red knight Posted July 15, 2006 Report Share Posted July 15, 2006 Author: guyver6 Date: 3/6/2006 8:48:10 AM Message: - Added Ogre (Dagon branch) source- Some material script samples included, as well as .mesh exporters for popular 3D packages Changed Paths: Add: \branches\stackless\ogre\OgreMain\include\OgrePatchMesh.hAdd: \branches\stackless\ogre\Tools\dotXSIConverter\includeAdd: \branches\stackless\ogre\RenderSystems\GL\include\OgreGLSupport.hAdd: \branches\stackless\ogre\OgreMain\src\OgreCompositor.cppAdd: \branches\stackless\ogre\OgreMain\src\OgreConfigOptionMap.cppAdd: \branches\stackless\ogre\OgreMain\src\OgreVector3.cppAdd: \branches\stackless\ogre\RenderSystems\GL\src\gtk\OgreGTKGLSupport.cppAdd: \branches\stackless\ogre\PlugIns\BSPSceneManager\src\OgreQuake3Shader.cppAdd: \branches\stackless\ogre\PlugIns\ParticleFX\src\OgreColourFaderAffector2.cppAdd: \branches\stackless\ogre\Tools\XSIExport\miscAdd: \branches\stackless\ogre\RenderSystems\GL\src\OgreGLFrameBufferObject.cppAdd: \branches\stackless\ogre\PlugIns\OctreeSceneManager\src\OgreTerrainPageSource.cppAdd: \branches\stackless\ogre\OgreMain\include\OgreHardwarePixelBuffer.hAdd: \branches\stackless\ogre\OgreMain\include\OgreStaticFaceGroup.hAdd: \branches\stackless\ogre\PlugIns\OctreeSceneManager\objAdd: \branches\stackless\ogre\Samples\Media\materials\scripts\Example.materialAdd: \branches\stackless\ogre\Tools\3dsmaxExport\tutorial._files\skateboard_1.maxAdd: \branches\stackless\ogre\configure.inAdd: \branches\stackless\ogre\OgreMain\include\OgreCodec.hAdd: \branches\stackless\ogre\Tools\3dsmaxExport\readme.htmlAdd: \branches\stackless\ogre\RenderSystems\GL\src\OgreGLTexture.cppAdd: \branches\stackless\ogre\OgreMain\include\OgreBone.hAdd: \branches\stackless\ogre\OgreMain\include\asm_math.hAdd: \branches\stackless\ogre\OgreMain\src\OgreOverlay.cppAdd: \branches\stackless\ogre\PlatformManagers\GLX\Makefile.amAdd: \branches\stackless\ogre\PlugIns\CgProgramManager\include\OgreCgProgramFactory.hAdd: \branches\stackless\ogre\OgreMain\src\OgreHighLevelGpuProgram.cppAdd: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\_ts1.0_parser.cppAdd: \branches\stackless\ogre\OgreMain\include\OgreRenderQueueInvocation.hAdd: \branches\stackless\ogre\OgreMain\src\OgreSkeleton.cppAdd: \branches\stackless\ogre\RenderSystems\GL\include\OgreGLFBOMultiRenderTarget.hAdd: \branches\stackless\ogre\PlatformManagers\SDL\Makefile.amAdd: \branches\stackless\ogre\OgreMain\include\OgreZip.hAdd: \branches\stackless\ogre\RenderSystems\GL\include\gtk\OgreGTKwindow.hAdd: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\tutorials\skateboardAdd: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\tutorials\skateboard\imagesAdd: \branches\stackless\ogre\RenderSystems\Direct3D9\src\OgreD3D9DriverList.cppAdd: \branches\stackless\ogre\PlugIns\OctreeSceneManager\src\OgreOctree.cppAdd: \branches\stackless\ogre\Tools\3dsmaxExport\plugins\PhysiqueInterface_sources\PhyExport.rcAdd: \branches\stackless\ogre\PlugIns\ParticleFX\src\OgreColourImageAffector.cppAdd: \branches\stackless\ogre\RenderSystems\GL\src\OgreGLATIFSInit.cppAdd: \branches\stackless\ogre\Tools\LightwaveConverter\src\main.cppAdd: \branches\stackless\ogre\OgreMain\include\OgreParticleSystemManager.hAdd: \branches\stackless\ogre\PlugIns\EXRCodecAdd: \branches\stackless\ogre\RenderSystems\GL\src\SDL\OgreGLUtil.hAdd: \branches\stackless\ogre\OgreMain\include\OgreArchive.hAdd: \branches\stackless\ogre\PlugIns\CgProgramManager\srcAdd: \branches\stackless\ogre\PlugIns\ParticleFX\miscAdd: \branches\stackless\ogre\PlugIns\BSPSceneManager\src\OgreBspResourceManager.cppAdd: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\tutorials\skeleton\imagesAdd: \branches\stackless\ogre\PlatformManagers\Win32\include\OgreWin32ConfigDialog.hAdd: \branches\stackless\ogre\Samples\Media\materials\programs\oceanHLSL_Cg.fragAdd: \branches\stackless\ogre\OgreMain\include\OgreDataStream.hAdd: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\macro.hAdd: \branches\stackless\ogre\Tools\3dsmaxExport\Samples\colorcube.maxAdd: \branches\stackless\ogre\OgreMain\include\OgreCompositorSerializer.hAdd: \branches\stackless\ogre\OgreMain\include\OgreLog.hAdd: \branches\stackless\ogre\OgreMain\include\OgreMaterialManager.hAdd: \branches\stackless\ogre\Tools\3dsmaxExport\plugins\PhysiqueInterface_sources\PhyExport.vcprojAdd: \branches\stackless\ogre\OgreMain\src\OgreExternalTextureSourceManager.cppAdd: \branches\stackless\ogre\PlatformManagers\GLX\src\GLX_backdrop.hAdd: \branches\stackless\ogre\PlugIns\BSPSceneManager\src\OgreBspSceneManager.cppAdd: \branches\stackless\ogre\PlugIns\OctreeSceneManager\src\OgreHeightmapTerrainPageSource.cppAdd: \branches\stackless\ogre\PlugIns\BSPSceneManager\includeAdd: \branches\stackless\ogre\PlatformManagers\GLX\srcAdd: \branches\stackless\ogre\OgreMain\include\OgrePass.hAdd: \branches\stackless\ogre\RenderSystems\Direct3D9\include\OgreD3D9HardwarePixelBuffer.hAdd: \branches\stackless\ogre\Tools\XMLConverter\docsAdd: \branches\stackless\ogreAdd: \branches\stackless\ogre\OgreMain\include\OgreSubMesh.hAdd: \branches\stackless\ogre\Tools\LightwaveConverter\includeAdd: \branches\stackless\ogre\PlugIns\CgProgramManager\scripts\Plugin_CgProgramManager.vcprojAdd: \branches\stackless\ogre\Samples\Media\materials\scripts\smoke.materialAdd: \branches\stackless\ogre\Samples\MediaAdd: \branches\stackless\ogre\Tools\3dsmaxExport\scripts\ogre\lib\OgreSkeletonLib_mtlfns.msAdd: \branches\stackless\ogre\RenderSystems\Direct3D9\src\OgreD3D9EngineDll.cppAdd: \branches\stackless\ogre\CEGUIRenderer\scripts\OgreGUIRenderer.vcprojAdd: \branches\stackless\ogre\Samples\Media\materials\scripts\Ocean.controlsAdd: \branches\stackless\ogre\RenderSystems\GL\src\GLSL\src\OgreGLSLLinkProgram.cppAdd: \branches\stackless\ogre\PlugIns\ParticleFX\include\OgreColourFaderAffectorFactory2.hAdd: \branches\stackless\ogre\Tools\3dsmaxExport\OgreExport\include\resource.hAdd: \branches\stackless\ogre\Samples\Media\materials\programs\Blur_ps.glslAdd: \branches\stackless\ogre\OgreMain\src\OgreGpuProgram.cppAdd: \branches\stackless\ogre\PlugIns\BSPSceneManager\scripts\Plugin_BSPSceneManager.vcprojAdd: \branches\stackless\ogre\PlatformManagers\gtk\include\GTKTimer.hAdd: \branches\stackless\ogre\RenderSystems\GL\includeAdd: \branches\stackless\ogre\PlugIns\ParticleFX\include\OgreColourFaderAffectorFactory.hAdd: \branches\stackless\ogre\OgreMain\include\OgreTextureUnitState.hAdd: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\_ps1.0_parser.cppAdd: \branches\stackless\ogre\RenderSystems\GL\include\OgreGLPBRenderTexture.hAdd: \branches\stackless\ogre\Tools\LightwaveConverter\include\Point.hAdd: \branches\stackless\ogre\Tools\3dsmaxExport\plugins\IPhysique_3dsmax5.gupAdd: \branches\stackless\ogre\RenderSystems\Direct3D9\include\OgreD3D9Texture.hAdd: \branches\stackless\ogre\OgreMain\src\OgreString.cppAdd: \branches\stackless\ogre\PlatformManagers\gtkAdd: \branches\stackless\ogre\Samples\Media\materials\programs\Example_Basic.cgAdd: \branches\stackless\ogre\OgreMain\src\OgreSceneManager.cppAdd: \branches\stackless\ogre\CEGUIRenderer\Makefile.amAdd: \branches\stackless\ogre\OgreMain\src\OgreBillboardParticleRenderer.cppAdd: \branches\stackless\ogre\OgreMain\src\OgreCursor.cppAdd: \branches\stackless\ogre\OgreMain\src\OgreSkeletonSerializer.cppAdd: \branches\stackless\ogre\OgreMain\src\OgreRibbonTrail.cppAdd: \branches\stackless\ogre\OgreMain\src\OgreOverlayElement.cppAdd: \branches\stackless\ogre\OgreMain\src\OgreKeyFrame.cppAdd: \branches\stackless\ogre\Tools\LightwaveConverter\src\lwo2mesh.cppAdd: \branches\stackless\ogre\RenderSystems\GL\src\GLSL\include\OgreGLSLProgramFactory.hAdd: \branches\stackless\ogre\RenderSystemsAdd: \branches\stackless\ogre\OgreMain\include\OgreNoMemoryMacros.hAdd: \branches\stackless\ogre\PlugIns\OctreeSceneManager\binAdd: \branches\stackless\ogre\PlugIns\OctreeSceneManager\include\OgreTerrainVertexProgram.hAdd: \branches\stackless\ogre\RenderSystems\Direct3D9\include\OgreD3D9VideoModeList.hAdd: \branches\stackless\ogre\PlugIns\ParticleFX\src\OgreColourFaderAffector.cppAdd: \branches\stackless\ogre\OgreMain\src\OgreDefaultHardwareBufferManager.cppAdd: \branches\stackless\ogre\OgreMain\src\OgreSubMesh.cppAdd: \branches\stackless\ogre\Samples\Media\materials\programs\Example_Projection.cgAdd: \branches\stackless\ogre\OgreMain\include\OgreCompositionTargetPass.hAdd: \branches\stackless\ogre\Tools\3dsmaxExport\tutorial._files\choosemultimaterial.jpgAdd: \branches\stackless\ogre\BUGSAdd: \branches\stackless\ogre\OgreMain\include\OgreSceneManagerEnumerator.hAdd: \branches\stackless\ogre\OgreMain\src\OgreRenderQueue.cppAdd: \branches\stackless\ogre\PlatformManagers\Win32\scripts\PlatformManager_Win32.vcprojAdd: \branches\stackless\ogre\RenderSystems\GL\src\glew.cppAdd: \branches\stackless\ogre\PlugIns\OctreeSceneManager\src\OgreOctreeSceneManagerDll.cppAdd: \branches\stackless\ogre\OgreMain\src\OgreILCodecs.cppAdd: \branches\stackless\ogre\Samples\Media\materials\scripts\Examples-Advanced.materialAdd: \branches\stackless\ogre\RenderSystems\GL\src\GLX\OgreGLXUtils.cppAdd: \branches\stackless\ogre\PlugIns\ParticleFX\include\OgreCylinderEmitterFactory.hAdd: \branches\stackless\ogre\OgreMain\src\OgreCommon.cppAdd: \branches\stackless\ogre\RenderSystems\Direct3D9\src\OgreD3D9HLSLProgramFactory.cppAdd: \branches\stackless\ogre\OgreMain\src\OgreMaterialSerializer.cppAdd: \branches\stackless\ogre\Samples\Media\materials\scripts\Hurt.materialAdd: \branches\stackless\ogre\OgreMain\include\OgreSkeletonManager.hAdd: \branches\stackless\ogre\Samples\Media\materials\programs\Bloom_vs11.hlslAdd: \branches\stackless\ogre\RenderSystems\GL\scripts\RenderSystem_GL_vc8.vcprojAdd: \branches\stackless\ogre\Samples\Media\materials\programs\Blur1_vs11.hlslAdd: \branches\stackless\ogre\PlugIns\OctreeSceneManager\src\Makefile.amAdd: \branches\stackless\ogre\OgreMain\include\OgreAnimation.hAdd: \branches\stackless\ogre\OgreMain\include\OgreCompositionPass.hAdd: \branches\stackless\ogre\Tools\3dsmaxExport\ui\Icons\OgreTools_24a.bmpAdd: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\tutorials\toolbar\imagesAdd: \branches\stackless\ogre\Tools\3dsmaxExport\OgreExportAdd: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\tutorials\skeleton\images\intro1.jpgAdd: \branches\stackless\ogre\PlatformManagers\gtk\include\Makefile.amAdd: \branches\stackless\ogre\RenderSystems\GL\include\OgreSDLGLSupport.hAdd: \branches\stackless\ogre\OgreMain\include\OgreSceneQuery.hAdd: \branches\stackless\ogre\Tools\LightwaveConverter\src\lwPolygon.cppAdd: \branches\stackless\ogre\RenderSystems\GL\include\OgreWin32GLSupport.hAdd: \branches\stackless\ogre\Tools\3dsmaxExport\ui\Icons\OgreTools_24i.bmpAdd: \branches\stackless\ogre\Tools\XSIExport\include\OgreXSISkeletonExporter.hAdd: \branches\stackless\ogre\Tools\XSIExport\scripts\XSIExport.vcprojAdd: \branches\stackless\ogre\RenderSystems\GL\src\atifs\includeAdd: \branches\stackless\ogre\OgreMain\src\OgreSerializer.cppAdd: \branches\stackless\ogre\PlatformManagers\Win32\src\Makefile.amAdd: \branches\stackless\ogre\OgreMain\src\OgreVector2.cppAdd: \branches\stackless\ogre\OgreMain\src\ogremain.mapAdd: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\tutorials\skeleton\images\intro2.jpgAdd: \branches\stackless\ogre\OgreMain\include\OgreMovablePlane.hAdd: \branches\stackless\ogre\PlatformManagers\GLX\include\OgreGLXConfig.hAdd: \branches\stackless\ogre\OgreMain\include\OgreVertexBoneAssignment.hAdd: \branches\stackless\ogre\OgreMain\include\OgreRibbonTrail.hAdd: \branches\stackless\ogre\Tools\XMLConverter\scriptsAdd: \branches\stackless\ogre\OgreMain\src\OgreVertexIndexData.cppAdd: \branches\stackless\ogre\OgreMain\include\OgreVertexIndexData.hAdd: \branches\stackless\ogre\OgreMain\include\OgreBillboardParticleRenderer.hAdd: \branches\stackless\ogre\Tools\XSIExport\setup\License.rtfAdd: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\tutorials\skeleton\images\IK1.jpgAdd: \branches\stackless\ogre\OgreMain\include\OgreResourceManager.hAdd: \branches\stackless\ogre\Tools\3dsmaxExport\scriptsAdd: \branches\stackless\ogre\PlugIns\OctreeSceneManager\scriptsAdd: \branches\stackless\ogre\RenderSystems\GL\src\GLSL\Makefile.amAdd: \branches\stackless\ogre\LINUX.DEVAdd: \branches\stackless\ogre\OgreMain\src\OgreShadowCaster.cppAdd: \branches\stackless\ogre\OgreMain\include\OgreRotationalSpline.hAdd: \branches\stackless\ogre\Tools\3dsmaxExport\Docs\tutorials\skeleton\images\intro3.jpgAdd: \branches\stackless\ogre\OgreMain\src\OgrePixelFormat.cppAdd: \branches\stackless\ogre\OgreMain\include\OgrePositionTarget.hAdd: \branches\stackless\ogre\Tools\XMLConverter\src\tinystr.cppAdd: \branches\stackless\ogre\RenderSystems\GL\Makefile.amAdd: \branches\stackless\ogre\Tools\XSIExport\include\OgreXSIHelper.hAdd: \branches\stackless\ogre\Tools\LightwaveConverter\src\lwEnvelope.cppAdd: \branches\stackless\ogre\OgreMain\include\OgreParticle.hAdd: \branches\stackless\ogre\PlatformManagers\Win32\binAdd: \branches\stackless\ogre\PlugIns\ParticleFXAdd: \branches\stackless\ogre\Tools\3dsmaxExport\Samples\my_tut_char_bone.maxAdd: \branches\stackless\ogre\OgreMain\src\OgreCompositorScriptCompiler.cppAdd: \branches\stackless\ogre\OgreMain\src\OgreNode.cppAdd: \branches\stackless\ogre\PlatformManagers\gtk\src\GTKTimer.cppAdd: \branches\stackless\ogre\OgreMain\include\OgreRenderQueueSortingGrouping.hAdd: \branches\stackless\ogre\OgreMain\src\OgrePlatformManager.cppAdd: \branches\stackless\ogre\OgreMain\include\OgreParticleEmitterFactory.hAdd: \branches\stackless\ogre\Tools\XSIExport\setup\xsi4install.wxsAdd: \branches\stackless\ogre\PlugIns\BSPSceneManager\src\OgreBspNode.cppAdd: \branches\stackless\ogre\PlugIns\ParticleFX\include\OgreColourInterpolatorAffectorFactory.hAdd: \branches\stackless\ogre\OgreMain\src\OgreLogManager.cppAdd: \branches\stackless\ogre\Tools\XSIExport\include\Makefile.amAdd: \branches\stackless\ogre\RenderSystems\GL\src\OgreGLFBOMultiRenderTarget.cppAdd: \branches\stackless\ogre\PlugIns\EXRCodec\src\O_IStream.hAdd: \branches\stackless\ogre\PlatformManagers\Win32\include\resource.hAdd: \branches\stackless\ogre\OgreMain\include\OgreOverlayManager.hAdd: \branches\stackless\ogre\Tools\3dsmaxExport\plugins\PhysiqueInterface_sources\PhyExport.hAdd: \branches\stackless\ogre\RenderSystems\GL\src\GLSL\include\OgreGLSLExtSupport.hAdd: \branches\stackless\ogre\Samples\Media\materials\scripts\Example-Water.materialAdd: \branches\stackless\ogre\PlatformManagers\Win32\src\OgreWin32Timer.cppAdd: \branches\stackless\ogre\OgreMain\libAdd: \branches\stackless\ogre\PlugIns\ParticleFX\include\Makefile.amAdd: \branches\stackless\ogre\OgreMain\include\OgreGpuProgramUsage.hAdd: \branches\stackless\ogre\OgreMain\include\OgreErrorDialog.hAdd: \branches\stackless\ogre\Tools\3dsmaxExport\scripts\startupAdd: \branches\stackless\ogre\Tools\MaterialUpgrader\Makefile.amAdd: \branches\stackless\ogre\OgreMain\include\OgreQuaternion.hAdd: \branches\stackless\ogre\OgreMain\src\OgreBillboardChain.cppAdd: \branches\stackless\ogre\PlugIns\OctreeSceneManager\include\OgreHeightmapTerrainPageSource.hAdd: \branches\stackless\ogre\Tools\MaterialUpgrader\includeAdd: \branches\stackless\ogre\OgreMain\include\OgreHardwareOcclusionQuery.hAdd: \branches\stackless\ogre\OgreMain\src\OgreCodec.cppAdd: \branches\stackless\ogre\OgreMain\src\OgreOverlayContainer.cppAdd: \branches\stackless\ogre\OgreMain\include\OgreHardwareIndexBuffer.hAdd: \branches\stackless\ogre\OgreMain\include\OgreStringVector.hAdd: \branches\stackless\ogre\PlatformManagers\GLX\includeAdd: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\_vs1.0_lexer.cppAdd: \branches\stackless\ogre\OgreMain\src\OgreQuaternion.cppAdd: \branches\stackless\ogre\PlugIns\CgProgramManager\miscAdd: \branches\stackless\ogre\PlatformManagers\GLXAdd: \branches\stackless\ogre\OgreMain\include\OgreRenderTargetListener.hAdd: \branches\stackless\ogre\RenderSystems\GL\include\OgreGLHardwareBufferManager.hAdd: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\rc1.0_final.hAdd: \branches\stackless\ogre\CEGUIRenderer\scripts\OgreGUIRenderer_vc8.vcprojAdd: \branches\stackless\ogre\RenderSystems\GL\src\GLSL\srcAdd: \branches\stackless\ogre\OgreMain\src\OgreSceneNode.cppAdd: \branches\stackless\ogre\OgreMain\src\OgreProfiler.cppAdd: \branches\stackless\ogre\OgreMain\src\OgreParticle.cppAdd: \branches\stackless\ogre\COPYINGAdd: \branches\stackless\ogre\RenderSystems\Direct3D9\src\OgreD3D9HardwareBufferManager.cppAdd: \branches\stackless\ogre\PlugIns\ParticleFX\include\OgreAreaEmitter.hAdd: \branches\stackless\ogre\OgreMain\include\OgreMeshFileFormat.hAdd: \branches\stackless\ogre\RenderSystems\Direct3D9\src\OgreD3D9VertexDeclaration.cppAdd: \branches\stackless\ogre\Tools\3dsmaxExport\imagesAdd: \branches\stackless\ogre\PlugIns\ParticleFX\scripts\Plugin_ParticleFX_vc8.vcprojAdd: \branches\stackless\ogre\Tools\XSIExport\scriptsAdd: \branches\stackless\ogre\OgreMain\src\OgreHardwareVertexBuffer.cppAdd: \branches\stackless\ogre\PlatformManagers\GLX\include\Makefile.amAdd: \branches\stackless\ogre\CEGUIRenderer\src\OgreCEGUIResourceProvider.cppAdd: \branches\stackless\ogre\PlatformManagers\Win32\src\OgreWin32PlatformDll.cppAdd: \branches\stackless\ogre\PlatformManagers\gtk\include\GTKConfig.hAdd: \branches\stackless\ogre\RenderSystems\GL\src\GLX\OgreGLUtil.hAdd: \branches\stackless\ogre\RenderSystems\GL\src\OgreGLHardwareBufferManager.cppAdd: \branches\stackless\ogre\OgreMain\include\OgreKeyTarget.hAdd: \branches\stackless\ogre\OgreMain\src\OgrePose.cppAdd: \branches\stackless\ogre\Tools\XMLConverter\scripts\XMLConverter_vc8.vcprojAdd: \branches\stackless\ogre\CEGUIRenderer\src\OgreCEGUIRenderer.cppAdd: \branches\stackless\ogre\Samples\Media\materials\programs\Example_BumpMapping.cgAdd: \branches\stackless\ogre\RenderSystems\GL\include\GLX\OgreGLXwindow.hAdd: \branches\stackless\ogre\OgreMain\include\OgreParticleAffectorFactory.hAdd: \branches\stackless\ogre\RenderSystems\GL\include\OgreGLFrameBufferObject.hAdd: \branches\stackless\ogre\OgreMain\src\OgreAnimable.cppAdd: \branches\stackless\ogre\RenderSystems\GL\src\atifs\src\ATI_FS_GLGpuProgram.cppAdd: \branches\stackless\ogre\PlugIns\OctreeSceneManager\include\Makefile.amAdd: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\_ts1.0_lexer.cppAdd: \branches\stackless\ogre\PlatformManagers\Win32\src\OgreWin32ConfigDialog.cppAdd: \branches\stackless\ogre\PlugIns\ParticleFX\src\OgreScaleAffector.cppAdd: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\vcp1.0_impl.cppAdd: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\vs1.0_inst_list.hAdd: \branches\stackless\ogre\RenderSystems\GL\include\GL\gl.hAdd: \branches\stackless\ogre\OgreMain\src\OgreParticleEmitterCommands.cppAdd: \branches\stackless\ogre\RenderSystems\Direct3D9\include\OgreD3D9HLSLProgramFactory.hAdd: \branches\stackless\ogre\PlugIns\CgProgramManager\include\Makefile.amAdd: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\rc1.0_final.cppAdd: \branches\stackless\ogre\PlugIns\ParticleFX\src\OgreDeflectorPlaneAffector.cppAdd: \branches\stackless\ogre\PlatformManagers\gtk\includeAdd: \branches\stackless\ogre\OgreMain\include\OgreFileSystem.hAdd: \branches\stackless\ogre\RenderSystems\GL\src\win32\Makefile.amAdd: \branches\stackless\ogre\OgreMain\src\OgreEventQueue.cppAdd: \branches\stackless\ogre\RenderSystems\GL\include\OgreGLHardwareVertexBuffer.hAdd: 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\branches\stackless\ogre\OgreMain\include\OgreAnimable.hAdd: \branches\stackless\ogre\RenderSystems\GL\src\nvparse\ts1.0_inst.hAdd: \branches\stackless\ogre\PlugIns\ParticleFX\include\OgreRotationAffectorFactory.hAdd: \branches\stackless\ogre\OgreMain\include\OgreMemoryManager.hAdd: \branches\stackless\ogre\PlugIns\EXRCodec\Makefile.amAdd: \branches\stackless\ogre\Tools\dotXSIConverter\include\Exporter.hAdd: \branches\stackless\ogre\PlugIns\BSPSceneManager\src\OgreQuake3Level.cppAdd: \branches\stackless\ogre\PlatformManagers\gtk\include\GTKError.hAdd: \branches\stackless\ogre\PlugIns\ParticleFX\srcAdd: \branches\stackless\ogre\RenderSystems\GL\miscAdd: \branches\stackless\ogre\PlatformManagers\GLX\src\OgreGLXInput.cppAdd: \branches\stackless\ogre\PlatformManagers\Win32\include\OgreWin32ErrorDialog.hAdd: \branches\stackless\ogre\Tools\3dsmaxExport\install.txtAdd: \branches\stackless\ogre\OgreMain\scriptsAdd: \branches\stackless\ogre\OgreMain\src\OgreSceneManagerEnumerator.cppAdd: \branches\stackless\ogre\OgreMain\include\OgreInput.hAdd: \branches\stackless\ogre\CEGUIRenderer\src\OgreCEGUITexture.cppAdd: \branches\stackless\ogre\Samples\Media\materialsAd Link to comment Share on other sites More sharing options...
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