre\PlugIns\ParticleFX\include\OgreColourFaderAffectorFactory.h

Add: \branches\stackless\ogre\OgreMain\include\OgreTextureUnitState.h

Add: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\_ps1.0_parser.cpp

Add: \branches\stackless\ogre\RenderSystems\GL\include\OgreGLPBRenderTexture.h

Add: \branches\stackless\ogre\Tools\LightwaveConverter\include\Point.h

Add: \branches\stackless\ogre\Tools\3dsmaxExport\plugins\IPhysique_3dsmax5.gup

Add: \branches\stackless\ogre\RenderSystems\Direct3D9\include\OgreD3D9Texture.h

Add: \branches\stackless\ogre\OgreMain\src\OgreString.cpp

Add: \branches\stackless\ogre\PlatformManagers\gtk

Add: \branches\stackless\ogre\Samples\Media\materials\programs\Example_Basic.cg

Add: \branches\stackless\ogre\OgreMain\src\OgreSceneManager.cpp

Add: \branches\stackless\ogre\CEGUIRenderer\Makefile.am

Add: \branches\stackless\ogre\OgreMain\src\OgreBillboardParticleRenderer.cpp

Add: \branches\stackless\ogre\OgreMain\src\OgreCursor.cpp

Add: \branches\stackless\ogre\OgreMain\src\OgreSkeletonSerializer.cpp

Add: \branches\stackless\ogre\OgreMain\src\OgreRibbonTrail.cpp

Add: \branches\stackless\ogre\OgreMain\src\OgreOverlayElement.cpp

Add: \branches\stackless\ogre\OgreMain\src\OgreKeyFrame.cpp

Add: \branches\stackless\ogre\Tools\LightwaveConverter\src\lwo2mesh.cpp

Add: \branches\stackless\ogre\RenderSystems\GL\src\GLSL\include\OgreGLSLProgramFactory.h

Add: \branches\stackless\ogre\RenderSystems

Add: \branches\stackless\ogre\OgreMain\include\OgreNoMemoryMacros.h

Add: \branches\stackless\ogre\PlugIns\OctreeSceneManager\bin

Add: \branches\stackless\ogre\PlugIns\OctreeSceneManager\include\OgreTerrainVertexProgram.h

Add: \branches\stackless\ogre\RenderSystems\Direct3D9\include\OgreD3D9VideoModeList.h

Add: \branches\stackless\ogre\PlugIns\ParticleFX\src\OgreColourFaderAffector.cpp

Add: \branches\stackless\ogre\OgreMain\src\OgreDefaultHardwareBufferManager.cpp

Add: \branches\stackless\ogre\OgreMain\src\OgreSubMesh.cpp

Add: \branches\stackless\ogre\Samples\Media\materials\programs\Example_Projection.cg

Add: \branches\stackless\ogre\OgreMain\include\OgreCompositionTargetPass.h

Add: \branches\stackless\ogre\Tools\3dsmaxExport\tutorial._files\choosemultimaterial.jpg

Add: \branches\stackless\ogre\BUGS

Add: \branches\stackless\ogre\OgreMain\include\OgreSceneManagerEnumerator.h

Add: \branches\stackless\ogre\OgreMain\src\OgreRenderQueue.cpp

Add: \branches\stackless\ogre\PlatformManagers\Win32\scripts\PlatformManager_Win32.vcproj

Add: \branches\stackless\ogre\RenderSystems\GL\src\glew.cpp

Add: \branches\stackless\ogre\PlugIns\OctreeSceneManager\src\OgreOctreeSceneManagerDll.cpp

Add: \branches\stackless\ogre\OgreMain\src\OgreILCodecs.cpp

Add: \branches\stackless\ogre\Samples\Media\materials\scripts\Examples-Advanced.material

Add: \branches\stackless\ogre\RenderSystems\GL\src\GLX\OgreGLXUtils.cpp

Add: \branches\stackless\ogre\PlugIns\ParticleFX\include\OgreCylinderEmitterFactory.h

Add: \branches\stackless\ogre\OgreMain\src\OgreCommon.cpp

Add: \branches\stackless\ogre\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgramFactory.cpp

Add: \branches\stackless\ogre\OgreMain\src\OgreMaterialSerializer.cpp

Add: \branches\stackless\ogre\Samples\Media\materials\scripts\Hurt.material

Add: \branches\stackless\ogre\OgreMain\include\OgreSkeletonManager.h

Add: \branches\stackless\ogre\Samples\Media\materials\programs\Bloom_vs11.hlsl

Add: \branches\stackless\ogre\RenderSystems\GL\scripts\RenderSystem_GL_vc8.vcproj

Add: \branches\stackless\ogre\Samples\Media\materials\programs\Blur1_vs11.hlsl

Add: \branches\stackless\ogre\PlugIns\OctreeSceneManager\src\Makefile.am

Add: \branches\stackless\ogre\OgreMain\include\OgreAnimation.h

Add: \branches\stackless\ogre\OgreMain\include\OgreCompositionPass.h

Add: \branches\stackless\ogre\Tools\3dsmaxExport\ui\Icons\OgreTools_24a.bmp

Add: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\tutorials\toolbar\images

Add: \branches\stackless\ogre\Tools\3dsmaxExport\OgreExport

Add: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\tutorials\skeleton\images\intro1.jpg

Add: \branches\stackless\ogre\PlatformManagers\gtk\include\Makefile.am

Add: \branches\stackless\ogre\RenderSystems\GL\include\OgreSDLGLSupport.h

Add: \branches\stackless\ogre\OgreMain\include\OgreSceneQuery.h

Add: \branches\stackless\ogre\Tools\LightwaveConverter\src\lwPolygon.cpp

Add: \branches\stackless\ogre\RenderSystems\GL\include\OgreWin32GLSupport.h

Add: \branches\stackless\ogre\Tools\3dsmaxExport\ui\Icons\OgreTools_24i.bmp

Add: \branches\stackless\ogre\Tools\XSIExport\include\OgreXSISkeletonExporter.h

Add: \branches\stackless\ogre\Tools\XSIExport\scripts\XSIExport.vcproj

Add: \branches\stackless\ogre\RenderSystems\GL\src\atifs\include

Add: \branches\stackless\ogre\OgreMain\src\OgreSerializer.cpp

Add: \branches\stackless\ogre\PlatformManagers\Win32\src\Makefile.am

Add: \branches\stackless\ogre\OgreMain\src\OgreVector2.cpp

Add: \branches\stackless\ogre\OgreMain\src\ogremain.map

Add: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\tutorials\skeleton\images\intro2.jpg

Add: \branches\stackless\ogre\OgreMain\include\OgreMovablePlane.h

Add: \branches\stackless\ogre\PlatformManagers\GLX\include\OgreGLXConfig.h

Add: \branches\stackless\ogre\OgreMain\include\OgreVertexBoneAssignment.h

Add: \branches\stackless\ogre\OgreMain\include\OgreRibbonTrail.h

Add: \branches\stackless\ogre\Tools\XMLConverter\scripts

Add: \branches\stackless\ogre\OgreMain\src\OgreVertexIndexData.cpp

Add: \branches\stackless\ogre\OgreMain\include\OgreVertexIndexData.h

Add: \branches\stackless\ogre\OgreMain\include\OgreBillboardParticleRenderer.h

Add: \branches\stackless\ogre\Tools\XSIExport\setup\License.rtf

Add: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\tutorials\skeleton\images\IK1.jpg

Add: \branches\stackless\ogre\OgreMain\include\OgreResourceManager.h

Add: \branches\stackless\ogre\Tools\3dsmaxExport\scripts

Add: \branches\stackless\ogre\PlugIns\OctreeSceneManager\scripts

Add: \branches\stackless\ogre\RenderSystems\GL\src\GLSL\Makefile.am

Add: \branches\stackless\ogre\LINUX.DEV

Add: \branches\stackless\ogre\OgreMain\src\OgreShadowCaster.cpp

Add: \branches\stackless\ogre\OgreMain\include\OgreRotationalSpline.h

Add: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\tutorials\skeleton\images\intro3.jpg

Add: \branches\stackless\ogre\OgreMain\src\OgrePixelFormat.cpp

Add: \branches\stackless\ogre\OgreMain\include\OgrePositionTarget.h

Add: \branches\stackless\ogre\Tools\XMLConverter\src\tinystr.cpp

Add: \branches\stackless\ogre\RenderSystems\GL\Makefile.am

Add: \branches\stackless\ogre\Tools\XSIExport\include\OgreXSIHelper.h

Add: \branches\stackless\ogre\Tools\LightwaveConverter\src\lwEnvelope.cpp

Add: \branches\stackless\ogre\OgreMain\include\OgreParticle.h

Add: \branches\stackless\ogre\PlatformManagers\Win32\bin

Add: \branches\stackless\ogre\PlugIns\ParticleFX

Add: \branches\stackless\ogre\Tools\3dsmaxExport\Samples\my_tut_char_bone.max

Add: \branches\stackless\ogre\OgreMain\src\OgreCompositorScriptCompiler.cpp

Add: \branches\stackless\ogre\OgreMain\src\OgreNode.cpp

Add: \branches\stackless\ogre\PlatformManagers\gtk\src\GTKTimer.cpp

Add: \branches\stackless\ogre\OgreMain\include\OgreRenderQueueSortingGrouping.h

Add: \branches\stackless\ogre\OgreMain\src\OgrePlatformManager.cpp

Add: \branches\stackless\ogre\OgreMain\include\OgreParticleEmitterFactory.h

Add: \branches\stackless\ogre\Tools\XSIExport\setup\xsi4install.wxs

Add: \branches\stackless\ogre\PlugIns\BSPSceneManager\src\OgreBspNode.cpp

Add: \branches\stackless\ogre\PlugIns\ParticleFX\include\OgreColourInterpolatorAffectorFactory.h

Add: \branches\stackless\ogre\OgreMain\src\OgreLogManager.cpp

Add: \branches\stackless\ogre\Tools\XSIExport\include\Makefile.am

Add: \branches\stackless\ogre\RenderSystems\GL\src\OgreGLFBOMultiRenderTarget.cpp

Add: \branches\stackless\ogre\PlugIns\EXRCodec\src\O_IStream.h

Add: \branches\stackless\ogre\PlatformManagers\Win32\include\resource.h

Add: \branches\stackless\ogre\OgreMain\include\OgreOverlayManager.h

Add: \branches\stackless\ogre\Tools\3dsmaxExport\plugins\PhysiqueInterface_sources\PhyExport.h

Add: \branches\stackless\ogre\RenderSystems\GL\src\GLSL\include\OgreGLSLExtSupport.h

Add: \branches\stackless\ogre\Samples\Media\materials\scripts\Example-Water.material

Add: \branches\stackless\ogre\PlatformManagers\Win32\src\OgreWin32Timer.cpp

Add: \branches\stackless\ogre\OgreMain\lib

Add: \branches\stackless\ogre\PlugIns\ParticleFX\include\Makefile.am

Add: \branches\stackless\ogre\OgreMain\include\OgreGpuProgramUsage.h

Add: \branches\stackless\ogre\OgreMain\include\OgreErrorDialog.h

Add: \branches\stackless\ogre\Tools\3dsmaxExport\scripts\startup

Add: \branches\stackless\ogre\Tools\MaterialUpgrader\Makefile.am

Add: \branches\stackless\ogre\OgreMain\include\OgreQuaternion.h

Add: \branches\stackless\ogre\OgreMain\src\OgreBillboardChain.cpp

Add: \branches\stackless\ogre\PlugIns\OctreeSceneManager\include\OgreHeightmapTerrainPageSource.h

Add: \branches\stackless\ogre\Tools\MaterialUpgrader\include

Add: \branches\stackless\ogre\OgreMain\include\OgreHardwareOcclusionQuery.h

Add: \branches\stackless\ogre\OgreMain\src\OgreCodec.cpp

Add: \branches\stackless\ogre\OgreMain\src\OgreOverlayContainer.cpp

Add: \branches\stackless\ogre\OgreMain\include\OgreHardwareIndexBuffer.h

Add: \branches\stackless\ogre\OgreMain\include\OgreStringVector.h

Add: \branches\stackless\ogre\PlatformManagers\GLX\include

Add: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\_vs1.0_lexer.cpp

Add: \branches\stackless\ogre\OgreMain\src\OgreQuaternion.cpp

Add: \branches\stackless\ogre\PlugIns\CgProgramManager\misc

Add: \branches\stackless\ogre\PlatformManagers\GLX

Add: \branches\stackless\ogre\OgreMain\include\OgreRenderTargetListener.h

Add: \branches\stackless\ogre\RenderSystems\GL\include\OgreGLHardwareBufferManager.h

Add: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\rc1.0_final.h

Add: \branches\stackless\ogre\CEGUIRenderer\scripts\OgreGUIRenderer_vc8.vcproj

Add: \branches\stackless\ogre\RenderSystems\GL\src\GLSL\src

Add: \branches\stackless\ogre\OgreMain\src\OgreSceneNode.cpp

Add: \branches\stackless\ogre\OgreMain\src\OgreProfiler.cpp

Add: \branches\stackless\ogre\OgreMain\src\OgreParticle.cpp

Add: \branches\stackless\ogre\COPYING

Add: \branches\stackless\ogre\RenderSystems\Direct3D9\src\OgreD3D9HardwareBufferManager.cpp

Add: \branches\stackless\ogre\PlugIns\ParticleFX\include\OgreAreaEmitter.h

Add: \branches\stackless\ogre\OgreMain\include\OgreMeshFileFormat.h

Add: \branches\stackless\ogre\RenderSystems\Direct3D9\src\OgreD3D9VertexDeclaration.cpp

Add: \branches\stackless\ogre\Tools\3dsmaxExport\images

Add: \branches\stackless\ogre\PlugIns\ParticleFX\scripts\Plugin_ParticleFX_vc8.vcproj

Add: \branches\stackless\ogre\Tools\XSIExport\scripts

Add: \branches\stackless\ogre\OgreMain\src\OgreHardwareVertexBuffer.cpp

Add: \branches\stackless\ogre\PlatformManagers\GLX\include\Makefile.am

Add: \branches\stackless\ogre\CEGUIRenderer\src\OgreCEGUIResourceProvider.cpp

Add: \branches\stackless\ogre\PlatformManagers\Win32\src\OgreWin32PlatformDll.cpp

Add: \branches\stackless\ogre\PlatformManagers\gtk\include\GTKConfig.h

Add: \branches\stackless\ogre\RenderSystems\GL\src\GLX\OgreGLUtil.h

Add: \branches\stackless\ogre\RenderSystems\GL\src\OgreGLHardwareBufferManager.cpp

Add: \branches\stackless\ogre\OgreMain\include\OgreKeyTarget.h

Add: \branches\stackless\ogre\OgreMain\src\OgrePose.cpp

Add: \branches\stackless\ogre\Tools\XMLConverter\scripts\XMLConverter_vc8.vcproj

Add: \branches\stackless\ogre\CEGUIRenderer\src\OgreCEGUIRenderer.cpp

Add: \branches\stackless\ogre\Samples\Media\materials\programs\Example_BumpMapping.cg

Add: \branches\stackless\ogre\RenderSystems\GL\include\GLX\OgreGLXwindow.h

Add: \branches\stackless\ogre\OgreMain\include\OgreParticleAffectorFactory.h

Add: \branches\stackless\ogre\RenderSystems\GL\include\OgreGLFrameBufferObject.h

Add: \branches\stackless\ogre\OgreMain\src\OgreAnimable.cpp

Add: \branches\stackless\ogre\RenderSystems\GL\src\atifs\src\ATI_FS_GLGpuProgram.cpp

Add: \branches\stackless\ogre\PlugIns\OctreeSceneManager\include\Makefile.am

Add: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\_ts1.0_lexer.cpp

Add: \branches\stackless\ogre\PlatformManagers\Win32\src\OgreWin32ConfigDialog.cpp

Add: \branches\stackless\ogre\PlugIns\ParticleFX\src\OgreScaleAffector.cpp

Add: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\vcp1.0_impl.cpp

Add: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\vs1.0_inst_list.h

Add: \branches\stackless\ogre\RenderSystems\GL\include\GL\gl.h

Add: \branches\stackless\ogre\OgreMain\src\OgreParticleEmitterCommands.cpp

Add: \branches\stackless\ogre\RenderSystems\Direct3D9\include\OgreD3D9HLSLProgramFactory.h

Add: \branches\stackless\ogre\PlugIns\CgProgramManager\include\Makefile.am

Add: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\rc1.0_final.cpp

Add: \branches\stackless\ogre\PlugIns\ParticleFX\src\OgreDeflectorPlaneAffector.cpp

Add: \branches\stackless\ogre\PlatformManagers\gtk\include

Add: \branches\stackless\ogre\OgreMain\include\OgreFileSystem.h

Add: \branches\stackless\ogre\RenderSystems\GL\src\win32\Makefile.am

Add: \branches\stackless\ogre\OgreMain\src\OgreEventQueue.cpp

Add: \branches\stackless\ogre\RenderSystems\GL\include\OgreGLHardwareVertexBuffer.h

Add: \branches\stackless\ogre\PlugIns\CgProgramManager\src\OgreCgProgramManagerDll.cpp

Add: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\tutorials

Add: \branches\stackless\ogre\RenderSystems\GL\include\GL\glext.h

Add: \branches\stackless\ogre\RenderSystems\GL\src\SDL\OgreSDLwindow.cpp

Add: \branches\stackless\ogre\PlatformManagers\SDL\src\OgreSDLInput.cpp

Add: \branches\stackless\ogre\OgreMain\include\OgreMouseEvent.h

Add: \branches\stackless\ogre\OgreMain\include\OgrePlatform.h

Add: \branches\stackless\ogre\RenderSystems\Direct3D9\bin

Add: \branches\stackless\ogre\PlugIns\ParticleFX\include\OgreBoxEmitter.h

Add: \branches\stackless\ogre\OgreMain\src\OgreSubEntity.cpp

Add: \branches\stackless\ogre\OgreMain\include\OgreConfigOptionMap.h

Add: \branches\stackless\ogre\PlugIns\BSPSceneManager\include\OgreBspPrerequisites.h

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Add: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\ts1.0_grammar.y

Add: \branches\stackless\ogre\Tools\XSIExport\src\OgreXSIExport.cpp

Add: \branches\stackless\ogre\OgreMain\include\OgreTextAreaOverlayElement.h

Add: \branches\stackless\ogre\Samples\Media\materials\programs\OffsetMapping_specular.asm

Add: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\index.html

Add: \branches\stackless\ogre\OgreMain\include\OgreAnimable.h

Add: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\ts1.0_inst.h

Add: \branches\stackless\ogre\PlugIns\ParticleFX\include\OgreRotationAffectorFactory.h

Add: \branches\stackless\ogre\OgreMain\include\OgreMemoryManager.h

Add: \branches\stackless\ogre\PlugIns\EXRCodec\Makefile.am

Add: \branches\stackless\ogre\Tools\dotXSIConverter\include\Exporter.h

Add: \branches\stackless\ogre\PlugIns\BSPSceneManager\src\OgreQuake3Level.cpp

Add: \branches\stackless\ogre\PlatformManagers\gtk\include\GTKError.h

Add: \branches\stackless\ogre\PlugIns\ParticleFX\src

Add: \branches\stackless\ogre\RenderSystems\GL\misc

Add: \branches\stackless\ogre\PlatformManagers\GLX\src\OgreGLXInput.cpp

Add: \branches\stackless\ogre\PlatformManagers\Win32\include\OgreWin32ErrorDialog.h

Add: \branches\stackless\ogre\Tools\3dsmaxExport\install.txt

Add: \branches\stackless\ogre\OgreMain\scripts

Add: \branches\stackless\ogre\OgreMain\src\OgreSceneManagerEnumerator.cpp

Add: \branches\stackless\ogre\OgreMain\include\OgreInput.h

Add: \branches\stackless\ogre\CEGUIRenderer\src\OgreCEGUITexture.cpp

Add: \branches\stackless\ogre\Samples\Media\materials

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