Shinzon Posted March 6, 2008 Author Report Share Posted March 6, 2008 I remember Vaaish giving me a link to the art department assests ( ROFL ); But since then I have lost it... Link to comment Share on other sites More sharing options...
Darkhomb Posted March 6, 2008 Report Share Posted March 6, 2008 http://svn.projectxenocide.com/assets/Artwork Department any questions let me know. Link to comment Share on other sites More sharing options...
Shinzon Posted March 6, 2008 Author Report Share Posted March 6, 2008 Alright; thanks alot; I found it... Updates coming soon Link to comment Share on other sites More sharing options...
red knight Posted March 8, 2008 Report Share Posted March 8, 2008 We are eager to look for them ... BTW dont waste time optimizing the model, concentrate on visual quality as there are automatic ways around to do it whose output is as briliant as handcrafted. GreetingsRed Knight Link to comment Share on other sites More sharing options...
Shinzon Posted March 12, 2008 Author Report Share Posted March 12, 2008 (edited) Finished the quick unrawp; then its off to minimize stretching then off to texturing! Since this is a new map; I will make a new texture; but that doesn't mean I can't steal some of the old one. Nothing render worthy yet... Edit: I wasn't able to update as fast as I wanted to; because since friday I was pretty much belly up on my bed untill today; watch yourselves out there some nasty flu is going around O.o Edited March 12, 2008 by Shinzon Link to comment Share on other sites More sharing options...
Shinzon Posted March 29, 2008 Author Report Share Posted March 29, 2008 (edited) Need to whip myself into shape... Making this iteration more "Urban"Update:http://img413.imageshack.us/img413/5803/shirtnew001xv5.jpg Edited March 29, 2008 by Shinzon Link to comment Share on other sites More sharing options...
Guest Azrael Strife Posted March 29, 2008 Report Share Posted March 29, 2008 Esplendid work! Link to comment Share on other sites More sharing options...
[Mad] Posted March 29, 2008 Report Share Posted March 29, 2008 Indeed! Very nice! Link to comment Share on other sites More sharing options...
kafros Posted March 29, 2008 Report Share Posted March 29, 2008 Indeed this texture seems more fitting Link to comment Share on other sites More sharing options...
[Mad] Posted March 29, 2008 Report Share Posted March 29, 2008 Though, what happened to the old texture? I mean, was there something wrong about it? I guess, what I want to say, could it be possible to have different X-Corps std. battledresses depending on the territory? Or would this maybe bewilder the player? Link to comment Share on other sites More sharing options...
Guest Azrael Strife Posted March 29, 2008 Report Share Posted March 29, 2008 Though, what happened to the old texture? I mean, was there something wrong about it? I guess, what I want to say, could it be possible to have different X-Corps std. battledresses depending on the territory? Or would this maybe bewilder the player?To be honest, the old one was ugly, the face was messed up. Link to comment Share on other sites More sharing options...
[Mad] Posted March 29, 2008 Report Share Posted March 29, 2008 I wouldn't say that. Ok, the face might've needed some more work (especially a texture... ), but the rest was pretty nice. Link to comment Share on other sites More sharing options...
Darkhomb Posted March 29, 2008 Report Share Posted March 29, 2008 Yeah, if we really wanted to down the road we could have different uniforms for different enviorments, but I am sure prog dept doesn't want to do that now. I do like the new look too though. Link to comment Share on other sites More sharing options...
Guest Azrael Strife Posted March 29, 2008 Report Share Posted March 29, 2008 I wouldn't say that. Ok, the face might've needed some more work (especially a texture... ), but the rest was pretty nice.The previous model I was talking about DID have a texture. Link to comment Share on other sites More sharing options...
Vaaish Posted March 29, 2008 Report Share Posted March 29, 2008 What you have looks good so far, but I'm more keen on a return to the olive and black scheme given that a good chunk of missions will not be urban. IIRC the only urban missions will be terror missions so urban camo as the standard scheme doesn't quite fit. Link to comment Share on other sites More sharing options...
Guest Azrael Strife Posted March 29, 2008 Report Share Posted March 29, 2008 Yeah, if we really wanted to down the road we could have different uniforms for different enviorments, but I am sure prog dept doesn't want to do that now. I do like the new look too though.That should be very easily doable, I don't think david would have any objections to that once the time is right to do it Link to comment Share on other sites More sharing options...
Shinzon Posted March 29, 2008 Author Report Share Posted March 29, 2008 The new model's geometry is diffrent from the previous one; especialy the face It was optimized a whole lot; and I didn't like the way I did the previous unrawp, when you compare the two new unrawps of the previous model and the new one; they are similar, but not enough to warrant a direct cut and paste... The face on the previous one was more of a place holder; I don't know why I never actualy got to texture it proper... As for the old texture; I am canabalizing it as much as I can; mostly re using patterns from it... As for the actual color; don't worry about it; it can be changed in a second... And yes, it is possible and VERY easy to do multiple re-textures of so we can have as many diffrent re-colors as the prog department requires. It can go as far as having some versions with an actual cammo pattern... So once the "Basic" texture is done, imagination is the limit... and of course an update (Sorry image shack was down; so I will upload directly here): Link to comment Share on other sites More sharing options...
[dteviot] Posted March 29, 2008 Report Share Posted March 29, 2008 Not meaning to be nasty or anything, but supporting multiple models for X-Corp soldiers is WAY down my priority list.So far, in fact, that it isn't even on the list. Link to comment Share on other sites More sharing options...
Darkhomb Posted March 29, 2008 Report Share Posted March 29, 2008 It wouldn't really be another model, just another texture. besides even if it is not on the list, its still nice to have for future purposes, or even people themselves can drop the other texture in. Link to comment Share on other sites More sharing options...
Shinzon Posted March 29, 2008 Author Report Share Posted March 29, 2008 Hey we're the art dep, we are supposed to bug you Prog guys And often its the other way around... All the is diffrent is the texture, so no need changing the model... I'm done with the color map; Ill go and make the bump and speculars now... Semi Beauty render (Image shack back online ): http://img81.imageshack.us/img81/5922/shirtnew003be7.jpg Link to comment Share on other sites More sharing options...
[Mad] Posted March 29, 2008 Report Share Posted March 29, 2008 Very cool! Great work! Link to comment Share on other sites More sharing options...
Guest Azrael Strife Posted March 29, 2008 Report Share Posted March 29, 2008 (edited) Not meaning to be nasty or anything, but supporting multiple models for X-Corp soldiers is WAY down my priority list.So far, in fact, that it isn't even on the list.We know, just daydreaming Loving the model, Shinzon. Edited March 29, 2008 by Azrael Strife Link to comment Share on other sites More sharing options...
Shinzon Posted March 30, 2008 Author Report Share Posted March 30, 2008 All done... Please tell me which files you will need, all textures are 1024 by 1024 with the PSD files at 13 MB each with the .PNG textures at 1.7 MB I changed the model slightly so it will have to be updated as well... Pretty Render:http://img440.imageshack.us/img440/2653/shirtnew004finalrx1.jpg Link to comment Share on other sites More sharing options...
Vaaish Posted March 31, 2008 Report Share Posted March 31, 2008 (edited) shinzon, I'll need the final render, max file, any source PSDs, and the final 512x512 png applied to the model for in game use. I can't see the final version over here so I can't comment on the image. before we get too far into the discussion of animation, we need to know what the engine supports. Are we do simple animation stored only in vertex keyframes al la quake, or more complex skeletal based animation? Also will the engine support multiple rigs or do we need to limit things to a single humanoid rig? Edited March 31, 2008 by Vaaish Link to comment Share on other sites More sharing options...
Shinzon Posted April 1, 2008 Author Report Share Posted April 1, 2008 Alright here is everything; the archive also contains some front and back renders with an alpha channel; so they can be pasted easily on the soldier equip screen... The archive contains the MAX file, 1024x1024 source PSD's and 512x512 png's of the 3 maps (Spec, Bump, Color) Gah max single upload 10.74 MB... too small need 9 more I am going to send this to Vaaish via email; if anyone else wants the archive PM me... Link to comment Share on other sites More sharing options...
Darkhomb Posted April 1, 2008 Report Share Posted April 1, 2008 If you want you can put it on rapidshare and I will just up it to the SVN Link to comment Share on other sites More sharing options...
Vaaish Posted April 2, 2008 Report Share Posted April 2, 2008 (edited) I've looked over the files sent and I'm wondering if this is the final version. The texture needs more color than the gray version and the armor vest in the old model was much superior to this. The texture right now looks somewhat lacking in comparison. EDIT: looking back, we seem to have lost the pockets on the vest and the extra pouches at the waist. Edited April 2, 2008 by Vaaish Link to comment Share on other sites More sharing options...
Shinzon Posted April 2, 2008 Author Report Share Posted April 2, 2008 (edited) I disagree; it could be my own bias beacuse I spent a sizable amount of time staring at each at one point, but here is a comparison of the two; I did the best I could with the geometry left to me after the optimization... And as for the actual color; it is irrelivant; as I said earlier; the color can be changed at a whim (Sure touch ups for each color will be needed; but nothing major) Edit: More crazy renders, color and pattern irrelivant... Edited April 2, 2008 by Shinzon Link to comment Share on other sites More sharing options...
Vaaish Posted April 2, 2008 Report Share Posted April 2, 2008 (edited) It may be easy to change, but from what I was reading we won't be having multiple versions for some time so it would be better to release with a more interesting version. If you refer back to some of the older posts, I believe post 112 (http://www.xcomufo.com/forums/index.php?sh...st&p=118929) has the olive that we were using that matched pretty well with the black. The uniform also seems to be missing the Xcorps Patch from the old version. The geometry not withstanding, the vest does need some improvement. if you look back around post 133 (http://www.xcomufo.com/forums/index.php?sh...st&p=123900) you will see some reference shots of a vest and a little further down is a more complex one. With the Iraq war going on there are quite a few shots out there of how modern armors look and what form of attachments they have. At the very least the front plates need to be redone and shoulder/side fasterners need to be added. I'll do a search again, but Interceptor armor and the pics previously posted would be a good start on teh vest. I do agree, the rest of the texture is superior to the old one and you have done a good job with what's here so far, but these are a few things that should be worked up before we call this model finished. Edited April 2, 2008 by Vaaish Link to comment Share on other sites More sharing options...
Darkhomb Posted April 2, 2008 Report Share Posted April 2, 2008 Ohh my server is password protected.. gimme a an hour when I get back ill take it off. Link to comment Share on other sites More sharing options...
Darkhomb Posted April 2, 2008 Report Share Posted April 2, 2008 (edited) Fixed it Edited April 2, 2008 by Darkhomb Link to comment Share on other sites More sharing options...
Level Posted April 23, 2008 Report Share Posted April 23, 2008 The new one looks a lot better, especially the head.The vest is less detailed though, but are all the pockets needed? Does that mean there are no plans to change the skin color or heads?Is the head going to be separate, so we can make different versions even if it can't be changed till later? Link to comment Share on other sites More sharing options...
Shinzon Posted May 5, 2008 Author Report Share Posted May 5, 2008 Updates:http://img171.imageshack.us/img171/2594/shirtnew005zw1.jpg Link to comment Share on other sites More sharing options...
Darkhomb Posted May 6, 2008 Report Share Posted May 6, 2008 Thats a nice blue color, boots look different as well. Link to comment Share on other sites More sharing options...
Vaaish Posted May 7, 2008 Report Share Posted May 7, 2008 The armor is looking much better now, perhaps a bit more detailing here and there if you get a chance but I like it much better than before. Link to comment Share on other sites More sharing options...
Darkhomb Posted May 7, 2008 Report Share Posted May 7, 2008 Yeah, at least with the nylon strips you can attach pouches to it. (grenade pouches, shotgun shell racks) etc etc Link to comment Share on other sites More sharing options...
fux0r666 Posted June 2, 2008 Report Share Posted June 2, 2008 I think the highlights above the plate carriers are overstated quite a bit in terms of intensity and / or vertical thickness. They give the impression of large bevelled ramps down the chest, which cannot be substantiated by the silhouette. The overall effect is inconsistent. I like quite a lot what you have done with the face, however. Link to comment Share on other sites More sharing options...
Shinzon Posted July 30, 2008 Author Report Share Posted July 30, 2008 Update Link to comment Share on other sites More sharing options...
Vaaish Posted July 30, 2008 Report Share Posted July 30, 2008 Looking good. I think that pocked on the shoulder is a bit odd though. Seems a weird shape for a pocked having the uneven bottom. I see why you did that so teh lines would work together better with the front plates but perhaps a simple Velcro strip or elastic shell/pencil holder through there would work better Link to comment Share on other sites More sharing options...
Guest Azrael Strife Posted July 30, 2008 Report Share Posted July 30, 2008 For the love of everything that is good and holy, somebody mark this thing as completed! It's amazing as it is! Link to comment Share on other sites More sharing options...
Shinzon Posted August 1, 2008 Author Report Share Posted August 1, 2008 (edited) It's a radio pocket; the other side has velcro strips, and I agree with Azrael, in that can we ship this thing off already? It has gone through 4 iterations... Edited August 1, 2008 by Shinzon Link to comment Share on other sites More sharing options...
Vaaish Posted August 1, 2008 Report Share Posted August 1, 2008 (edited) I think that pocket is a bit weird and should probably be straightened or switched to more of a mesh. but we can call it done. Edited August 1, 2008 by Vaaish Link to comment Share on other sites More sharing options...
kafros Posted August 1, 2008 Report Share Posted August 1, 2008 I think it's Good quality already, very nice to see!Nitpicking isn't very important right now Good job! Link to comment Share on other sites More sharing options...
[Mad] Posted August 3, 2008 Report Share Posted August 3, 2008 It is definitely a terrific job. Link to comment Share on other sites More sharing options...
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