
Apoc'd
#301
Posted 16 June 2010 - 11:13 AM
"The mind is like an umbrella, it functions best when open" - Walter Gropius

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#302
Posted 19 June 2010 - 12:38 PM
Thanks! (:That is definitely on the to-do list!
#303
Posted 20 July 2010 - 04:26 AM
#304
Posted 23 July 2010 - 04:51 PM
"The mind is like an umbrella, it functions best when open" - Walter Gropius

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#305
Posted 23 July 2010 - 06:24 PM
#306
Posted 06 September 2010 - 04:33 PM
http://www.xcomufo.c...topic=242028524
"The mind is like an umbrella, it functions best when open" - Walter Gropius

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#307
Posted 06 September 2010 - 05:49 PM
#308
Posted 07 September 2010 - 05:33 AM
edit: and sorry, no progress on alien sight range or pck handling

Edited by j'ordos, 07 September 2010 - 05:36 AM.
"The mind is like an umbrella, it functions best when open" - Walter Gropius

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#309
Posted 12 September 2010 - 01:31 PM

"The mind is like an umbrella, it functions best when open" - Walter Gropius

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#310
Posted 12 September 2010 - 02:10 PM
I released yet another tiny update fixing a few more problems with importing and exporting (can you tell I'm almost ready to release the megapol mod?
)
A new version of the megapol mod!? Hooray!
Un spesie nova de la altera megapol?! Ura!
#311
Posted 12 September 2010 - 06:45 PM

"The mind is like an umbrella, it functions best when open" - Walter Gropius

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#312
Posted 12 September 2010 - 07:28 PM
practicing your spanish?
New hobby of mine is constructed international auxiliary languages. Maybe you've heard of Esperanto. I was speaking Lingua Franca Nova though : http://webspace.ship.edu/cgboer/lfn/
"LFN is based on French, Italian, Portuguese, Spanish, and Catalan", but the idea of it is very different.
I like some more artificial ones too, like Ygyde : http://www.ygyde.neo...da.pl/index.htm
It has glyphs that are a good candidate for Sectoid/Cydonian writing, I think.

I'm going to play the new Megapol mod, that looks fun.
#313
Posted 13 September 2010 - 06:38 PM
Standard Galactic Alphabet!I like some more artificial ones too, like Ygyde : http://www.ygyde.neo...da.pl/index.htm
It has glyphs that are a good candidate for Sectoid/Cydonian writing, I think.
"The mind is like an umbrella, it functions best when open" - Walter Gropius

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#314
Posted 15 September 2010 - 10:29 PM
Standard Galactic Alphabet!I like some more artificial ones too, like Ygyde : http://www.ygyde.neo...da.pl/index.htm
It has glyphs that are a good candidate for Sectoid/Cydonian writing, I think.
Actually that might be easier to understand, so yeah.
Awesome work on the Megapol mod, I didn't think that stuff would be possible. The alien probes seemed to be faster and fire more, that was a pleasant surprise. Is it my imagination? X-COM seems to be shooting at many different corporations throughout the day and night with their road vehicles. I was surprised when they blew up two of my police cars, I guess I was expecting Cult of Sirius behavior.
I'm confused about the Explorers, when do they show up, or is it a surprise? I'm playing on the beginner map and only see the road vehicles right now, day 1 or 2 or 3 or something.
#315
Posted 16 September 2010 - 06:11 AM
Ack a bug already! I forgot to add an engine to the explorer (it needs one now)

Thanks for the comments!

"The mind is like an umbrella, it functions best when open" - Walter Gropius

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#316
Posted 16 September 2010 - 04:44 PM
No I haven't altered the stats of the Alien Probe, I only gave them a teleporter so they might actually survive sometimes. (score requirement for teleporters is also set to 0)
Ack a bug already! I forgot to add an engine to the explorer (it needs one now). You can edit it in apoc'd, just give it a SD special in one of it's free equipment slots. I'll update the mod ASAP.
Thanks for the comments!
I put an SD special on the explorers and will try it out today. I was editing some other stuff in Apoc'd, and couldn't figure something out. Under damage modifiers, for armors specifically, why are there two entries for Explosive damage?
#317
Posted 16 September 2010 - 05:04 PM
"The mind is like an umbrella, it functions best when open" - Walter Gropius

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#318
Posted 24 April 2011 - 05:17 PM
#319
Posted 25 June 2011 - 04:46 PM

Edited by j'ordos, 25 June 2011 - 04:47 PM.
"The mind is like an umbrella, it functions best when open" - Walter Gropius

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#320
Posted 09 April 2012 - 07:05 AM
What we failed to do, was to take over a building which was not on sale list for us. Is there only a specific set of buildings that can be sold to x-com? We are in war with osiron and we have buried their funding to the bottom of abys, and megapol also raided and even stormed them. As we are also allied with megapol and made several raids to osiron too, we decided to take one of their buildings as our base for free... (and name it outpost konnan for it was the name of the hero that died in hostile takeover mission, one of our best men...)
we failed so we used an alternative building that was on sale right next to it (warehouse nine) but now I wonder if it was possible.
Also great kudos on finding all that hidden stuff like multiplayer embedded into the game. You guys are awesome. I know how hard it is to search through all those variables, changing values and trying to find out the effect on the game. I know it has been quite a time since the last update, but now that xcom: enemy unknown is on the horizon maybe old games will be revisited and we will see more Apoc'd development... Imagine a steam-based online mode

#321
Posted 10 April 2012 - 02:33 AM
I'm Spanish and I like xcom apocalysis, is there any chance that apoc'd support the game in Spanish?
Thanks for everything
#322
Posted 11 April 2012 - 10:42 PM
[...]
I'm Spanish and I like xcom apocalysis, is there any chance that apoc'd support the game in Spanish?
If I remember correctly, lately apoc'd can edit text of some things. Maybe that would let you add some spanish text to the english version, in case you mean that there is a spanish version of the game also. In the case of support for a spanish version of the game, I don't know. J'ordos might be the most likely person to know.
#323
Posted 13 April 2012 - 12:52 AM
[...]
I'm Spanish and I like xcom apocalysis, is there any chance that apoc'd support the game in Spanish?
If I remember correctly, lately apoc'd can edit text of some things. Maybe that would let you add some spanish text to the english version, in case you mean that there is a spanish version of the game also. In the case of support for a spanish version of the game, I don't know. J'ordos might be the most likely person to know.
Thank you for answering localhosed,
With the "pedind" I can put the description in Spanish of the ufopaedia, changing the ".mt", but does not change the messages in the game.
I ran apoc'd and does not recognize the Spanish version I tested has used all three versions that come with apoc'd (486, German, steam) but does not work correctly.
Thanks for everything
#324
Posted 13 April 2012 - 04:57 PM
Windwalker: it's possible to make any building available for sale in savegames, just go to savegames->edit buildings, select the building in question and set the 'purchaseable' field to yes.
"The mind is like an umbrella, it functions best when open" - Walter Gropius

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#325
Posted 16 April 2012 - 01:53 AM
Ouch, another version. You'll have to send me the UFO2P.EXE and TACP.EXE files so I can add support for them to apoc'd.
Thanks J'ordos,
I send the compressed files.
Great job, congratulations, greetings.
File: APEspa_ol.rar
Content: TACP and UFO2P
Attached Files
Edited by daruperez, 16 April 2012 - 01:58 AM.
#326
Posted 22 April 2012 - 02:52 AM
"The mind is like an umbrella, it functions best when open" - Walter Gropius

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#327
Posted 25 April 2012 - 09:14 AM
Ok it should work now, try the new version: http://www.xcomufo.c...topic=242028524
Thanks j'ordos,
Now, that's great that different mod: "roadwar", "apatcher", "megamod" and subsequent work with this new update.
Thank you very much to all
#328
Posted 26 April 2012 - 12:17 PM


"The mind is like an umbrella, it functions best when open" - Walter Gropius

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#329
Posted 19 May 2012 - 03:00 AM
Ah those programs haven't been updated yet, forgot about that
I'll try to update them as well but it might take a while, updating offsets isn't very fun
j'ordos magnificent,
I'm anxious to try and play,
thanks for your work
Edited by daruperez, 19 May 2012 - 03:01 AM.
#330
Posted 03 June 2012 - 06:38 PM
Ah those programs haven't been updated yet, forgot about that
I'll try to update them as well but it might take a while, updating offsets isn't very fun
Hello j'ordos, I have another Spanish version of X-COM Apocalypse that it is not supported by Apoc'd. Can you help us with this? I am attaching my TACP.EXE and UFO2P.EXE of this spanish version.
Thank you in advance

Regards
Attached Files
#331
Posted 06 June 2012 - 05:00 AM
Hello j'ordos, I have another Spanish version of X-COM Apocalypse that it is not supported by Apoc'd. Can you help us with this? I am attaching my TACP.EXE and UFO2P.EXE of this spanish version.
Thank you in advance
Regards
hola man1ak, mientras esperas contestación te indico como poder jugar con los diferentes mod:
- Bajate el mod "karadoc's mod" y copiate (hacte una copia de seguridad) los archivos tacp.exe y ufo2p.exe
- Ahora ya te dejará utilizar todos los mod que hay (apoc'd, megamod, roadwar, apatcher, etc)
- El juego se te habrá convertido en ingles y la ufopedia te aparecerá en blanco las descripciones
- para solucionar lo de la ufopaedia, vete a la carpeta ufopaedia y localiza los archivos ".mt" (son 2) veras que acaban en SP: "paediaSP.mt" (el otro no me acuerdo) solo tienes que borrar lo de SP para que te vuelvan a aparecer las descripciones en el juego en español
Los mensajes internos del juego te seguiran apareciendo en ingles... pero bueno... podrás disfrutar más o menos de los mod,
Saludos.
#332
Posted 04 January 2014 - 07:48 AM
Ah those programs haven't been updated yet, forgot about that
I'll try to update them as well but it might take a while, updating offsets isn't very fun
Hello j'ordos, I have another Spanish version of X-COM Apocalypse that it is not supported by Apoc'd. Can you help us with this? I am attaching my TACP.EXE and UFO2P.EXE of this spanish version.
Thank you in advance
Regards
I have added support for this spanish version too. v3.10b also adds a CSV export function. Many thanks to MarkDey for adding the code for this function and motivating me to release this new version!
"The mind is like an umbrella, it functions best when open" - Walter Gropius

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#333
Posted 30 May 2014 - 01:46 AM
Hey J'ordos long time no talk
I've gotten back into tinkering with Apoc'd and am wondering if there would be a way to rename items?
I've been doing some neat stuff making the most out of the item slots and what not, but I seem to run into a problem memorizing what actually does what
My psiclones for example are functional mind benders and I've converted the tracker gun into a laser pistol.
various other things got a little more confusing as I mucked around and well, if its possible to rename an item ingame somehow
Eight Ball: For the love of God, would you stop jiggling me! How can I predict the future when I'm about to throw up?!
#334
Posted 15 April 2016 - 05:29 PM
Hello.
The apoc'd files are unavailable, if you are still alive, could you please upload them again.
Thanks