kentsfield Posted February 20, 2010 Report Share Posted February 20, 2010 (edited) I recently upgraded to CE with Seb76's loader (excellent program) but the game is running too fast. I'm not talking about unplayable-fast like the DOS version without cycle limiting, but the game is running faster than it's supposed to, and no one seems to notice/care. Just so you know what I'm referring to, this is the correct speed the Geoscape should be progressing (watch the clock):http://www.youtube.com/watch?v=0_JQYbYcIgM#t=00m05s (PSX version cited on account of standardized hardware; the DOS version runs similarly on an appropriate setup) Notice how the icons on the globe steadily blink, not rapidly flicker as they do in CE. The Battlescape suffers from the same problem. Although the move, fire, and scroll speed might seem fine, the rest of the battle environment feels like it's on fast forward. Lights on the transport craft flicker, smoke and fire animations play rapidly etc. Has anyone else noticed this? It should be noted that this issue has nothing to do with vsync or framerates, this is the result of too many CPU cycles occurring, the only solution to which (as far as I'm aware) is to limit CPU speed via a 3rd-party program. This causes a number of adverse effects however (sound garble, mouse issues.) I would happily switch back to the DOS version but then I wouldn't get to use this fantastic loader. My question is: Is there another way to correct this, and also, is it realistic for a loader (ie Seb's) to include some sort of speed control in the future? *EDIT* After a bit of searching it seems Mok's patch might hold the solution. Unfortunately, all attempts to get it working in Win 7 x64 have failed. Any help is appreciated. Edited February 20, 2010 by kentsfield Link to comment Share on other sites More sharing options...
j'ordos Posted February 20, 2010 Report Share Posted February 20, 2010 Mok posted a way to manually slow down/speed the geoscape timer using a hex editor here: http://www.xcomufo.com/forums/index.php?sh...ost&p=99210. Other than that you might try asking Seb76 to include a way to limit CPU cycles in his next patch... Link to comment Share on other sites More sharing options...
BladeFireLight Posted February 21, 2010 Report Share Posted February 21, 2010 I dont suppose any one has the equivalent offsets for TFTD CE ? Link to comment Share on other sites More sharing options...
Recommended Posts