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Dead Troopers


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#1 Guest_Azrael_*

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Posted 02 September 2005 - 12:36 PM

What do you people want to do when one of you is killed? Do you want me to just get another trooper and rename it, or buy another, rename and restore rank and kills?

#2 j'ordos

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Posted 02 September 2005 - 12:48 PM

Just get another one and rename him, you can add a number behind the name to denote the number of resurrections already performed on the subject :)
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#3 Kratos

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Posted 02 September 2005 - 03:42 PM

Yes do what j'ordos said.

#4 Blehm 98

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Posted 02 September 2005 - 08:55 PM

thats what supsuper did, it was fun to see Micah609864356 get killed for the 609864357th time :P
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#5 Guest_Azrael_*

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Posted 02 September 2005 - 09:37 PM

So you prefer you losing your rank as you are killed? it's really the same for me, just wanted to know what you wanted to do :) or do you want me to make a poll?

#6 Blehm 98

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Posted 03 September 2005 - 01:18 AM

well, i would prefer to die a glorious death, and then be reincarnated as a new sergeant blehm, but the game won't let it happen normally, unless you wish to edit the stuff

ranks only impact is morale i think
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BF2 Hackers =5SF= have busted
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an AK guy
The anti-logarithm of the logarithm of X plus the logarithm of Y equals X times Y, or 10^(logX + logY) = XY
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I hate spider solitaire...

#7 Aiki-Knight

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Posted 13 July 2006 - 12:52 PM

Hi All,

It may sound over-dramatic, but I don't bring my members back to life. I have a list of all my real-life friends and (cool) family members after whom I name my XCOM agents. Every agent is someone I care about in real life (lucky I have enough friends & family to have enough for all my agents!). Some of them aren't close friends per se, but are people like my Judo and Aikido teachers, and fellow students from those classes, classmates I like at school - that sort of thing.

And when they die, they die. It's very sad.

When someone dies in XCOM, I put a note beside them on the paper list I keep. And it feels terrible, almost as if they died in real life! Many of my friends will ask me from time to time, "So how am I doing in XCOM?" And when I tell them of others (whom they know) who died, some of them are actually disappointed: "Oh no - Macy died? Noooo!"

So there you have it. I don't resurrect the beloved Fallen, because it makes me play all the more carefully, and, to be honest, introduces a higher level of terror to the game. It raises the stakes to almost a real level, and makes all the XCOMs so compelling.

But then again, eventually I'll start a new game, and everyone comes back to the beginning. :-)

#8 MaaZeus

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Posted 13 July 2006 - 12:57 PM

If somebody dies because of my stupidness (doing something silly without thinking) or false click (it happens often when i reach the buttons, and also from glitches), i reload. If soldier dies in honorable firefight, he is lost then...

#9 Tkwiget

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Posted 27 November 2006 - 01:26 PM

I don't accept the loss of an Agent unless the outcome of the mission out weighs the loss of that Agent. However, I save very often and that allows me to do that. I still don't like losing Agents that have very excellent stats.

#10 Robo Dojo 58

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Posted 01 December 2006 - 03:45 PM

If you put your goons (androids) in front, they'll get the brunt of the fire. Who cares if they die? Droids are cheap.

Unlike the other X-Com games, you can recover the armor off of lost agents. So don't feel bad about using a droid in disruptor armor as your decoy. Just get him running back and forth to draw fire away from your valuable guys.

#11 NKF

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Posted 01 December 2006 - 07:03 PM

While I hate losing agents as well, I have to agree. Androids are you friends - they can do all the mucky jobs while your humans and hybrids can take it easy and train up to the point that just one of them can level the entire playing field flat at a whim. So let the androids take the hits, they don't mind. They don't need to be at full health to be at peak fighting form like the other races.

By keeping your humans and hybrids healthy, they get to make use of the training labs they're assigned to. So even if they don't participate actively in the battle all that often, they'll still reap the benefits . I'm ashamed to say that I once got a soldier maxed this way who'd only participated on a few mission (compared to another, who did it the hard way through 70+ missions). ;)

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Edited by NKF, 01 December 2006 - 07:04 PM.

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#12 Guest_Azrael_*

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Posted 02 December 2006 - 08:28 AM

I always end up replacing all human soldiers with android squads, good skills and they don't suffer from psionic attacks (psimorphs and micronoids turn into harmless puppies)

#13 Sharp

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Posted 07 December 2006 - 02:28 PM

Androids are simply the best, better then all the rest.

Who needs accuracy when you can blitz towards an enemy dual-wielding disruptors (dual wielding devestators be overkill), launch long range grenades, be incredibly fast and carry c**ploads of explosives while having bags of health to boot? Not to mention the psi immunity

The only improvement which really makes a difference in RealTime for humans is accuracy and the pro's of the androids do outweigh a lot of the cons of starting humans. Normally my best agents are androids, able to take on amazing odds. (First mission can be done with just one android....heh heh brainsuckers.....)

Simply said androids rule. As well as being easily replaced with a similar standard.