When the follow-up ships come, can I attack them on the ground, or how many do I need to let go in order to actually get the base? I'd like to commender the supply ships they'll send to the base as I need the elerium more than them.
For that matter, is there a summary on how to maximize the amount of elerium obtained? Specicially when to shoot down a UFO and when to wait for it to land? I know I should always try to get the UFO intact on the ground, but not all missions will land.
It seems that the research missions have a 50/50 chance of landing. I save the game upon detecting, follow them, and if they don't land, reload and shoot them down.
The harvest missions will almost always land, so I shouldn't shoot them down, just try to have a landing craft in the area.
I've never seen an abductor or an abduction mission even though I've beaten the game twice, (and am starting to wonder if there's a bug in my version of the game).
The alien retaliation missions don't land until the final battleship attacks, so shoot everything that isn't a battleship.
Terror missions with terror ships similarly create terror sites, so I try to shoot them down too.
It seems that other craft on terror missions may or may not land, just like research missions. I just had a large scout land at dawn, so I did a ground attack. So, I treat them like research missions. Save the game, dispatch a skyranger, and if they don't land, reload and shoot them down.
Alien infiltration missions land too, and nothing seems to stop that mission. I'd think that shooting down the UFOs or attacking them on the ground would aver that, but alas.
So do I have it right? Anything I'm missing on shoot down vs try to see if it lands? I want to get as many intact UFOs as possible without losing funding. Yes, I know that after the first 6 months the funding's a drop in the bucket.
Edited by slickrcbd, 09 February 2013 - 09:09 AM.