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Mind Controlling Your Own Troops


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#1 DG_Slider

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Posted 29 August 2004 - 12:13 AM

I think we should be able to Mind Control our own troops once they have been taking over. They get an enemy flag obviously, so why can't I mind control an X-Com soldier and put him back on our team?

Edited by DG_Slider, 29 August 2004 - 12:13 AM.


#2 Paladin

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Posted 30 August 2004 - 06:58 AM

Hmmm, how about "his brain would pop!" :LOL:
Seriously though, It sure would be nice, but it still gives you a way to lose soldiers later in-game... Maybe just explaining it a bit more, so that the player would not feel it's only a cheap trick...

Then again, why the heck do we lose a soldier if he's MCed in the last round of combat :huh:... If we kill the alien, should'nt our guy return to normal??
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#3 DG_Slider

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Posted 02 September 2004 - 11:17 PM

I would think if you kill the controlling alien, he would return to normal. It wasn't brainwashing after all

#4 Paladin

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Posted 03 September 2004 - 06:42 AM

I would think if you kill the controlling alien, he would return to normal. It wasn't brainwashing after all

<{POST_SNAPBACK}>

That's exactly what happens... He's still controlled until the alien's turn, and he might panick/berserk, but he's still yours if he panicked...
"You're just jealous because the voices in my head only talk to me."

"I only think this stuff up ..
then I have to write it down so it doesn't corrupt the rest of my brain.. "

"There is a theory which states that if ever anyone discovers exactly what the universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.
There is another which states that this has already happened.
-Douglas Adams (The Hitchhicker's Guide to the Galaxy)"

#5 Pheonix

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Posted 06 November 2004 - 06:39 AM

I agree in all posts:

You should be able to Mind control your troops back.

But doing so would be a "Double control", and might make the soldier "confused". (and just drain all Time units to think it all over again)

Also, killing the alien who controlled the troop should release the hold, especially if that's the last alien in the mission.

#6 Tsereve

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Posted 06 November 2004 - 02:34 PM

Whoever has the highest psi skill (alien controller or human double-controller) should get control of the target, with the loser backing off. Think about it, that's the logical way. If a soldier is powerful enough to push past an alien's hold and control a unit, then he/she should also be able to reject the alien's mind.
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#7 Snakeman

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Posted 06 November 2004 - 11:57 PM

That's a valid point Tsereve. I think of it as whichever one, human or alien, had the highest defense value with Psi, though with any form of Psi attack its about the skill. That skill level has to bypass that relevant defense value.

Anyway, I understand the logic that if its your turn and you've got yourself a unit on the alien's side, you ought to have the time on your turn to reverse that (or attempt to anyway). I mean, even if mind control here was the hardest form of attack to pull off, I'd certainly settle for trying to panic the unit. Maybe it'd drop its weapon and run rather than bezerk and shoot randomly, but that's the fun part. Some unpredictablility should factor in still with that regard.

I had that happen a couple of times, and that's something I couldn't understand. How is it that they can keep your unit under their control an entire round yet you could always pull off a Psi attack attempt on any other enemy unit? Not looking for things to be easy mind you, just want to understand the logic of that is all.